I had a problem with the interface a while back. That's fixed, but now I get a lot of error messages in the log every turn, like this:
"Error in EndGameTurn event handler <bound method AutoLogEvent.onEndGameTurn of <autologEventManager.AutoLogEvent object at 0x16C9FA50>>"
What's that about?
I'm very close to a new release (version 3.02) that has multiple items fixed. I'm trying to achieve what other major mods haven't: A mod that will play start to finish even on huge maps. Debugging is proceeding now in a game that is twice the size of a huge map to stress test the mod with thousands of units. Version 3.02 will be worth the wait.
Heh. . While I salute your bragging rights there OV, there are at least 3 mods that I know of that will play from start to finish on huge + maps. I'm fairly confident that there a few more....
Looking forward to the release of 3.02.
I had that issue. While it's harmless, it means that the game's trying to use the logging system which comes with the modpack, and which Orion has left enabled by default. You probably don't need it (it's mostly for debugging, or keeping notes to help with forum writeups) and you can stop it trying by unticking the appropriate box in the BUG options menu (found under one of the new buttons, in the top left).
Just wanted to say this is a really amazing and creative mod Orion. You have so many good ideas and you take gameplay in directions I would never imagine.
I know this isn't a review of your latest patch but I thought I should say something.
That is the reaction I was hoping for. With over 12,000 posts, your positive overall assessment may encourage others to play OGI. Thanks for the kind words.
It´s pretty good, but two questions:
a) in my game iron is extremely rare. Is that deliberate ?
b) IIRC the ironworks used to provide iron. Was that ability removed deliberately ?
hello friend,
wanted to encourage you a lot,
your work is original great and professional.
keep up the good work,
i might try a game on it after i finish my current realism invictus game.
Do you know if your mod is 100% multiplayer stable?
I have been playing a huge multiplayer game without issue. OGI should work just fine.