Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
Some thoughts after some games:
The Haunted Lands really shouldn't give any benefice except for the scions. Right now, I may want to use them for production/commerce, which is really not flavourful for, say, the Elohim. I don't see how or why they would use haunted lands for commerce. I say lower their yields modifiers (-1,-1,-1) and increases the specific yields modifiers of the Scions for the Haunted Lands (0,2,3).
I noticed one missing txt_key: TXT_KEY_EVENT_SIGN_DAGDA_1. Seemed related to Scions as I couldn't choose the first choice because I wasn't them.
One suggestion: it's great to have that many resources in Orbis but I think we could go a little further giving more benefits for having a resource. For example, when you get Wheat, you get +1
and you can then get +1
(Brewery) and +1
(Granary). Livestock and grains are nearly the sole resources to have this kind of mechanic which, I think, is a sort of waste. In a related note, even without this, I think it's relatively easy to accumulate enough resources to raise the population cap. Maybe there isn't enough unhappiness in the world? 
The Haunted Lands really shouldn't give any benefice except for the scions. Right now, I may want to use them for production/commerce, which is really not flavourful for, say, the Elohim. I don't see how or why they would use haunted lands for commerce. I say lower their yields modifiers (-1,-1,-1) and increases the specific yields modifiers of the Scions for the Haunted Lands (0,2,3).
I noticed one missing txt_key: TXT_KEY_EVENT_SIGN_DAGDA_1. Seemed related to Scions as I couldn't choose the first choice because I wasn't them.
One suggestion: it's great to have that many resources in Orbis but I think we could go a little further giving more benefits for having a resource. For example, when you get Wheat, you get +1



