typopanther
Chieftain
- Joined
- Feb 23, 2013
- Messages
- 8
So, I was wondering what people's thoughts were on stack size. I was most recently playing Realism Invictus so I got in the habit of creating a stack with 3 melee, 3 mobile, 3 ranged, 3 Recon, & 3 artillery because of the "crowded" promotion after 15 units and with the different "aid" promotions the different units provide.
I noticed in worldbuilder that the same promotions exist, but I don't think they are all implemented so I'm thinking I might need to change my strategy. I've also been playing with the surround and destroy option on, so it makes sense to split things up once I get to a city anyway.
I figured I would see how the rest of you do it. My play style is usually to have a smaller amount of highly promoted units than a huge mass anyway, but I know that's a sub-optimal way in the first place, although it doesn't have as much of an impact on my economy that way. But anyway, like I said, just looking for other perspectives.
Thanks
I noticed in worldbuilder that the same promotions exist, but I don't think they are all implemented so I'm thinking I might need to change my strategy. I've also been playing with the surround and destroy option on, so it makes sense to split things up once I get to a city anyway.
I figured I would see how the rest of you do it. My play style is usually to have a smaller amount of highly promoted units than a huge mass anyway, but I know that's a sub-optimal way in the first place, although it doesn't have as much of an impact on my economy that way. But anyway, like I said, just looking for other perspectives.
Thanks
