First, the Privateer, which is a step up from the Caravel because not only can it explore enemy territory; but it can act there to pillage improvements and sink ships without declaring war or even telling the enemy whose ship it is! These should be used ahead of the main fleet to scout out and dismantle enemy sea defences, as they give no warning that you are coming. Give them the Sentry promotions to make them even better scouts
Privateers already start with sentry.
To mobilise men best, if you have no standing army, you need a ‘draft city’ within ten tiles (or twenty if all of your units have more than one move) of a number of cities equal to the number of units you wish to deploy, and a direct rail link to them all.
Railroads give all units a movement of 10 tiles, regardeless if it's an infantry, cavalry or tank.
Units with more than 3 movement (gunships) keep their original road movement (in this case 12, 4x3).