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Orbis Bug Thread (Old)

Discussion in 'Orbis Modmod' started by Ahwaric, Mar 28, 2009.

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  1. Mylon

    Mylon Amateur Game Designer

    Joined:
    Nov 4, 2005
    Messages:
    1,013
    It sounds easy enough to disable a foreign palace from being built. Find the code that enables it in the first place and kill it. Possibly under leader traits. For the extra yields, that would be a bit touch. Marking a city as "elven" for the purpose of being able to build improvements... That's also tough. Could make it check for the "elven" worker promotion rather than being based on leader. Xenophobic elves rejecting foreign workers isn't too unusual. Or could make it an or check. For the other bits, you'd have to find pretty much every unique civilization ability and do a check, "was this city conquered? Andif new owner is tolerant? Then grant this bonus regardless of civilization."

    Something that would be nice is if the units's racial promotion was based on the culture makeup of the city. That is, if it's 20% dwarven, 80% human, any worker generated will have a 20% chance of being a dwarf. Added in with my cultural model (which I'll modmod in soon) and that would be pretty fun.

    Edit: Took a peek at the leader changes, it's in the xml for the yield bonus for malakim and desert. So I'd go to where terrain yield is done and the civ's yield bonus is added in and do an extra check: Is city conquered & is city owner tolerant? Then use max(original owner's formula) or (new owner's formula).
     
  2. Seon

    Seon Not An Evil Liar

    Joined:
    Jan 20, 2009
    Messages:
    7,642
    Location:
    Not Lying through my teeth
    I think I figure out why, I was researching Infernal pacts at the time. I thought that as long as you began teching for it, then you would be okay to switch religion
     
  3. Flanker123

    Flanker123 Chieftain

    Joined:
    Apr 17, 2009
    Messages:
    5
    What is the deal with the arms splayed out animations?

    Whenever I play and load up a game, many units (mostly warriors and scouts) do not animate when they move, they just have their arms splayed out and glide along the ground. Moreover, when I click on those units, their unit menu (where I can click to fortify, sleep, etc) does not show up.
     
  4. Opera

    Opera Chieftain

    Joined:
    Sep 21, 2008
    Messages:
    4,643
    The Orbis editor is really nice but, phew!, isn't there the same without all the coloring? I mean, it's great for knowing what has been modified but for modding, it's a PITA as I have to "de-color" everything in order to make my changes stand out. That's not hard for Leaders but for units, it's awful.
     
  5. Willgar

    Willgar Chieftain

    Joined:
    Sep 22, 2007
    Messages:
    308
    Try stepping through all the combinations of graphic modes and quality settings to see if it goes away....
     
  6. arkham4269

    arkham4269 Court Writer - Orbis Mod

    Joined:
    Mar 7, 2007
    Messages:
    1,337
    Location:
    Vancouver, WA
    Not sure if this is a bug or I'm not doing something right.

    I can't seem to be able to drain swamps with Troll lairs in them. However, if I remember a post Ahlwaric did awhile back, the only way to destroy troll lairs was to drain the swamp!

    So not quite sure if that's changed or if there is some bug preventing me from doing it. It almost seems like the lair is interrupting the process because every turn the work acts like an enemy has interrupted their work. I've had multiple workers try to do it and it still doesn't work after turns and turns.

    UPDATE: Forgot to mention, I also tried keeping a military on the tile with the workers to see if that helped. Plus there wasn't any type of unit that could 'explore' the lair to delete it that way. Finally had to use the Worldbuilder to do it. =[
     
  7. Opera

    Opera Chieftain

    Joined:
    Sep 21, 2008
    Messages:
    4,643
    Naughty editor bug. Here is what my CIV4CivilizationInfos looks like after an export:
    Code:
            <CivilizationInfo>
                <Type>CIVILIZATION_LJOSALFAR</Type>
                <Description>TXT_KEY_CIV_LJOSALFAR_DESC</Description>
                <ShortDescription>TXT_KEY_CIV_LJOSALFAR_SHORT_DESC</ShortDescription>
                <Adjective>TXT_KEY_CIV_LJOSALFAR_ADJECTIVE</Adjective>
                <Civilopedia>TXT_KEY_CIV_LJOSALFAR_PEDIA</Civilopedia>
                <DefaultPlayerColor>PLAYERCOLOR_LJOSALFAR</DefaultPlayerColor>
                <ArtDefineTag>ART_DEF_CIVILIZATION_LJOSALFAR</ArtDefineTag>
                <ArtStyleType>ARTSTYLE_LJOSALFAR</ArtStyleType>
                <UnitArtStyleType>UNIT_ARTSTYLE_LJOSALFAR</UnitArtStyleType>
                <bPlayable>1</bPlayable>
                <bAIPlayable>1</bAIPlayable>
                <Cities>
                    <City>TXT_KEY_CITY_LJOSALFAR_1</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_2</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_3</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_4</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_5</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_6</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_7</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_8</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_9</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_10</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_11</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_12</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_13</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_14</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_15</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_16</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_17</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_18</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_19</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_20</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_21</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_22</City>
                    <City>TXT_KEY_CITY_LJOSALFAR_23</City>
                </Cities>
                <Buildings>
                    <Building>
                        <BuildingClassType>BUILDINGCLASS_ALCHEMY_LAB</BuildingClassType>
                        <BuildingType>NONE</BuildingType>
                    </Building>
                    <Building>
                        <BuildingClassType>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClassType>
                        <BuildingType>BUILDING_LJOSALFAR_TEMPLE</BuildingType>
                    </Building>
                    <Building>
                        <BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
                        <BuildingType>BUILDING_PALACE_LJOSALFAR</BuildingType>
                    </Building>
                    <Building>
                        <BuildingClassType>BUILDINGCLASS_DUNGEON</BuildingClassType>
                        <BuildingType>NONE</BuildingType>
                    </Building>
                    <Building>
                        <BuildingClassType>BUILDINGCLASS_VACANT_MAUSOLEUM</BuildingClassType>
                        <BuildingType>NONE</BuildingType>
                    </Building>
                </Buildings>
                <Units>
                    <Unit>
                        <UnitClassType>UNITCLASS_SIEGE_MAGE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
                        <UnitType>UNIT_SWORDSMAN</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_DEMAGOG</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_FLAGBEARER</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_PRIEST_OF_WINTER</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_HORSE_ARCHER</UnitClassType>
                        <UnitType>UNIT_FYRDWELL</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_CHARIOT</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_FERIS</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_HERNE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_CATAPULT</UnitClassType>
                        <UnitType>UNIT_BALLISTA</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_ARQUEBUS</UnitClassType>
                        <UnitType>UNIT_FLURRY</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_BERSERKER</UnitClassType>
                        <UnitType>UNIT_WAR_DANCER</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_GOLIATH</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_HIGH_PRIEST_OF_WINTER</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_WAR_CHARIOT</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_CANNON</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_ADVENTURER</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_FREAK</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_HERALD</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_VALKYRIE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_SERAPH</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_REPENTANT_ANGEL</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_ANGEL_OF_DEATH</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_OPHANIM</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_LIGHTBRINGER</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_MONK</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_GRIGORI_MEDIC</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_ABASHI</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_ACHERON</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_ALAZKAN</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_BARNAXUS</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_BASIUM</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_BLACK_WIND</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_LUCIAN</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_CORLINDALE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_DONAL</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_EURABATRES</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_GOVANNON</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_GUYBRUSH</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_HYBOREM</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_LOKI</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_LOSHA</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_MAGNADINE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_MAROS</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_RANTINE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_RATHUS</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_TEUTORIX</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_TUMTUM</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_WAR_MACHINE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_WILBOMAN</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_COATLANN</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_LUONNOTAR</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_STEAMTANK</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_REBORN</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_ALCINUS</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_PELEMOC</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_THEMOCH</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_MELANTE</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                    <Unit>
                        <UnitClassType>UNITCLASS_KORRINA_BLACK</UnitClassType>
                        <UnitType>NONE</UnitType>
                    </Unit>
                </Units>
                <FreeUnitClasses>
                    <FreeUnitClass>
                        <UnitClassType>UNITCLASS_BANUNG_THE_BLIND</UnitClassType>
                        <iFreeUnits>NONE</iFreeUnits>
                    </FreeUnitClass>
                    <FreeUnitClass>
                        <UnitClassType>UNITCLASS_NGA_EYE_EATER</UnitClassType>
                        <iFreeUnits>NONE</iFreeUnits>
                    </FreeUnitClass>
                    <FreeUnitClass>
                        <UnitClassType>UNITCLASS_SETTLER</UnitClassType>
                        <iFreeUnits>1</iFreeUnits>
                    </FreeUnitClass>
                </FreeUnitClasses>
                <FreeBuildingClasses>
                </FreeBuildingClasses>
                <FreeTechs>
                    <FreeTech>
                        <TechType>TECH_HUNTING</TechType>
                        <bFreeTech>1</bFreeTech>
                    </FreeTech>
                </FreeTechs>
                <DisableTechs>
                </DisableTechs>
                <InitialCivics>
                        <CivicType></CivicType>
                        <CivicType></CivicType>
                        <CivicType></CivicType>
                        <CivicType>CIVIC_DESPOTISM</CivicType>
                        <CivicType>CIVIC_RELIGION</CivicType>
                        <CivicType>CIVIC_TRIBALISM</CivicType>
                </InitialCivics>
                <AnarchyCivics>
                        <CivicType>CIVIC_NEUTRALITY</CivicType>
                        <CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
                        <CivicType></CivicType>
                        <CivicType>CIVIC_DESPOTISM</CivicType>
                        <CivicType>CIVIC_RELIGION</CivicType>
                        <CivicType>CIVIC_TRIBALISM</CivicType>
                </AnarchyCivics>
                <Leaders>
                    <Leader>
                        <LeaderName>CIVIC_NEUTRALITY</LeaderName>
                        <bLeaderAvailability>1</bLeaderAvailability>
                    </Leader>
                    <Leader>
                        <LeaderName>CIVIC_NO_MEMBERSHIP</LeaderName>
                        <bLeaderAvailability>1</bLeaderAvailability>
                    </Leader>
                    <Leader>
                        <LeaderName>LEADER_AMELANCHIER</LeaderName>
                        <bLeaderAvailability>1</bLeaderAvailability>
                    </Leader>
                    <Leader>
                        <LeaderName>LEADER_ARENDEL</LeaderName>
                        <bLeaderAvailability>1</bLeaderAvailability>
                    </Leader>
                </Leaders>
                <3>LEADER_THESSA</3>
                <4>LEADER_IVELLETH</4>
                <5></5>
                <CivilizationSelectionSound>AS3D_CELTS_SELECT</CivilizationSelectionSound>
                <CivilizationActionSound>AS3D_CELTS_ORDER</CivilizationActionSound>
                <Fall from Heaven Attributes></Fall from Heaven Attributes>
                <bGraphicalOnly>0</bGraphicalOnly>
                <MaintainFeatures>
                    <MaintainFeature>
                        <FeatureType>PROMOTION_ELF</FeatureType>
                        <bMaintain>1</bMaintain>
                    </MaintainFeature>
                    <MaintainFeature>
                        <FeatureType>UNIT_GILDEN</FeatureType>
                        <bMaintain>1</bMaintain>
                    </MaintainFeature>
                </MaintainFeatures>
                <FeatureHealthPercentChanges>
                    <FeatureHealthPercentChange>
                        <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                        <iHealtPercentChange>FEATURE_FOREST_NEW</iHealtPercentChange>
                    </FeatureHealthPercentChange>
                </FeatureHealthPercentChanges>
                <ImprovementYieldChanges>
                    <ImprovementYieldChange>
                        <ImprovementType>-1</ImprovementType>
                        <ImprovementYields>
                            <iYield>0</iYield>
                            <iYield>0</iYield>
                            <iYield></iYield>
                        </ImprovementYields>
                    </ImprovementYieldChange>
                </ImprovementYieldChanges>
                <TerrainYieldChanges>
                </TerrainYieldChanges>
            </CivilizationInfo>
    It's for all civs! :eek:
    I think I figured it out: is adding lines a bad thing? :p
    Edit: Okay, so I need to modify the macros? It seems that since there is line limits (91 to 204 for example), I need to extend those in order to enable the macroing of my new lines...
     
  8. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    You have installed Orbis on top of old FfH version - blood animations are missing. Update FfH to z and reinstall Orbis.
    You can use your own shade of red/orange/whatever. But just for you, next version of Orbis will get red markings removed (green still in). Some were missing anyway, plus I do not think these are still usefull. Too many changes.
    My bad. When fixing other bug I forgot it disables removing features required by permanent improvement. Feature no longer required, removal handled in python. So bug fixed.
    You did add a new units or builings to "replaced by" list in editor, didn't you? Anyway, you can't add any lines to editor without editing visual basic. You need to tell the exporter where blocks start and end.
    Most sheets require that, except unitart and similiar ones.

    Edit to your edit: Yes. You need to enable developer tab, and then you will be able to access visual basic. Then go to appropiate sheet and change "For j = 230 To 235" and any other lines that have anything to do to lines numbers. You need to add the number of lines that you added over the lines you are changing, or just check if they point to the right blocks.
    If you have any trouble with that, I will probably add a few blank lines to building and unit replacement parts...
     
  9. Opera

    Opera Chieftain

    Joined:
    Sep 21, 2008
    Messages:
    4,643
    I did use my own shade :) But thanks, it'll be nice not to have all those red lines everywhere :D

    I fixed the problem. As I was meddling with this, I tried to understand why some promotions weren't included (namely the last ones... I have 4 promotions "forgotten" by the macro!). But I still don't know why it does that.
     
  10. zup

    zup Chieftain

    Joined:
    Aug 14, 2008
    Messages:
    1,238
    I have an oddest issue. There is a whole bunch of information missing in my interface. Running Orbis 0.22c. I cannot see the icons for unhappiness and unhealthiness in a city. Nor can I see the icons for which religions and guilds are present in a particular city.
     
  11. A Golden Dragon

    A Golden Dragon Golden Dragon

    Joined:
    Dec 20, 2008
    Messages:
    232
    has been posted before (by me and tathain) you should download the pre22.fonts file on page five and replace them with the ones in the orbis folder.

    oh and ahwaric, in case you haven't read, it works now ;)
     
  12. Mylon

    Mylon Amateur Game Designer

    Joined:
    Nov 4, 2005
    Messages:
    1,013
    Any chance a hard long look will be taken at OOS errors? I seem to get them on game start and even on turn 2. Me and my friends want to play Orbis mod multiplayer (or possibly even my own mod-mod-mod) but the game goes OOS immediately.
     
  13. Mylon

    Mylon Amateur Game Designer

    Joined:
    Nov 4, 2005
    Messages:
    1,013
    Any chance I could get my hands on the source code? I attempted to compile it, but the cvunitai file was missing! I obviously could not use the BTS one. I used the FFHz source files and that error went away, but it got stuck on CvCityAI, but that's not going away when I use the FFHz code. The FFHz code seems to have a newer timestamp. Which means if it changed in orbis...
     
  14. Ahwaric

    Ahwaric Shrubbery-hugger

    Joined:
    Nov 12, 2005
    Messages:
    1,217
    Location:
    Kraków, Poland
    That is why I told you to insert your promotions befere the last one. It would be great if I could fix it, bot no idea what the bug is...
    OOS logs would be helpfull. I will try to run some test games, but first, I have one vista and one xp machine, so it may cause some oos on it's own.
    Is FfH free/low on OOS? I did not play it in ages, especially with simultaneous turns.
    Anyway, with the bugs and AI problems, OOS are far from my top priority.
    All needed files are in. Checked it.
    It should work if you just replace 0.40z source files with the ones provided by Orbis. Works for me. Does compiling just FfH 0.40z files with no Orbis changes work for you?
     
  15. Opera

    Opera Chieftain

    Joined:
    Sep 21, 2008
    Messages:
    4,643
    Yes, I did that but the last one got eaten, so I tried to arrange this... Now I have a bunch of useless promotions just here to get eaten so the others are fine :crazyeye:
     
  16. Mylon

    Mylon Amateur Game Designer

    Joined:
    Nov 4, 2005
    Messages:
    1,013
    Don't think vista is bad! I play the game on vista. The one time my own mod crashed on Vista but not XP was because it ran into an undefined situation. XP ignored it, Vista didn't. It was my own sloppy programming that caused it.

    I did look for OOS logs, but I couldn't find any. I've only had a couple of OOS errors with base FFH. I think one was from a random event, and one time when the infernals/mercurians were summoned. But otherwise it's been pretty smooth for me and my friends. Where do they show up?

    I did manage to compile it... I had copied over the base dll files and then yours on top of it, but that wasn't enough. Anyway, now I can tinker around with the code a bit.
     
    Last edited: Apr 20, 2009
  17. arcticnightwolf

    arcticnightwolf Chieftain

    Joined:
    Jun 8, 2008
    Messages:
    1,301
    Location:
    Prague, Czech Republic
    (( Well, actually this isn't bug, but I don't want to create new topic ... ))
    Where is located reqBreeding() function? (It's Farmer ability prereq) I can't find it with search ... *confused*
     
  18. Opera

    Opera Chieftain

    Joined:
    Sep 21, 2008
    Messages:
    4,643
    It's in entrypoints/CvSpellInterface.py, line 4263 :)
     
  19. arcticnightwolf

    arcticnightwolf Chieftain

    Joined:
    Jun 8, 2008
    Messages:
    1,301
    Location:
    Prague, Czech Republic
    ... oh, cool - thanks ...

    (( *confused* my system search function get bugged again ))

    edit: Tuatha De Danann (Great Prophet) has instead of picture little pink(that default color) rectangle(32x32px) ... :)
    edit2: amazing modmod ... i love forts and Foresters lodge + Survival ... :D
    edit3: sometimes shows me notice "Longbowman died in combat" in white color, and i cannot find where ... (it's not in event log)
     
    Last edited: Apr 21, 2009
  20. PapaMonkey

    PapaMonkey Chieftain

    Joined:
    Mar 7, 2006
    Messages:
    135
    Location:
    Doylestown, PA
    The prospector's 'Find Resources' button never seems to light-up and enable for me. I am inside my own borders. I've tried it on various developed and undeveloped tiles. Is there some trick or something that needs to happen before I can use this ability?
     
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