OFW1 Science and Industry

Rushing the temple is fine. But I would probably build the library unless we have enough workers to get the city back up to max pop straight away.

We need a good supply line of reinforcement swords for what will likely be quite a long war.

We need to settle near and connect the horses as a high priority for knights. To get this done quickly we need half a dozen more workers.

This is going to be a little tough methinks. I think we're in for a really good game. the 20K is definitly on, but it won't be a cakewalk. Great!
 
DisruptiveIdiot, there's an omission in my suggestion above about Pasargadae. :blush: If you move a citizen onto that roadless forest tile without adjusting the luxury rate , the town will go into disorder. :eek:
 
Originally posted by DisruptiveIdiot
Got it! Will have it in by tomorrow. But right now...

*collapses from sleep deprivation*

Are you there or are you still asleep?:lol:

just wondering, we haven't heard from ya for 2 days.
 
I would really hate for this game to stop. We have had such a good start. What do you guys think we should do. Disruptive has not been on here since the 10th and I have no Idea why.
 
Well, we don't have to make a permanent decision about DisruptiveIdiot yet, but it would silly to let him delay the game any longer right now. I'll play at 1:00 PM Eastern unless you suggest something else, or unless there's some sign of life from DI.
 
That sounds fine to me. I still would like to have 4 people at least, but, I also realize that most people do not like to play large map sg's. That is probably why we could not get anyone else to join.

If DisruptiveIdiot returns, he can jump in when ever he returns. at this point though, I think the 3 of us should keep the game going.

I just think that if the next player does not check back in 2 days after last player has posted then we should just continue the game.
 
The Russian enclave:

OFW1_170_BC.JPG
 
THE MYSTERIOUS ISLAND


370 BC (0): Doing our min research on Republic at 10% is costing us 5 gpt, so I hire a homeless scientist--that is, I have a different minor city support a scientist every turn.

330 BC (2): The galley cruising off our east coast spots ocean, and then shallower water beyond that--a sign of land?

I decide to update our map before we discover anything we might want to keep secret. Map trades get us everyone else's WM or TM, at a modest profit of 12 gold.

We merge a worker into Pasargadae and it reaches size 12. :goodjob:

The Mongols and the Ottomans both have Monarchy and Construction--so much the better, provided we don't lose the Great Library at the last minute.

Our galley exploring the exciting possibilities off the east coast--our only ship for hundreds of miles--is attacked by a Magyar galley (make your own "admiral in the Hungarian navy" joke ;) ), gets redlined, but survives.

310 BC (3): Our eastern galley spots coastal water across the sea, and there's a safe galley route.

We found Zohak on our south central coast--two game and a whale, but totally corrupt, probably.

And:

CIVIIIGREATLIBRARY.JPG



The cascade takes out the Great Lighthouse, predictably--but it gets built in Thebes, our certain first target. :D :satan:

290 BC (4): Our exploring galley discovers an island off the east coast, and it's evidently virgin land, since there's a goodie hut.

We receive the Great Library's first gifts, Monarchy and Construction. On the assumption that our real goal is a republic, I don't initiate a revolution.

270 BC (5): We found Istakhr on the one area of flatland in our eastern region. If we want to build the Forbidden Palace for the sake of one good city, this is the place. ;)

Our exploring galley heads back to our own shore, to pick up a warrior to pop the hut.

Pasardagae completes its first city improvement after three [!] Wonders, a library, and begins a temple (which will only take three turns, so I'm not going to rush it).

250 BC (6): The completion of a forest chop near Samaria reveals BG. In that respect, at least, we can't complain about our motherland.

A massive barbarian uprising is announced near Tarsus (but really in the hills across the bay from the city, clearly, and Tarsus is in no danger). So someone must have entered the Middle Ages, and when I look, the Ottomans, Russians, Chinese, Carthaginians, and Mongols have all done so.

230 BC (7): Our galley returns to the mysterious island and lands a warrior next to the hut.

I merge a worker into Susa so that it reaches size six, and then micromanage it so that it can produce a warrior a turn.

I send a worker to hook up our one source of iron. The immediate motive is to let us spend our cash on upgrades rather than losing it to barbarians, if this seems necessary, but it's about time anyway.

We get Currency from the Great Library, enter the Middle Ages, and get Engineering as our free tech.

The Russians found Kharkov in the northeastern hills of our island. Well, we could scarcely have expanded eastward any more quickly than we did, and it's a useless site (except that it'll probably turn out to command half the coal in the game).

210 BC (8): Our warrior enters the hut on the mysterious island and three Harappan warriors surround him. He defeats the attacks of two, promoting to elite, and the third moves away.

I start a horseman in Gordium. A couple of fast units are invaluable in any offensive, particularly for the fortify-all trick.

Pasargadae completes its temple--and given how close it was on the Great Library, mad-bax, you were absolutely right to suggest that the temple could wait. :thumbsup: Pasargadae begins the Hanging Gardens, and despite the late start we have a decent shot at them, because:

Istanbul, where the Ottomans are building the Gardens, is due to complete them in a snappy 117 turns, as I checked by establishing an embassy;

Karakorum, where the Mongols are building them, is a horrible city for production;

and no other city we know of is building any Wonder whatsoever, so there's no cascade risk. (We later discover that the Greeks are building the Great Wall, but they're likelier just to complete it than to cascade.)

With all this, our chances at the Gardens are probably no better than even, since the Mongols seem to be working on a very old prebuild. But it's worth trying, and at worst we'll get our prebuild started for something else.

190 BC (9): It looks as though the mysterious island is only about 25 tiles large--no surprise, really. Our luck with luxuries is holding true--there aren't any here either, so far.

The Greeks and Babylonians introduce themselves, making trade offers which we decline (given the Great Library). We now know everyone on Earth except the Koreans, and since everyone else does know them, they'll presumably introduce themselves shortly.

We get Monotheism and Feudalism from the Great Library. The only tech in circulation we don't have is Republic, on which Cathy has a monopoly.

170 BC (10): We give the Babylonians Currency for their world map--and d___, that's a big extra continent in there, as Columbus might have said. It looks as though the Greeks and the Babylonians have been fighting.

Our galley heads back to our eastern coast to pick up a settler and a warrior.

There's no great bonanza to be had from selling our map around--in other words, everyone already knows about the Greek/Korean/Babylonian continent--so I don't do it, to keep the secret of the eastern island as long as possible.

Arbela switches to Sun Tzu as a placeholder for Leonardo. The Workshop is the non-cultural Wonder we'd really like to get with this prebuild, and now we have an excellent shot at it. We could build the Great Wall in Arbela right now, but I don't see much advantage in this, unless we want to trigger our Golden Age immediately (more on this below).

No barbarian from the massive uprising attacks us at any point during this round. Perhaps they're concentrating on Kharkov. :lol:
 
THE FUTURE:


We have 17 veteran warriors sitting in Susa waiting to upgrade to Immortals, and six galleys in Antioch, with two more on the way (Antioch and Samaria). If we don't want to wait for the extra galleys, we could upgrade in 150 BC, load 12 Immortals onto galleys west of Bactra in 110, and land them next to Thebes in 70. However--

We face some tricky decisions regarding the timing of our Golden Age. The ideal, and quite possible, outcome would be to get Republic from the Great Library in the next few turns, wait out our anarchy, go into republic, attack Cleo with Immortals, and trigger our GA, in that order. But if we want to get to grips with the Egyptians quickly, we could just accept a despotic GA, which after all is Persia's usual fate. I think I'd wait, on the grounds that the Egyptians are backward and weak and we can rout them whenever we want, but it's a close call.

Since upgrading warriors to Immortals is likely to remain quicker than building Immortals from scratch for some time to come, there's no reason why we couldn't pillage our iron tile after the first round of upgrades and go back to building warriors--unless you consider this an exploit, OneFastWarrior?

Our homeless scientist is in Ghulaman right now. He should keep moving. :egypt:
 
Nope, I do not consider conserving our Iron an exploit. I consider it survival. I consider it strategy.

nice turns, what a planet we live on, it looks like a mess:), I guess it is our job to clean it up and make it orderly;)

Pasargadae is doing quite well, we should be proud of the citizens of that wonderful city!

I think mad-bax is up (unless DI should return 1st)
 
Northern Pike: The homeless scientist trick is great? Where did you come up with that? I agree with waiting. We may be able to split the force into 2 or three stacks by that time and walk through egypt that much quicker.

Having said that, a despotic GA isn't the end of the world. It's better than playing as America on deity!

BTW: Got it of course.
 
I'm flattered to hear that the homeless-scientist trick may be new. In solo play I do almost nothing but minimum research, so I've thought a lot about how to get the most out of it, and that device occurred to me a while ago.
 
A further wrinkle regarding the timing of our Golden Age: if we get the Hanging Gardens in Pasargadae, they'll trigger our GA (Gardens industrious, Great Library scientific). This obviously tilts the scales some way towards our attacking Cleo immediately and accepting the despotic GA. It's an even closer call now, and whatever you decide will be fine with me.
 
Well on reflection I think that HG is more important to us than the timing of our GA. The GA will help the Egyptian war anyway even in despotism. So having said that I think I will upgrade and ship out on the timeline you set out in an earlier post.

You'll get the save back late tonight.
 
I like the homeless scientist trick also. That is why I like playing these sg's, you learn new tricks and strategies from other players:)

I will be awaiting the save. I have not looked at the game since NP played. are we still researching Republic? and how many turns on the HG?

anyway, I guess I'll find out when I get home today or when I play my next set of turns.


May good fortune come your way mad-bax!
 
170BC:
Pre-turn checks OK, but start to move galleys towards Bactra

IBT:
Babs start Sun Tzus
Egyptians start HG

150BC:
Persepolis settler - worker
Susa warrior - aqueduct
Upgrade 20 warrior to immortals for 800g
Found Jinjan - Spear

IBT:
Gordium Horse - Horse
Tarsus spear - horse
Samaria Galley - Galley
Chinese start great wall

130BC:

Moved Immortals towards boarding point.
Start getting some aggravation from barb horses in South
Trade Mongol WM + contact with Koreans for 34g
Trade Korean WM + 6g for our Tmap. They are backward.

IBT:
Persepolis worker - rax
Bactra harbour - Galley
All sorts of civs start building all sorts of wonders

110BC:
Set sail for Egypt

IBT:
Antioch Galley - Aqueduct
Sardis Library - Harbour

90BC:
Declare war on Cleo
Found Borazjan - Spear

70BC:
Take Thebes, no casualties, with Great lighthouse - library
We enter our GA

50BC:
Capture Memphis - library, no casualties
Egypt put a settler on a one tile island
Samaria change production to horse
Bactra change production to horse

IBT:
Tarsus horse - horse
Gordium horse - horse

30BC:
Trade russian wines and 12g for engineering. They have Republic
Move troops

IBT:
Thebes riots :weed:
Bactra horse - horse
Ergili rax - horse

10BC:
First casualty. Immortal dies taking Heliopolis - Library.

IBT:
3 barb galleys sink our galley exploring barb sub-continent.
Sidon worker - worker
Samaria horse - horse

10AD:
Found Herat - warrior
Capture Elephantine, no casualties

IBT:
Persepolis Horse - Horse
Ele[hantine riots
Tarsus Horse - Horse
Gordium Horse - Hores

30AD: Take Pi-Rameses - library, no casualties

Here is the <<save>>.

Here is the Egyptian situation.

ofwc.jpg


Notice that the next city has a pike defender.

I have changed unit production to horses purely for their speed, so they can catch up with the advancing troops.

Pity the galley died exploring the barb continent :( . Thats life I guess.

Sorry I was late posting. RL got in the way again. :sad:
 
Nice work on reducing Egypt to next to nothing. If we want to completely take her out though we might have to sue her for Avaris, then redeclare war.

anyway, I will download the game when I get home this afternoon and play and possibly have the turns back this evening(pst)
 
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