OFW1 Science and Industry

DisruptiveIdiot, you might want to cancel that worker being built in Arbela. Arbela is potentially our best city after Persepolis and Pasargadae, and I think we should let it develop. Susa can continue to produce workers every so often, and Sidon could switch to a worker as its first build.

Personally, I would produce one galley in Arbela and then switch to the Great Lighthouse, either to get the Lighthouse itself or as a prebuild for something else good. We can afford a mild gamble of this sort in the strong position (luxuries aside) we now occupy.

A city founded four tiles straight north of Gordium, though corrupt, could produce two galleys quickly with the help of forest chops.

Has anyone else noticed (via F10) that the Romans and the Mongols are in the game, despite their being neither scientific nor industrious? A little surprise of OneFastWarrior's?
 
Okay, its been over 24 hours (30?) since I posted my turns and the save. Disruptive, are you there, please check in, you are up.
 
Sorry; can you skip me? I have two succession game turns due today and I have a lot of work to do. But the other succession game won't be next time I have to go so skip me for the first and last time.
 
OK, I'll play in an hour or two.
 
The screenshot:

OFW1_775_BC.JPG
 
And the report:

BY ORACLES GUIDED


1025 BC, turn 0: Arbela switched to barracks until galleys become available. Tarsus begins temple, with construction to be assisted by at least one forest chop.

1000 BC, turn 1: I start assembling a force of three warriors to join with the warrior already in Sidon and attack the barbarian camp at the tip of the western peninsula. There's no reason for half-measures here.

975 BC, turn 2: We discover Mapmaking and begin 70% research on Literature.

950 BC, turn 3: We whip the folk of Antioch--into a frenzy of patriotic ardour, I mean--and they complete their town's temple.

925 BC, turn 4: All quiet.

900 BC, turn 5: We found Sardis, four squares straight north of Gordium and seven straight north of Persepolis. "Thou hast a few names even in Sardis which have not defiled their garments" (Revelation 3:4)--that sounds about right, since this will be one corrupt town. Galley construction and forest chops begin immediately.

The completion of our forest-clearance project next to Tarsus reveals bonus grassland.

875 BC, turn 6: Since we've given up on RCP, I found Samaria five tiles roughly southwest of Persepolis, on the edge of the tundra. Once we've slain enough trees, this could be a surprisingly respectable site, redeeming one game, four grasslands, and two hills.

Samaria is our twelfth city on a large map, and the Forbidden Palace message comes up--in this situation, rather a dark irony.

Susa completes a worker, and returns to churning out warriors.

And:
 
ORACLE_CIVIII.JPG



I find most of the Wonder graphics in this game to be austere and disappointing--and certainly no substitute for the videos in Civ II--but that one's terrific. :D

Going b____-out for Wonders in Pasargadae has worked beautifully so far, so I start the Pyramids as a placeholder for the Great Library.

850 BC, turn 7: Antioch gets its much-needed cultural expansion.

825 BC, turn 8: Force Overkill, four veteran warriors, disperses the Hurrian camp at the tip of the western peninsula in one attack.

Arbela produces our first galley and switches to the Great Lighthouse. I think we're quite likely to get some non-cultural Wonder here if we start accumulating shields, and defaulting to a quick marketplace or aqueduct wouldn't be terrible either.

800 BC, turn 9: I start moving our galley west, on the grounds that Sardis (with the forest chops) will produce one more to the east soon.

Pasargadae gets its second cultural expansion, while still containing no city improvements. You don't see that every day.

775 BC, turn 10: I notice at the last minute that we can reduce research two levels, 70% to 50%, and still get Literature in the same number of turns (five). Rather odd.

THE FUTURE:

I would use our settler in the east to found a city just one tile east of the square it and its escort occupy now, on the grounds that shared grassland tiles are better than (almost) no grassland tiles. But it's a matter of taste, as long as the BG Tarsus can't reach is redeemed.

The worker next to Persepolis is headed to Samaria to start cutting trees down, building roads on the way to avoid wasted turns.

Once our worker next to Tarsus finishes building a mine, that tile should be reassigned to Pasargadae, which will then be able to put all its citizens on two-shield squares.

Since Sidon's second and third shields would probably be lost to corruption, I think it might as well just produce one worker every ten turns for the moment.

We've made a good start and it would be a pity to let this game bog down.
 
Why would it bog down?

I think I might put a settler and spear on a boat and go and look for some new land. We need cntacts quickly now, as other civs will now doubt have done, and we need to get off this god forsaken island (obviously).

Nicely played NP, and I'll play my turns tonight.
 
Nice turns:) Thank god we have Galleys:) Good luck to ya Mad-bax, I will be awaiting my turns!
 
I have to apologise, but I cannot play my turns tonight. I was up in another SG and that took 3 times as long as I thought.
I will play tomorrow night if you can wait, otherwise you can skip me. I'd prefer it if you could wait though.

Sorry.
 
775BC:
Pre turn checks OK :goodjob:

750BC:
Settle Hamadan - Worker

730BC:
Warrior kills barb

IBT:
Susa warrior - warrior

710:
Found Ergili - worker

IBT:
Tarsus riots :smoke: Sorry. Hire Entertainer

690BC:
Nada

IBT:
Persepolis settler - Settler
Sardis galley - galley
Learn Lit, research CoL

670:
NAda

650:
Send suicide galley north.

IBT:
Suicide galley dies.

630BC:
Barb horse appears to south.
HAve to raise lux slider

IBT:
Samaria builds galley - galley.

610:
Suicide galley meets russia. We are in a whole world of trouble.
We have nothing they want. Can't even afford world map.
ofwa.jpg


IBT:
Russian suicide galley sinks without trace.
persepolis settler - settler

590: Warrior kills barb camp
Second suicide galley meets Egypt.
Trade Cleos contact with Mongols and chinese, Iron working and WM for MM, Lit, WM +118g
Trade Maos WM + Mathematics + Contact with Romans for MM, Lit WM +2gpt.
Trade Caesars Wheel,warrior code, WM + 19g for WM + lit.
Trade russian contacts with Ottomans, Carthagians and Americans + Col + WM + 40g for all our contacts + WM
Traded Ottoman HB riding + Phil + WM + all their 55g for contact with chinese,Egyptians and WM.
Traded American WM + all their 18g for our tmap.
Traded Carthage WM + all their 3g for our tmap.
Traded WM to Cleo for 139g
Traded WM to Mao for 158g
Traded Mongols Poly + 151g for Writing, WM + contacts with anerica, Ottomans and Carthagians.
Everyone is bankrupt except Catherine who has 58g.

We have a tech lead on everyone.

Research Republic

IBT:
Tarsus Temple - rax
Gordium Temple rax.

570BC:
Nada

Our world
ofwb.jpg



Pretty Boring turns really. We still have some contacts to make.
I think first order of busines is to upgrade a shed load of warriors and go to teach Catherine a lesson she son't forget.

The <<save>>
 
well played. I have the save , will either play later tonight or tomorrow morning.
 
That was certainly the breakthrough turn in terms of contact with the rest of the world. :goodjob:

So our luxuriless island, much of which is so hilly as to be useless, has one source of iron. :( It's just as well our nearest neighbours have, er, backup supplies. :evil:

OneFastWarrior, feel free to switch Pasargadae over to the Great Library. The Pyramids are just a placeholder--we aren't actually trying to build the b_____s. ;)

You can cut two turns off Pasargadae's time to build the Library by assigning it the mined BG tile directly west of Tarsus, and the forest tile just northwest of this. Doing this will cut Pasargadae's food surplus down to zero, but it hardly needs to grow from its own resources at this point.

In fact, I think you should strongly consider our old plan of pumping Pasargadae up with merged workers, right up to size twelve, and doing whatever is necessary with the luxury slider to keep the town out of disorder. The wealth mad-bax has accumulated should give us the leeway to do this. To put that more urgently, I believe we're in real danger of losing the Great Library to the cascade from the Pyramids, and we have to fight for every turn we can save off the Library's construction time.
 
I am with ya, Northern Pike. I had already planned on doing the switch to Great Library upon taking my 1st turn:)
 
I agree with this. I would also add that I think we should turn down research to 10% on republic. I have reconsidered taking out the Russians and now feel that the Egyptians should be our first target as their is a safe sea route to them.

We need to get off our island now. So I would build 5 galleys, fill them with 10 vet swords and get into Cleos knickers, metaphorically speaking.
 
1st thing I did before anything else-I switch Pyramids to The Great Library (17 turns) and turn Science down to 10% (39 turns to republic) and gain a little more knowledge of the world through map trading.

1. 550BC Antioch Galley>Galley. Susa Warrior>Warrior. Sink Barb Galley. Hamadan Worker>Worker.

2.530BC Not much goin on.

3. 510BC Greece completes the Pyramids, causing 4 civs to switch to the Great Library. Ergili Worker>Worker-send worker to join Pasargadae. Perseopolis Settler>Settler, Susa Warrior>Warrior. Dariush Kabir founded, starts Library.

4. 490BC Join worker to Pasargadae. It is not growingnow but thats fine for now. Antioch Galley>Galley. I am just parking the new galleys outside of antioch and waiting for upgrades to load these up.

5. 470BC Tyre Temple>Harbor. Sandis Galley>Library. Susa Warrior> Spearman. I would like to get some spearman in the cities that have Warriors and no barracks , so we can get our warriors to the cities with barracks and upgrade them. Trade maps around.

6. 450BC We can now build horsemen. Samaria Galley>Library. Join another worker to pasargadae, need 2 more to get to size 12.
build Embassy in Russia for 45 gold. Embassy in Mongols for 67 gold(We could use them in our war on Egypt). Embassy in China for 51 gold also could be used in war with Egypt.

7. 430BC Bactra Temple>Harbor. Our people love us and give us somethig for our stairs to go into! Antioch Galley>Galley.

8. 410BC Not much goin on here!

9. 390BC Gordium Barracks>Warrior. Founded Ghulaman, start Library. Sidon worker>worker. Mongols know Monarchy.

10. 370BC join another worker to Pasargadae, only 1 more to size 12.

There are 4 galleys outside of antioch and 1 more to be finished in 3 turns and 2 other galleys out exploring. we have 1 worker 1 tile away from being able to connect the Iron, and only 2 barracks (Susa and Gordium) we need to get some Warriors upgraded and get them to the ships. Arbela has grown as big as it can right now, we need to build a couple of mines on the plains tiles to get better production out of this city or we may not get the great lighthouse(we are still a ways from completing it).

May I suggest that as soon as we finish the Great Library, that we build a Library and Temple in Pasargadae(rush them if you have to) We will have 3 Ancient age wonders here and no other culture improvements, and I really dont think that we will be able to get the Hannging Gardens here unless we get a Great Leader to build it(Remember, Mongols already know Monarchy)

And if you join 1 more worker to Pasargadae we will be at max pop. I did not have to change the Lux slider at all when I joined these workers:D

We are doing great, lets get ready for some WAR!!:hammer:

here is the save. Good luck to you Disruptive Idiot!!The Save
 
Great work on Pasargadae, OneFastWarrior. :thumbsup:

DisruptiveIdiot, you can cut Pasargadae's time to complete the Great Library by a turn just by moving a citizen from the one-shield tile two squares southwest of Tarsus (which Tarsus can then use) to the unworked forest.

Sorry for all the vicarious micromanaging of Pasargadae, but this is likely to be close.
 
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