Pre-Turn: Writing in 3 at 60%, cant speed it up because lux is at 40%. We certainly need that fur. Check diplomacy screen, then wish I hadnt. India is up 6 techs including writing. Japan ditto. Babylon ditto. Only the Ottomans are missing writing so lets hope we get there first. Also hope our curragh/warriors meet some new civs. Check round the cities, a few minor changes. Leave Camulodunum barracks alone as a chop is coming in.
Hit Enter.
IBT Wheaty City: Worker => Worker
Korea builds the Colossus
Turn 1 1475 BC: Curragh/Warriors move, slider down by 1.
IBT BGville: Settler => Settler
Georgovia: Temple => Barracks
Turn 2 1450 BC: Ottomans now have writing. Meet the French. They are up 6 techs including writing. This is getting depressing. Adjust slider to earn us 16 gold this turn. I send Veralamiums warrior out to uncover a small block of black on the map.
IBT Wheaty City: Worker => Settler
Japan is annoyed and asks us to leave (I was taking a shortcut).
Writing comes in.
Turn 3 1425 BC: We have 217 gold, surely someone will sell us Bronzeworking. They all want 150 for it. Thats price fixing and illegal

Id complain to the UN but its not built yet. I haggle and buy BW from Babylon for 135. Iron Working in 7 at 70% (-9 gpt).
Game forest chop due to finish. It is midway between Bgville and Camulodunum; Camul is working it, who gets the shields? (Cannot change Bgville to a Wonder as none available). Notice brown border east of Wheaty City, presumably India. Send Agedincums warrior to investigate.
IBT BGville gets the shields and produces a settler.
Ottomans start the Temple of Artemis so have Polytheism.
Turn 4 1400 BC: Send new settler towards Veralamium.
IBT - Now France wants me to leave
Turn 5 1375 BC: The warrior from Veralamium finds incense

Now can we beat the Japanese to it?
IBT Camulodunum: Barracks => Settler
Turn 6 1350 BC: Curragh/warriors continue exploration.
IBT Wheaty City: Settler => Settler
India also building Temple of Artemis
Turn 7 1325 BC: Send Wheatys settler to NE coast to claim the game. Burdigala built. Move slider down 1.
IBT BGville: Settler => Settler
Turn 8 1300 BC: Camulodunum grows to 7! I didnt even know it was on a river (although youd think I would have noticed that extra food in the city square

). Adjust sliders. IW in 2, we will be the last to get it.
IBT Veralamium: Barracks => Spearman
Turn 9 1275 BC: Beorns Fur grows and needs a scientist until it gets its temple. That enables me to move the science slider down to 30%.
IBT Iron Working comes in. Warrior Code is cheapest.
Camulodunum: Settler => Settler
Richborough: Barracks => Spearman
Turn 10 1250 BC: We have no Iron
All those mountains and no iron. The closest is 9 tiles due south of Burdigala but France or the Ottomans would surely get there first. The other possibility is along the NE coast. India already has iron hooked up so maybe they wont make that a priority? There is a settler in position now to claim the game. Should we send him further on instead to get the iron, and fill in behind him with the two settlers due from BG and Wheat in 2 turns?
I switched Research to The Wheel but there are no beakers committed yet. I concentrated on settlers this turnset at the expense of military; the two spears building were going to be our first Gallic Swordsmen but thats not going to happen.
Screenshot to follow.