Han > Ming > Meiji and Khmer > Majapahit > Meiji or Himiko as anyone > anyone > Meiji presumably.it better be Han -> Ming -> Meiji
Han > Ming > Meiji and Khmer > Majapahit > Meiji or Himiko as anyone > anyone > Meiji presumably.it better be Han -> Ming -> Meiji
I mean each civ seems as feature rich (perhaps moreso) as any civ in V. In a vacuum, if Civ Switching wasn’t a thing, we would look at a civ with 2 Unique Units, 2 unique buildings (or 1 UI), a civ ability, a unique civics tree, unique story events, etc, and look at the number 31 with awe.Yikes. That is absolutely a feels bad. Only 10 civs per age really risks games feeling repetitive. I'd worried that they had made the civs too intricate to design quickly and I wonder if that's what's happened here.
If it's that low a number of civs, I'd also really rather they didn't try to build full stacks out of any civ at launch.
Hopefully the DLCs aren't too much of a price gouge and come out pretty fast. I am starting to think this is going to be the Civ which most needs them...
I mean each civ seems as feature rich (perhaps moreso) as any civ in V. In a vacuum, if Civ Switching wasn’t a thing, we would look at a civ with 2 Unique Units, 2 unique buildings (or 1 UI), a civ ability, a unique civics tree, unique story events, etc, and look at the number 31 with awe.
I'm basing this also off my impressions of humankind, which was a flawed game to say the least. But I did find games there were very repetitive, with the same candidates showing up over and over. Playing 1/10 of the roster over the course of a game really does risk that.Certainly the fact that it’s ~10 an Age dampens that impression, but they’ve clearly managed to pump out significantly more than they ever have. I’m not sure if “the individual civs are too complicated to make enough in time” is the takeaway here.
The game launches with 30 (+1) but by September will have a total of 39 through the DLC. It's not the greatest consolation since you'll have to pay for it, but Firaxis are confident they can blow up those numbers quite quickly with one per month. If they don't take a year 'off' to make an expansion games probably won't feel anywhere near as repetitive after the first year.
And Humankind had millions of combinations. Emptiest phrase of marketing of the entire game, it turned out.About our choices.
It isn't 10 per Age, it's 10 Civs times X Leaders per Age, because Leaders are now independent choices. And ALL the Leaders are available from Start of Game, even late-Age Leaders like Ben Franklin and Napoleoni Buonoparto.
In other words, I suspect we will have at least 100 - 160 combinations to choose from at start of game. Don't know about the rest of you, but that will keep me playing for at least a week or two . . .
"Don't worry, it will be better 6 years from now" is not very comforting to those who are worried.The roster will eventually be fleshed out, just look at the amount of civs in Civ6 at launch and by the end of the DLC releases. The sky isn't falling, relax.
It's a mix of 10 civs + however many leaders though. That allows for more variability than Civ6 at launch."Don't worry, it will be better 6 years from now" is not very comforting to those who are worried.
I don't have a problem with the number of civs; as I said before, I think it was unrealistic to expect more than 30, given the increased amount of assets in every civ. But it is going to feel a little thin on release. 10 is not a lot of civs to choose from starting a game compared to what we're used to.
As JNR said, it's not the combinatoric math that impresses people. Some folks here may love playing Egypt with Benjamin Franklin, but I'm not one of them. And the leader only brings a special ability; it won't look any different except in those godawful diplomacy screens. The Civ6 Leader Pass didn't add much gameplay for me for this very reason.It's a mix of 10 civs + however many leaders though. That allows for more variability than Civ6 at launch.
Obviously not every combination is going to be that much different but by picking different leaders and Civ paths there's definitely content for more than 10 unique feeling games. Also each civ is more fleshed out and you get 3 per game. Also we know that we'll be getting more Civs added already within the next year and eventually there will be enough Civs in the game.And Humankind had millions of combinations. Emptiest phrase of marketing of the entire game, it turned out.
A lot of the abilities are also "+x yield to y" stuff. Stacking one more or less of these won't feel that much different. That was the problem with the system in Humankind. To make the bonuses combinable, each ended up more generic. Not blaming the system here for that though, Civ was going this direction regardless.As JNR said, it's not the combinatoric math that impresses people. Some folks here may love playing Egypt with Benjamin Franklin, but I'm not one of them. And the leader only brings a special ability; it won't look any different except in those godawful diplomacy screens. The Civ6 Leader Pass didn't add much gameplay for me for this very reason.
Anyhow, this is what I expected, so you're trying to convince the wrong person. I'm just saying maybe don't tell people not to be concerned when there is obvious cause to be concerned.
I mean, the same could be said about trying a new Civ in VI with different city state, wonder, great people bonuses, different governor order, different gov plaza buildings, different natural wonders, etc.And in contrast to VI, a new civ might not mean 1-2 games until I've seen it, but 5 games to try it in different combinations.
Nah. At least not for me personally. The replay value of most civ VI civs for me was pretty low over the years. I don't think I felt the desire to play the same civ back to back ever, except if I lost a game. It was very different in that regard for me with HK - but there I also focused on the civ combinations and not e.g., civics or sliders to diversify my games. I might simply be a different kind of player then, judging civ bonuses/strategies somewhat higher than other bonuses/strategies.I mean, the same could be said about trying a new Civ in VI with different city state, wonder, great people bonuses, different governor order, different gov plaza buildings, different natural wonders, etc.