I am convinced, huge maps are too slow.
Version: C3C 1.22
Difficulty: Deity
Qualifications: Can beat Emperor consistently (I hope you can, MadViking)
Map: Lullaby, we you suggesting small or standard? I'll generate maps until we get a decent start, doesn't even need 5+ food.
Civ: I won't waste time debating, so the civ will be random (make the best of the randomizers choice)
Variant: Non-Oscillating War NOW. The first civ you meet, you must declare war on. The order that you meet civs must be written down. Once you eliminate that civ, declare war on the second civ you met, and so on. You are not allowed to get a civ down to one city and let them live while building up to take down next one. Kill civs as fast as you can.
Forgot about the rules:
No reloading
No automating workers or having governer manage citizen moods
I expect more micro-managing than I did last "attempted SG." You've only got 10 turns to play, make the best of them, and try to perfectly micro-manage. Check every city every turn, but once we have a lot of cities, you only have to check them when they grow.
Any other "exploits" such as ROP rape are allowed but ask the team first, as we may need our rep for something.
Roster-
Own
Lullaby (right?)
MadViking, hopefully (please tell me you can beat emperor)
Open
Open
Open