Shouldn't treasure chests disappear after the first time you open them? I usually have to open a chest 4-5 times, getting more gold or an artifact each time, before they finally disappear.
They do. I just tested.
When I build the siege mage, the game crashes, when I click on it in the civilopedia, I get the attached error. I'll try reinstalling to see if that helps matters.
Fresh install of FfH and Orbi Mod, still have the same crash.
Also, with the Mazatl, I can build the monastary, but not the sacellum of omorr. When I build a monastary or place a sacellum of omorr in one of my cities using worldbuilder, I can't build wyvern guardians. They actually don't even show in my build list in the city view.
Siege mages work fine, too.
Are you sure you installed it on BtS 3.17 and FfH 34H?
The sacellum & guardians are my bugs, I will correct them in patch a.
Somehow the obelisk event is broken. I selected +2 health but it was not applied to my city. It appears on the building list but not at the top in the health summary! Any idea what is causing this?
I am not sure what is the cause... I did not do anything that could break this, I think. Need to look into this further (as the same applies to fresh water bonus from aqueduct...)
Hehe I swear this modmod keeps getting better and better!
Discovered the craziest thing that I didn't know was possible. Am playing as the Balseraphs and built a plantation IN a jungle!!!
What other cool surprises should I be aware of when it comes to building improvements? Other than mines and plantations, what else can I build in jungle and/or forest?
I only enqabled plantations in jungle. Jungle is not that great, so I do not think it is overpowered and penalty from starting in jungle is lighter this way. Also, I think it is quite common to leave/plant some trees when establishing plantations plantations

.
Ahwaric made a handy list of what improvements that can be built in forest/jungles. It's in the documentation pdf he linked to in the first post. A lot of good stuff in there, that it's almost like a FAQ even.
Well, I still need to add some stuff. Also, it badly needs updating to 0.15. But I think it helps a lot

On the other hand, I plant to finally add more info to pedia to make external info less needed.
is there a way to play the actual "Fall Further" mod together with your Orbis mod?
Thanks in advancew for an answer!
Not really. I do not use custom dll, so it is possible to merge the two mods, but it is not easy. Also, many thing work differently here than in FF, so it would need a lot of rebalancing and deciding what to do with overlapping features.
I considered moving to using FF as a base, but considered that the mods are a bit too different. Also, it helps me to isolate my bugs

Moreover, I can't even run new version of FF as it is not Vista compatibile...
On the plus side, I plan to add more stuff from FF - I like many of the additions (but not all of them). Improved Elohim, spell spheres and some of the promotion stuff added by Xienwolf are top priority.
I will try to release patch a today or tomorrow morning. Sorry for the delay, I got final exam (or rather the one before the last

) yesterday. But I keep working on some new art on top of the fixes in my spare time
