Orbis Bug Thread (Old)

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you'd think one assassin would be a good defense against another assassin

Yeah, you'd think so...unfortunately, the civ4 combat engine assumes 1 unit is attacking, and 1 unit is defending. When assassins fight, no one is defending, it's all offense on both sides, who can kill who first. A defensive assassin == a dead assassin.
 
Question: Has anybody else been having problems with some units? I've played as the Bannor and the Elohim, and both times certain units (fort commanders, hunters, etc.) I could only control through hotkeys because there were no command buttons. I couldn't promote them either. It looks like an awesome mod, but this is kind of ruining the experience for me, only being able to promote warriors and scouts...
 
Question: Has anybody else been having problems with some units? I've played as the Bannor and the Elohim, and both times certain units (fort commanders, hunters, etc.) I could only control through hotkeys because there were no command buttons. I couldn't promote them either. It looks like an awesome mod, but this is kind of ruining the experience for me, only being able to promote warriors and scouts...

Hmmm... Never heard of that particular bug before. Sounds like you might have run into problems during installation. Try deleting the mod, then make sure you installed the latest version of FFH (0.40z). Then install the main Orbis files again (version 0.22c) and then apply the latest patch (0.22d).
 
I don't know if is thet intended, but having worker with xp's would me drive mad ...
edit: (that on picture are AI's workers ... I tried to, but he didn't want our to tell me how he managed to get them xp - well ... I understand him, if I were him, I'd do the same - telling enemy your strategy isn't good idea) sarcasm alert
Spoiler :
(look at worker my mouse is pointing at and his tooltip, not the hunter)
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I don't know if is thet intended, but having worker with xp's would me drive mad ...

How on earth did you get workers with promotions? That feature is not a part of the Orbis I know of. :confused:
 
(I think that's his point...)
 
How on earth did you get workers with promotions? That feature is not a part of the Orbis I know of. :confused:

As far as I can recall Workers built in a Civ with CoE / Nox Noctis ? always start with unusable XP.

Regards
 
Got this repeatable CTD. Also getting CTD's with Luchiurp's on Turn 1.
 
I'm unable to conquer Mercurian capital ... after I kill last unit within, another Angel spawns inthere ... (looks like Angels are considered as living units and they are re-given to Basium)
 
I was about to say that High-Priest couldn't capture Non-Living units, but than I saw the oxymoron side of my point...
 
Hey Ahwaric,

Been playing multi for 22d, and have some major OOS issues that haven't worked themselves out. I don't know if you still look at OOS but here are the 2 saves.

22d is way fun! ;)
 

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It seems I am getting these large red blooms all over the map while trying to play this mod. It looks like I always get one wherever the Broken Sepulcher is (it goes away if I delete it in the worldbuilder), but random ones seem to appear on the map throughout the game. I have a few chars that are stuck under one now.

Are these intentional parts of the mod or some sort of bug I am running into?
 
Almost certainly it's an art issue, or you installed the game improperly, and things didn't get where they should.

Best solution: try a re-install, in this order

FFHII
FFHII patch
Orbis
Orbis palace fix
 
Found a bug with ratcatchers

One of my ratcatchers entered a city that I was at war with, and there were a couple workers and a supply cart in the city. the ratcatcher was able to capture them.
 
I'm allways getting CTDs when trading the worldmap. Could someone please check the attached savegame? Try to get the worldmap from Decius (or whoever wants to give it).

It feels like my computer hasn't got enough power, because it's crashing when entering the worldbuilder, either. But its a 2.4 Dual core with 2GB Ram. Isn't that enough?

Without trading the map the game goes on without problems (I'm in round 500 so far). No crashes at all! Its sad when it comes to alliances, though.

For my next game, I will simply deactivate maptrading and alliances, but it would be nice, if it could be fixed somehow.
 

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I'm allways getting CTDs when trading the worldmap. Could someone please check the attached savegame? Try to get the worldmap from Decius (or whoever wants to give it).

Hi Bread smith. I just tried your scenario three times and never get a CTD. For some reason there's a longer then usual loading time though. Your machine is beefier then mine so I doubt sheer power is the problem. If you start a new game can you go into the Worldbuilder? If not then perhaps it's an issue with your graphics card. I remember my old card easily overheating when playing playing Civ 4. I still run into problems if I play on a map larger then standard size.
 
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