Can't you just disable the new content and play the way you want to?
I understand your point now, though. Civ VI wasn't an utterly unplayable game. It was a very playable game. But, some of the added content made it unplayable (to you).
Sigh. While the majority of the problem is new content poorly done, there's also another major problem, which is Rising Expectations.
To take one Example: The Map.
I had to grit my teeth from the beginning to play on the cartoony Civ VI map, but I gritted my teeth and played on.
Then I played on the
Humankind maps. They are far worse than Civ VI's as a GUI, but they are bloody gorgeous, and I said to myself "There's gotta be a place between the two that is better than either, and I so want that".
Then I also played on the maps in
Anno 1800 and
Farthest Frontier, and each made me more dissatisfied with the Civ VI maps, until it almost hurts to look at them for any length of time. (And yes, that's even with the Civ V-style map Mod for Civ VI - without that, I would have probably uninstalled the game long, long ago)
And adding to the dissatisfaction is the near-impossibility of getting a starting position that matches the Uniques of a Civ (restarting 9 times to get a coastal start as either Norway or England, for instance) and the utter artificiality of the maps - like having desert, plains, forest and rain forest tiles all within the radius of a single city.
-That, of course, is caused by the game mechanic of having grossly different yields from different terrain and 'Improvements' unique to each tile type, so that without the extreme variety of tiles a city is crippled in some way from the start to the finish of the game. Add to that the idiotic adjacency terrain bonuses for Districts, and the map looks like someone took a continental bag of land forms and dropped them from a great height.
Now take the Map Problems and multiply them by the Scattered Disconnected Districts (also required by the inane adjacency bonuses), the Combat Problems, the Roadrunner Cartoon that is the Religious Conflict (I always think of my Missionary as Wiley E. Coyote as he gets struck by lightning out of the clear blue sky . . .), a Tech Tree that bears only a passing resemblence to any sequence of scientific progress in history, Eurekas disconnected from their results, and on and on and on . . .
Well, I and others been posting on some of these for years: they should come as no surprise to anyone whose been on these Forums for any length of time.
BUT
There is no other game that approaches Civ for the sheer, breathtaking Hubris of its concept: play all of Human History - war, economics, culture, politics, diplomacy, religion. Even when poorly done to the point of making me cringe, it is fascinating. Humankind tried to emulate, and face-planted. Old World tried an emasculated, narrowly-focused tiny part of Civ, and I quit playing after less than 50 hours.
It's addictive, frustrating, idiotic, insane, full of crap systems and moronic mechanics;
- I think I'll try starting another game later tonight . . .