Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

Many people buy a new civ game based entirely on the fact that it is a civ game and the succes of previous iterations. People have loved the franchise for many years, and want more of that. You cant really say civ6 is a succes based only on sales. You also have to think about what civ6 did to the franchise and next game; civ7.

I would say civ5 was so good that it catapulted the sales of civ6.

I would say civ 1, 2, 3, 4 and 5 ended fairly good. They could pass the torch on to the next iteration. Civ6 is not at a good place. I really hope Firaxis takes a biiiig step back and looks at what made civ fun for many people - dont try to bring boardgame or cardgame logic into a pc game. Design a PC game with an AI that can take over the world. Dont let the AI focus on an abstract win condition turn 1. Bring back immersion. Focus on singleplayer.

If civ7 is more of civ6, then I’ll pass.
 
Can't you just disable the new content and play the way you want to?

I understand your point now, though. Civ VI wasn't an utterly unplayable game. It was a very playable game. But, some of the added content made it unplayable (to you).
Sigh. While the majority of the problem is new content poorly done, there's also another major problem, which is Rising Expectations.

To take one Example: The Map.

I had to grit my teeth from the beginning to play on the cartoony Civ VI map, but I gritted my teeth and played on.
Then I played on the Humankind maps. They are far worse than Civ VI's as a GUI, but they are bloody gorgeous, and I said to myself "There's gotta be a place between the two that is better than either, and I so want that".
Then I also played on the maps in Anno 1800 and Farthest Frontier, and each made me more dissatisfied with the Civ VI maps, until it almost hurts to look at them for any length of time. (And yes, that's even with the Civ V-style map Mod for Civ VI - without that, I would have probably uninstalled the game long, long ago)

And adding to the dissatisfaction is the near-impossibility of getting a starting position that matches the Uniques of a Civ (restarting 9 times to get a coastal start as either Norway or England, for instance) and the utter artificiality of the maps - like having desert, plains, forest and rain forest tiles all within the radius of a single city.
-That, of course, is caused by the game mechanic of having grossly different yields from different terrain and 'Improvements' unique to each tile type, so that without the extreme variety of tiles a city is crippled in some way from the start to the finish of the game. Add to that the idiotic adjacency terrain bonuses for Districts, and the map looks like someone took a continental bag of land forms and dropped them from a great height.

Now take the Map Problems and multiply them by the Scattered Disconnected Districts (also required by the inane adjacency bonuses), the Combat Problems, the Roadrunner Cartoon that is the Religious Conflict (I always think of my Missionary as Wiley E. Coyote as he gets struck by lightning out of the clear blue sky . . .), a Tech Tree that bears only a passing resemblence to any sequence of scientific progress in history, Eurekas disconnected from their results, and on and on and on . . .

Well, I and others been posting on some of these for years: they should come as no surprise to anyone whose been on these Forums for any length of time.

BUT

There is no other game that approaches Civ for the sheer, breathtaking Hubris of its concept: play all of Human History - war, economics, culture, politics, diplomacy, religion. Even when poorly done to the point of making me cringe, it is fascinating. Humankind tried to emulate, and face-planted. Old World tried an emasculated, narrowly-focused tiny part of Civ, and I quit playing after less than 50 hours.
It's addictive, frustrating, idiotic, insane, full of crap systems and moronic mechanics;
- I think I'll try starting another game later tonight . . .
 
As far as I can tell, there's nothing inherently wrong with Midnight Suns. That it seems to be doing so poorly comes as a bit of a surprise. Perhaps their market research should have been better? I have no interest in super heroes, so I'm delaying getting the game until it's really cheap, probably a few years from now. On the other hand, the super hero crowd is perhaps more into a different kind of game?

Maybe there's too much of an overlap between people who like tactical games and people who don't enjoy or are neutral towards super hero stuff. But that's me completely making stuff up. I did see a lot of negative comments from marvel fans about the gameplay involving playing cards and being turn based, which from my perspective are the two strongest selling points.

My point is, sometimes relationships exist that aren't at all clear at a superficial level. Though I'd assume a company like 2k has a strong data analysis team.
What I find fascinating is that Midnight Suns - a Marvel-themed, card-based combat game - sold so poorly, but Marvel Strike Force - a Marvel-themed, turn-based combat game - seems to be pretty popular. I would have thought there is a bigger overlap in the Venn diagram of those two fanbases.
 
What I find fascinating is that Midnight Suns - a Marvel-themed, card-based combat game - sold so poorly, but Marvel Strike Force - a Marvel-themed, turn-based combat game - seems to be pretty popular. I would have thought there is a bigger overlap in the Venn diagram of those two fanbases.
Isn't Strike Force a FTP mobile game?

I kinda think people wouldn't pay full price for a game that reminds them of something that they play for free, even if they enjoy it
 
Isn't Strike Force a FTP mobile game?

I kinda think people wouldn't pay full price for a game that reminds them of something that they play for free, even if they enjoy it
It Is FTP, but you can spend money to make your characters better. It feels like, to be in the highest level of competition in the game, you need to spend that extra money (which I was never willing to do when I used to play). I have no data to show what percentage of players stay FTP and what percentage purchase the upgrades. But judging by the leaderboards, I'd estimate a healthy amount do the latter.
 
I know it's last minute but any chance we'll be seeing anything about Civ7 in the upcoming PC Gaming Show later?
 
I know it's last minute but any chance we'll be seeing anything about Civ7 in the upcoming PC Gaming Show later?
Almost no chance. Maybe Game Awards later this year
 
I just found out that the new game will have unique styles of play such as Enrico Dandolo of Venice from civilization 5.
 
I just found out that the new game will have unique styles of play such as Enrico Dandolo of Venice from civilization 5.
Oh? Are they pushing the ahistoircal fallacy that Venice was non-expansionist and actually confined itself to one city-area worth of sovereign territory, again?
 
Many people buy a new civ game based entirely on the fact that it is a civ game and the success of previous iterations. People have loved the franchise for many years, and want more of that. You cant really say civ6 is a success based only on sales. You also have to think about what civ6 did to the franchise and next game; civ7.
I would say civ5 was so good that it catapulted the sales of civ6.
This is a fair assessment, sales alone does not indicate success. However what does indicate success is a consistent high player count, as it proves that people are continuously coming back to play the game. If we align Player Count data to their release dates, then we get a picture that shows that civ v and civ vi are both successful games in their own right as they both have had consistently high player and have both kept up with each other up until recently where civ 6 began to pull ahead. People clearly enjoy and like civ vi enough otherwise it wouldn't be consistently high in player count.
 

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Oh? Are they pushing the ahistoircal fallacy that Venice was non-expansionist and actually confined itself to one city-area worth of sovereign territory, again?
I know it's not historically accurate, but it is one of the most interesting civs to play as in Civ V.
 
I know it's not historically accurate, but it is one of the most interesting civs to play as in Civ V.
I do wish they had a couple more civs with big restrictions like that. Not always the strongest, but at the very least, you know you're playing Kupe, Mvemba, Ambiorix, Ba Trieu, significantly differently than the other leaders. Best when it matches something historical, but I don't mind some (limited) variations just to make gameplay more interesting
 
Oh? Are they pushing the ahistoircal fallacy that Venice was non-expansionist and actually confined itself to one city-area worth of sovereign territory, again?
But Venice is expansionist in Civilization V, they gobble up city-states like crazy. This is why I have an 'eliminate-Venice' foreign policy in my Civ5 games.
 
I do wish they had a couple more civs with big restrictions like that. Not always the strongest, but at the very least, you know you're playing Kupe, Mvemba, Ambiorix, Ba Trieu, significantly differently than the other leaders. Best when it matches something historical, but I don't mind some (limited) variations just to make gameplay more interesting
I find such arbitrary restrictions too overtly gamey - and a bit stereotyping, in some cases (or proposed cases).
 
Oh? Are they pushing the ahistoircal fallacy that Venice was non-expansionist and actually confined itself to one city-area worth of sovereign territory, again?
Yes, but by saying unique ways they probably meant new civs will be added that will have unique styles of play sort of like Venice. Then, they also used Shaka as a dominant way to play.
 
I found it on my android news, game rant I think it was. The article also used Shaka as an example of a civilization that's easy to dominate with.
Gamerant is one of the most terrible gaming 'news' sites out there. I'd take anything they say that's not supported by accessible sources with a grain of salt.
 
I found it on my android news, game rant I think it was. The article also used Shaka as an example of a civilization that's easy to dominate with.
I think I found the article you're referring to. It's a nothingburger that says Venice can return to the series but nothing remotely concrete. Just using the Civ7 name as clickbait.
 
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