Orbis Bug Thread (Old)

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Ahwaric, did you also notice that Barbarian world gameoption makes the game a lot slower? not really a bug, but annoying... I remember FF used to have this issue in an earlier version.
 
Ahwaric, there's a bug in my code to limit Alcinus' Keep to one per game:
Code:
	#Added by Opera to limit building the Thaumaturge's Keep
	if gc.getGame().isBuildingClassMaxedOut('BUILDINGCLASS_THAUMATURGE_KEEP'):
		return False
	#End Add
Should be:
Code:
	#Added by Opera to limit building the Thaumaturge's Keep
	if gc.getGame().isBuildingClassMaxedOut(gc.getInfoTypeForString('BUILDINGCLASS_THAUMATURGE_KEEP'), 0):
		return False
	#End Add
 
Ahwaric, there's a bug in my code to limit Alcinus' Keep to one per game:
Spoiler :
Code:
	#Added by Opera to limit building the Thaumaturge's Keep
	if gc.getGame().isBuildingClassMaxedOut('BUILDINGCLASS_THAUMATURGE_KEEP'):
		return False
	#End Add
Should be:
Code:
	#Added by Opera to limit building the Thaumaturge's Keep
	if gc.getGame().isBuildingClassMaxedOut(gc.getInfoTypeForString('BUILDINGCLASS_THAUMATURGE_KEEP'), 0):
		return False
	#End Add

i should be credited for finding that bug ... :D
 
Ahwaric, there's a bug in my code to limit Alcinus' Keep to one per game:

i should be credited for finding that bug ... :D

Do we credit for finding bugs or for fixing bugs? :p

I do not use your code, I just limited the spell to be castable by Scion civilization only. This way other civs will not steal Scions feature and if there are two scion players in game, both can get a copy ;) Also, I do not like python if I can use xml
I think that settles it. :p

Also, an announcement. I will not release patch G today, as I want to read the bug thread carefully to fix a few more bugs. But it will be out soon, trust me :)
 
I do not use your code, I just limited the spell to be castable by Scion civilization only. This way other civs will not steal Scions feature and if there are two scion players in game, both can get a copy ;) Also, I do not like python if I can use xml
I think that settles it. :p
Whatever :p

Also, an announcement. I will not release patch G today, as I want to read the bug thread carefully to fix a few more bugs. But it will be out soon, trust me :)
Too bad :(
 
Purity gives +1240824* hapiness per religion in city (at least this is what the description says, I haven't checked how it works in practice).

*this is the value displayed in the pedia, on the civic screen it's 1241352. Strange.

Edit: These values change, for example it can be 1239716 or 526239296 (the last one was in the pedia tooltip). Definitely there is something strange happening here.
 
I had about a 1,000 XML errors when I tried playing Orbis it wouldn't even open. I have the latest patch and everything. I'm not sure what happened.
 
I had about a 1,000 XML errors when I tried playing Orbis it wouldn't even open. I have the latest patch and everything. I'm not sure what happened.

Reinstall then install latest patch. One of the earlier patches messed things up, but it's fine now.
 
I'd advise to put Patch F on first page or release Patch G.

Immediately !!

(( no offense, but actual state confuses newcomers a lot ))
 
ok, so this is serious ... revealed ((through Dias diem)) ratcacher just captured my 3-longbowmen-garrisoned city

see attachment
 

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Whenever I play a barbarian civilization my Orbis sometimes freezes and also the music just stops sometimes.

Edit: I fixed the problem with downloading the patch. Thank you!
 
I have a few more bugs under FFH g/Orbis f...

Leaders with the Aggressive trait do not gain anything from the Warbows event. (In base FFH I believe archery units do not gain a star from Aggressive, but they do in Orbis).

The AI will not (usually) claim forts. I had a silly game recently where the Balseraphs had failed to claim a fort right next to their capital. The results were, needless to say, quite silly.

When playing on a team there is no way to hand a fort or keep to your ally. This may also be true for non-team games, but I haven't tested.

As Grigori I entered the Ring of Carcer with a L15 Assassin and it simply disappeared. No angel. No love. No text.


In the maybe a bug category I have...

Killing barbarians gives XP over 100...
Grigori Adventurers are not adventurers (they do not have the adventurer promotion)
 
Did you download the full 0.24? And then installed it and then download patch F from my signature and then installed it?
 
Leaders with the Aggressive trait do not gain anything from the Warbows event. (In base FFH I believe archery units do not gain a star from Aggressive, but they do in Orbis).
This is exactly as it works in FfH. But still an overlook.
The AI will not (usually) claim forts. I had a silly game recently where the Balseraphs had failed to claim a fort right next to their capital. The results were, needless to say, quite silly.
In my games AI usually claims forts. Strange.
When playing on a team there is no way to hand a fort or keep to your ally. This may also be true for non-team games, but I haven't tested.
You can remove your commander and the fort can be claimed again. But I agree, it would be nice to be able to transfer a fort if you can do so with a city. No ideas how to easily implement it ATM.
As Grigori I entered the Ring of Carcer with a L15 Assassin and it simply disappeared. No angel. No love. No text.
Strange. I do not use patch f but it should work. Will test it some more.

Killing barbarians gives XP over 100...
That is ok. You will get less, but still should get some.
Grigori Adventurers are not adventurers (they do not have the adventurer promotion)
Yeah, the name is making trouble again. Adventurer promotion is a bit weaker than hero promotion and adventurers have hero one.
i downloaded and installed Orbis but when it starts up i get billions of Event Errors pop up, and then when i try to start a game i get a CTD :(
Did you update FfH to the last patch before installing Orbis? Also, make sure you have patched it to f or wait 12 hours as I will post a new patch tonight (european time).
 
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