The guilds display is not an issue.
I need to know if Fonts pre22.zip works for you - need to find when and how it got broken. I recently removed and rearranged guild icons plus added ranged strength symbol. I know that a file without the changes work, but want to know if the one halfway to a broken one works fine (regarding the problems you described).
Save please?
Well, even simple disabling would be fine for me. But Assimilation leader palace is much better of course.
Glad to hear that you still thinking about it
@Mylon
To explain:
Tolerant leader can build foreign palace replacing it's default one. That changes war wearnes, palace mana and plenty of othr things that make civs unique. I think that is wrong and want to disable this.
Tolerated cities only allow special buildings and units, plus promotions from civ traits. But nothing else. So you can build camel archers with nomad promotion in captured malakim city, but do not get any extra yields from desert (or be able to build improvements in forests near elven cities). I think you should get this, too, plus current state is really military heavy. You just conscript locals to the army, but do not let them keep their ways...
It is an ok place
I really neeed to fix the formating, there are such problems all over the editor. But you caneasily bypass it - just copy and paste a cell with the right value. It gets accepted unless you manually write the forbidden text.
It sounds easy enough to disable a foreign palace from being built. Find the code that enables it in the first place and kill it. Possibly under leader traits. For the extra yields, that would be a bit touch. Marking a city as "elven" for the purpose of being able to build improvements... That's also tough. Could make it check for the "elven" worker promotion rather than being based on leader. Xenophobic elves rejecting foreign workers isn't too unusual. Or could make it an or check. For the other bits, you'd have to find pretty much every unique civilization ability and do a check, "was this city conquered? Andif new owner is tolerant? Then grant this bonus regardless of civilization."
Something that would be nice is if the units's racial promotion was based on the culture makeup of the city. That is, if it's 20% dwarven, 80% human, any worker generated will have a 20% chance of being a dwarf. Added in with my cultural model (which I'll modmod in soon) and that would be pretty fun.
Edit: Took a peek at the leader changes, it's in the xml for the yield bonus for malakim and desert. So I'd go to where terrain yield is done and the civ's yield bonus is added in and do an extra check: Is city conquered & is city owner tolerant? Then use max(original owner's formula) or (new owner's formula).