strategynoob
Chieftain
- Joined
- Nov 3, 2010
- Messages
- 34
OK, something else. Assuming that you're starting a new game of vanilla FFH and have one node real close to your starting position. And assuming you may not find a second node for a long time (or ever) without having to kill another race. Basically, all you know is that you have only this one node and may not be getting another soon.
Is it fair to say that Earth is the best overall for utility for any and all of vanilla FFH's races/heroes? (Aside from Amurit firebows)
I say this because all 3 levels of spells seem useful. The level 1 city wall spell...uh, might be fun at parties, level 2 stoneskin actually seems useful as a last-ditch defense, or if you wanna be a wiseguy, for XPing archmages and heroes past 100XP to have them finish off weakened stacks, and earth elementals are just awesomely solid, very powerful and unlike the death summons, they have full effect on infernals.
Is it fair to say that Earth is the best overall for utility for any and all of vanilla FFH's races/heroes? (Aside from Amurit firebows)
I say this because all 3 levels of spells seem useful. The level 1 city wall spell...uh, might be fun at parties, level 2 stoneskin actually seems useful as a last-ditch defense, or if you wanna be a wiseguy, for XPing archmages and heroes past 100XP to have them finish off weakened stacks, and earth elementals are just awesomely solid, very powerful and unlike the death summons, they have full effect on infernals.