Hadn't noticed this one... Did you adapt my code for it, or make your own?
Yeah, stolen from you, and forgot to update the changelog. But I have added many "if" requirements - i.e. add if not having better weapons and if can have weapon of this tier by normal means. Not sure how much of it is really needed though.
A lot of the changes are awesome but it does seem a little crashy for now! I'm sure it'll get ironed out. It's definitely cool to see the stuff we were just talking about included so quickly in a mod.
It was a major change, so it causes bugs. In fact, I think it is the largest change from gameplay side in Orbis as far as I remeber. Most of the other were from modded side, so even deep changes have been less visible on your side.
Any other crashes than the ones mentioned before?
If the stronger animals is here to stay you probably want to consider bumping Orthus up a little. He's supposed to be some sort of badass and he's weaker than the bears running around all over the place.
I think the ira would be fine if they didn't increase damage with each kill. With 8 damage to start they can kill any unit I can put out at that level yet a stack of archers on a city tile should kill it or at least weaken it. I would take water walking off it as well.
I think I have identified the source for most of the problems:
1)demons capturing city cause CtD. Both of posted saves have this issue - one is calabim city about to be razed by Sect of Flies, the other is Hippus one captured by Wraith. No idea what is the exact case, but will look for it.
2)skeletons with enough experience can upgrade to spectres, then to wraith and I think then to ira. Need to find where it is controlled (i.e. what is the upgrade path and how much xp is needed)
3)demons get too much xp from armageddon counter - need to divide it by 100
4) too many animals, too many lairs spawned during game
I am working on it, but will have more time when I am back from work. So post anything else you find.