Own4 Celts 130k DG- Now Open SG

Pre-Turn: Writing in 3 at 60%, can’t speed it up because lux is at 40%. We certainly need that fur. Check diplomacy screen, then wish I hadn’t. India is up 6 techs including writing. Japan ditto. Babylon ditto. Only the Ottomans are missing writing so let’s hope we get there first. Also hope our curragh/warriors meet some new civs. Check round the cities, a few minor changes. Leave Camulodunum barracks alone as a chop is coming in.

Hit Enter.

IBT – Wheaty City: Worker => Worker
Korea builds the Colossus

Turn 1 – 1475 BC: Curragh/Warriors move, slider down by 1.

IBT – BGville: Settler => Settler
Georgovia: Temple => Barracks

Turn 2 – 1450 BC: Ottomans now have writing. Meet the French. They are up 6 techs including writing. This is getting depressing. Adjust slider to earn us 16 gold this turn. I send Veralamium’s warrior out to uncover a small block of black on the map.

IBT – Wheaty City: Worker => Settler
Japan is annoyed and asks us to leave (I was taking a shortcut).
Writing comes in.

Turn 3 – 1425 BC: We have 217 gold, surely someone will sell us Bronzeworking. They all want 150 for it. That’s price fixing and illegal :mischief: I’d complain to the UN but it’s not built yet. I haggle and buy BW from Babylon for 135. Iron Working in 7 at 70% (-9 gpt).
Game forest chop due to finish. It is midway between Bgville and Camulodunum; Camul is working it, who gets the shields? (Cannot change Bgville to a Wonder as none available). Notice brown border east of Wheaty City, presumably India. Send Agedincum’s warrior to investigate.

IBT – BGville gets the shields and produces a settler.
Ottomans start the Temple of Artemis so have Polytheism.

Turn 4 – 1400 BC: Send new settler towards Veralamium.

IBT - Now France wants me to leave

Turn 5 – 1375 BC: The warrior from Veralamium finds incense :D Now can we beat the Japanese to it?

IBT – Camulodunum: Barracks => Settler

Turn 6 – 1350 BC: Curragh/warriors continue exploration.

IBT – Wheaty City: Settler => Settler
India also building Temple of Artemis

Turn 7 – 1325 BC: Send Wheaty’s settler to NE coast to claim the game. Burdigala built. Move slider down 1.

IBT – BGville: Settler => Settler

Turn 8 – 1300 BC: Camulodunum grows to 7! I didn’t even know it was on a river (although you’d think I would have noticed that extra food in the city square :lol: ). Adjust sliders. IW in 2, we will be the last to get it.

IBT – Veralamium: Barracks => Spearman

Turn 9 – 1275 BC: Beorn’s Fur grows and needs a scientist until it gets its temple. That enables me to move the science slider down to 30%.

IBT – Iron Working comes in. Warrior Code is cheapest.
Camulodunum: Settler => Settler
Richborough: Barracks => Spearman

Turn 10 – 1250 BC: We have no Iron :wallbash:

All those mountains and no iron. The closest is 9 tiles due south of Burdigala but France or the Ottomans would surely get there first. The other possibility is along the NE coast. India already has iron hooked up so maybe they won’t make that a priority? There is a settler in position now to claim the game. Should we send him further on instead to get the iron, and fill in behind him with the two settlers due from BG and Wheat in 2 turns?

I switched Research to The Wheel but there are no beakers committed yet. I concentrated on settlers this turnset at the expense of military; the two spears building were going to be our first Gallic Swordsmen but that’s not going to happen.


Screenshot to follow.
 
Think there's any chance we get there first if we send a settler to "attack" the iron spot? What if we whip a temple 1 square higher than "there"?
 
The Celts in 1250 BC:
 

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Only situation I can think of is get it from India, halt research, build warriors for upgrades. We surely will have gotten some by the time we're ready to take India. Don't know if we could realistically get a trade route, need a pic. Is the GL capture a good plan to keep up in tech? We're on pangaea after all, so someone's gotta have it. On the other hand, that will force ToA to expire. I guess we won't be researching much, so after the warrior upgrade gambit, we can research pretty quick, we don't need any MA techs, nor want them for quite a while.
 
What if India don't hook the iron up? Will we even have anything to offer them in trade? I suggest we move the settler along the coast anyway to see if we can claim it first. Build on the iron itself if necessary.
 
All the way on foot I concur, and the first build should be a harbor.
 
Are you still open for players? Or is it always open for a pickup? If so, I'll do some turns.
 
Always open or pickup. Take it killer!

B- Good point, if it was me playing a solo game I would have tried to road it :lol: . But how quickly can a harbor be built? We're not militaristic or seafaring. Will it take 20 turns?
Also, what about research? Think we should stop it? We don't want MDI until we're facing muskets, and by the time that happens we should have enough land that that will be easy.
 
Done, got us to tech parity. Ive gotta head out for an hour, then I'll be back to do a writeup. We can still build GS over MDI if we havent had our golden age. I think this game will go to communism unless we can quell all the AIs w/ cavalry.
 
hey, just wondering if i can jump on the band wagon, im free all afternoon to play! Oh, and how many turns do we play?
 
I have doubts about being able to use Gallics exclusively; we will need cavalry since this is pang and the tech pace is relatively quick. I also would like to use feudalism, but we havent even produced a gallic yet. We will need to foment some wars to slow the tech pace.

Turn 1: Change a few builds. Borrow 126 gold from France for 7 gpt. Set research to philosophy in 6. Hope we get it. Send the eastern settler to the far iron.

T2 & T3: Nothing really. The Indians and France have Code of laws. Might be able to pull off a republic or monarchy slingshot.

T4: 2 turns from philo, no one has it yet that we know. I change almost all of our citizenry to scientists to get philo in 1 turn. Messed up the combo factory a bit, but a free tech is worth it IMO.

T5: Philo in, go to big picture. Trade philo to India for CoL and 140 gold. Trade CoL to Japan and Babylon for the missing first tier techs and math. Trade Philo and money to Japan (I think) for Currency. Funny that they have currency and not construction. Trade currency around and we lack only construction in getting to the MA. Set to monarchy and WE DONT GET A FREE TECH. WTH.

Set research to lit. Change Richborough to a harbor to accept the iron from the eastern settlers harbor which will be up soon. Put the citizenry back on their normal tasks.

T6- Japan knows someone else, they just spent half their gold. Relieve them of the rest of their gold for 6 gpt.

T8- Meet Maya. They are backwards and have no money.

T9- Meet Egypt. They are at tech parity with most everyone.

T10- The eastern settler is standing on the iron with a warrior. I have sent a few settlers on go to orders to the south, one to plant below the SW cow on the river and the other to grab the ivory and iron with a temple expansion. The combo factory is not perfected again yet, I dont think we need many more warriors anyway, and better just to build gallics when we can get the harbors and iron online.

Verulamium is on a courthouse prebuild for a gallic but I think that might be optimistic since we cant rush the harbor in iron town until we get into a new government. Feel free to change that.

We need a lot more workers. 2 out of the 3 likely attack targets have iron (India and Ottomans). Only Japan does not. Hopefully when our gpt deal ends with them in 17? turns we can have a sizeable gallic force over there ready to take some Jap cities. When we get the iron hooked up I think we should stop with the settlers and go all out military. Hopefully Babylon or the Ottomans build the ToA. France is in the Middle Ages.
 
On second thought, India would be the better first target if we can get to them before feudalism. We could surely take them and Japan out in our golden age. I dont think we'll be ready to switch govts after just downing two opponents. This is a LARGE map. We'll need many many cities, and once the ToA is ours, a settler offers the best culture per shield available. Those are easiest to cash rush rather than pop rush.
 
Monarchy has not been discovered by any of the 7 peeps we know. I would hope that a few other civs will have monarchy in 8 turns when we get a (probable) monopoly on lit. That might give us a chance to parlay some sort of deal for construction and monarchy but I really doubt it as it stands right now. We can probably self research monarchy in 10-15 turns after lit.
 
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