Orbis Bug Thread (Old)

Status
Not open for further replies.
I have tried to, but you did not even post what version it is, and it is definetly not 0.23 C so I can't use it to find bugs (not going to look for problems I might already fixed in C, sorry)

Whoops, it was 0.23b, sorry! I didn't even realize 0.23c was out. You're fixing stuff so fast I'm not keeping up.

I'll just start over with the Lanun and 0.23c.
 
I am not sure if this is a bug or was intended but I was playing as doviello last night for the first time and as I started expanding I ran into about 5 different barbarian cities. They were dotted through out my empire. The thing is I couldn't attack them and they couldn't attack me which was fine until luichirp came through and took them all over. For the life of me I couldn't figure out how to declare war on the barbarian state.
 
Did anyone saw Alcinus build his Thaumaturge Keep multiple times? Isn't it a World Wonder?
 
With 0.23 C the game is much more stable. I was able to play 400 turns without a crash. Nice work!

However, it appears that blight hit three times in the span of about 20 turns.

And, yes, the worker button problem, too.
Glad to hear the no-crash thing.
There were some changes to the way global events work, maybe it got broken again... need to check it.
Regarding the worker problem, I am trying to find the cause. So far, no idea. On the other hand, I would like to get rid of python function for some of the improvements at all and that would definetly solve the problem.
It is currently used for castles (which AI does not build that much in 0.23), workshops buildable everywhere (I can live withourt this one) and pirate cove (anyone have actually seen AI building it - I have never seen more than one). It is quite resources heavy, so I might cut it anyway.
Whoops, it was 0.23b, sorry! I didn't even realize 0.23c was out. You're fixing stuff so fast I'm not keeping up.
I'll just start over with the Lanun and 0.23c.
No problem, I just explained why I could not check it then. I had to reinstall Orbis and in the process chcecked your save - no crash for me.
Just to state that the save I posted was indeed 23c
I have checked it yesterday. No crash.
I am not sure if this is a bug or was intended but I was playing as doviello last night for the first time and as I started expanding I ran into about 5 different barbarian cities. They were dotted through out my empire. The thing is I couldn't attack them and they couldn't attack me which was fine until luichirp came through and took them all over. For the life of me I couldn't figure out how to declare war on the barbarian state.
It is intended - there is no way to declare war on any faction barbarians now. It was imported from FF I understand this logic, but it can be brought back if really needed. But you can always attack Luirchuip, don't you? ;)
Lock-up (that is, the AI turn just doesn't seem to end) upon End Turn. Playing with "No Barbs", "No Demonic Horde", "No Hell Terrain"..23c
I have tried it and first time I got what you report. Then I tried to fix it and the bug was gone - ven if I have loaded your save, with no changes:confused:
Did anyone saw Alcinus build his Thaumaturge Keep multiple times? Isn't it a World Wonder?
It is created by spell, but it should set the feat as accomplished to disable building any more... but it might apply only for one player... Did he build another for a different civ?
 
It is created by spell, but it should set the feat as accomplished to disable building any more... but it might apply only for one player... Did he build another for a different civ?
Yes. Two other civs. It might be that. It would be easy to block Alcinus from casting his spell if the max number is reached, though.
 
I could but but the thing is I also can't attack any beasts. You can challenge wolves, bears, tigers xt xt, but things like spiders, gryphons and animal dens you could do nothing about. If they got a bonus similar to hunting camps for having there dens on your land then it wouldn't be a bad option(which they might since I didn't check).
 
I got a couple of python exceptions in between turns. See Attached. Eventually this game became unplayable because of a lock-up in between turn. I lost the saves though. 23c with the Scions.
 

Attachments

  • error0001.JPG
    error0001.JPG
    275.2 KB · Views: 72
  • error0000.JPG
    error0000.JPG
    155 KB · Views: 85
No problem, I just explained why I could not check it then. I had to reinstall Orbis and in the process chcecked your save - no crash for me.

I suspected. I think the times it locks up and freezes without a real CTD are not problems with the game but problems with my system. I fear it is time to upgrade. This is a pretty dang old computer at this point.
 
Tracked down the first exception:
Code:
if (pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_DROWN') or pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_BONE_HORDE') or pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_DISEASED_CORPSE') or pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_SKELETON') or pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_SPECTRE') or pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_WRAITH')):
					unit.setHasPromotion(gc.getInfoTypeForString('PROMOTION_STRONG'), True)
pUnit is isn't defined anywhere in the function. Should be replaced by unit.

I don't know about the second... I never read the Statistics files...

About the lock-on between turns, I read somewhere that the scions function called each turn can do that... Don't remember where though. It seems like it was a fix...

Edit: Huh. Posted instead of previewed. Am I dumb? :p
Edit2: Post finished :p
 
About the lock-on between turns, I read somewhere that the scions function called each turn can do that... Don't remember where though. It seems like it was a fix...

I've had lock-ups with Sandalphone I'm pretty sure, but it was 23b

Edit: typo! but instead of correcting it let me just add this: ring ring ring ring Sandal Phone!
 
I've had lock-ups with Sandalphone I'm pretty sure, but it was 23b

Edit: typo! but instead of correcting it let me just add this: ring ring ring ring Sandal Phone!
:lol:

I guess you could get this even when not playing Scions if they are in the game. The doTurnScion() function is called every turn if the Scions are alive, human or not. So, if the bug is in it, it would affect you even though you play another civ.
 
Ahwaric: I found something that may or may not be related to the problem where I lock up after hitting end turn without actually crashing. In my current game there is a giant spider with some really messed up looking stats. Like it has like 0-129838172 first strikes or something, plus range 127812912 and so on. I can't get the exact numbers easily because when I try to interact with it the game freezes and I have to end the process with the task manager. Attacking it, casting spells nearby, etc all cause lockups sometimes, although sometimes they work fine. Once I killed it with my ranger... and the ranger died as well as the spider. Well, he disappeared and all his items were lying on the ground afterwards.

Do you want to see the savegame? I would give better info on the spider but, like I said, I keep locking up trying to mouseover it too much.

edit: oops I'm still running 0.23b. Never mind, I won't report bugs until I install 0.23c.
 
Ok 0.23c now! Not so much a bug, but I'm still seeing as many tigers as lions, wolves, gorillas, and elephants put together. Tigers are all over the place: Lions and wolves extremely rare, and I haven't seen a gorilla yet in 0.23b or 0.23c. Not one! There are a lot of griffins, some elephants, and tons of tigers.
 
Withe patch C: I'm having an issue where workers and great people will occasionally despawn for no particular reason. It's rather frustrating to be saving a great person to found a guild, and he disappears before you can use him. :lol:

I've occasionally noticed it the turn after - sometimes a few of the units remain, with the "revived" promotion. I'm also getting it with guild-specific units (like farmers and bankers), so it may be related to all non-combat units.
 
Here's one with 0.23c: I'm playing as the Luchuirp and the Ljosalfar declared war on me a few turns ago. I hadn't bother to build an army yet so this should have been a really bad thing for me. But the big elven army consisting of something like 20 Fyrdwell, a bunch of assassins, and a couple misc units like adepts, speamen, swordsmen, rangers, and Ballista is stuck sitting outside my border city. Which is defended by one strength 2 dwarven slinger. Yeah, one slinger.

Because they never actually take the city. They just shoot the slinger with ranged weapons which kills it, and then dont bother to occupy the city. So I draft or rush buy another slinger at the start of next turn, and the process repeats.

As a test I left the city unoccupied one turn and they did move in to the empty city, but they don't bother to do so if they destroy the unit on their turn with the ballista/fyrdwell ranged attacks.

edit: yeah this is with 0.23c

That can't be right. I have essentially no army but I'm still going to crush them because they never do anything but sit there outside my city so long as I have even a pathetic mostly dead unit in it at the end of my turn.
 
and pirate cove (anyone have actually seen AI building it - I have never seen more than one). It is quite resources heavy, so I might cut it anyway.
In 0.22d
Playing as Scions, the AI Lanum built pirate coves in 3 out of his four coastal cities, from the point of view of flavour I would like to see it kept in if possible.

In the same game I had 4 never-ending turns (after Turn 300ish ), cured by reloading from 3 turns back each time; unfortunately by Turn 400ish I was getting CTD's instead .
 
update: It's not just city attacks. The Ljosalfar are completely paralyzed by any unit next to their army. The mercurians came and took the city the Ljosalfar were camped outside, so the army started marching towards the rest of my cities. But I keep summoning a single elemental per turn, move it next to their giant army, and they just sit in place killing it with ballista.

It appears to me that the AI doesn't want to split the stack. Since the ranged units can't move after they use ranged attacks the rest of the army sits still with the ranged units. But the result is that a giant army never moves because I can put one worthless summoned unit next to it every turn which it destroys with ranged attacks but will not advance into the now-empty hex because it would mean splitting the stack.

The Mercurians and Grigori have no such problem . Yeah, the Grigori also declared war on me. I assume it's because the Mercurians and Grigorians dont use ranged attacks.

This is a problem for the elves since it makes them completely unable to prosecute an offensive war of any kind.
 
0.23b
I can't seem to capture equipment. If I kill a unit in a city then equipment drops fine, but if I kill last defender and move in then it vanishes. I also killed Stephanos and got nothing from him. Not using HN units or anything.
 
Status
Not open for further replies.
Back
Top Bottom