chaosprophet
King
- Joined
- Sep 5, 2005
- Messages
- 862
I believe that is a result of one of the things they wanted to do with ages, which is to make so the civs have a larger impact through a game instead of just an impact mostly at one portion of the game, and also to increase the amount of difference it will make by going X->Z civ instead of Y->Z so each permutation feels very different. Not only by things that are kept like the traditions cards and the Unique infrastructure, but by how much your initial state at an age will be very different because a more unique previous civ really shaped how you did things on the previous age.though I do question why we needed to get the most detailed civs in this game in particular
But I can also see they going a bit too excited with the idea and exaggerating on it to the point of possibly sacrificing development time on it that could have been used for more civs.