Jake the Peg
Chieftain
He's gone for a few turns after you kill him, but then he respawns in a capital, most of the time your own.
Cotton is used for eweavers guild and tailor kuriotate unique building. Jeweler is kuriotate unique, too.Do we see that much Razorweed and Sheut Stone? What are they? Is cotton used?
Well, there's the forge that uses gold already. Maybe the Jewelry could use ivory, pearls and patrian artifacts and the forge gold, gems and silver?
Well, I think using Entropy needs punishment![]()
I have checked the save, it is broken as you can't adopt religion. Is there ANY chance that you have started this game in 0.24, without a patch.I'm playing malakim and have empyrean on 24A. I just got priesthood but cannot build (vicars) or upgrade my ecclesiastics to vicars. (I meet all the requirements priesthood, temple) I can provide a save if it will help.
- I also cannot cast my worldspell religious ferver
Thanks, hopefully fixed.Exception when exploring a Lion lair:
[snip]
File "CustomFunctions" line 755 in exploreDenBigBad
File "CustomFunctions" line 102 in addUnitFixed
Runtime Error: Unidentifiable C++ Exception
Yeah, she is created on the tile her rescuer came from... Will try to find a way to put her at the right tile.Encountered a problem with the ring of carcer. I had a level 18 lucian, and went to grab her. She was sitting on an island of ice that was 1 square large. Upon moving onto that tile, it killed her, and I didn't recieve her.
-Colin
Actually, I think I'll add a new thing to CivilizationInfos.xml to have civ-specific bonus modifiers. Maybe.Cotton is used for eweavers guild and tailor kuriotate unique building. Jeweler is kuriotate unique, too.
I am not sure ifshould be added for mana - if it is in, it is for everyone. Infernals and entropy? Scions and death?
What was the bug? I looked but couldn't find what was wrong.Thanks, hopefully fixed.
Nice ideaActually, I think I'll add a new thing to CivilizationInfos.xml to have civ-specific bonus modifiers. Maybe.
A few spaces too many I guess. That is why I added hopefully...What was the bug? I looked but couldn't find what was wrong.
Ooops, forgot to update it.Where is patch B at? I looked in the welcome to Orbis thread but it's still listing patch A.
If so, how DARE you report a bug for patch A when B is already out and using a game started in plain 24 when I have told that this particular bug was fixed in A
No problem. I will check hunter to assassin upgrade in 0.24bAHHHHHH so sorry!!!!!!!! I totally started another game with patch A and then went back to an old game and forgot it wasnt' patched! Im ********Thanks for clearing it up
-- still didn't get why my hunter wouldn't upgrade.. so thought it was something else too.
I am the one that have broken it. Haunt ability can give one of the two promotions - haount or haunt_korrina and the haunt ability was fine, but dehauntI seem to have broken Korinna the Black Lady as the Risen Emperor. I think I made her assume Haunt form outside of Haunted Lands; because of this, she still has the (unusable) 'Assume Haunt Form' ability while she is in Haunt form -- and she does not have the 'Become Corporeal' ability.
So, she's stuck as a Haunt until she goes Barb and annihilates me. (Korrina can get so strong!) But, luckily, I have an autosave from before that happened!
If this is a bug and I'm not overlooking something (the Scions have terrible documentation :x), I have attached the save game.
Hmm, should work fine in 24b. Will take alook when I am back home.Hmm, I'm switched out of any cultural values civic to religion right off the start of a game.
What Opera said, ingeniuty and magic resistanc can sometimes be gained together with some other trait.not sure if it's a bug or not, but I was playing as the Agressive Svartalfar minor leader. Got Fellowship of Leaves and received Spiritual for it, then during the same turn I was given Ingenuity too.
(Anyway, perhaps a Pedia entry about how Minor leaders work might be useful?)
I tested with bare 0.24b and it didn't work. After looking at the code, I wonder if it won't just choose the first one of the civicoptiontype...Hmm, should work fine in 24b. Will take alook when I am back home.
setCivics(((CivicOptionTypes)iI), ((CivicTypes)iJ));
break;
setCivics(((CivicOptionTypes)iI), ((CivicTypes)GC.getCivilizationInfo(getCivilizationType()).getCivilizationInitialCivics(iI)));
break;
So that civics are resetted to initial civics when needed. This way, no problem. The only thing is that, when you switch out of your initial cultural value civic for another, you won't be able to readopt it if you haven't the necessary tech.