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PAE VI

Discussion in 'Civ4 - Ancient Europe' started by pie_at, Dec 28, 2018.

  1. Manarch

    Manarch Chieftain

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    Location:
    A field of heather and bombshell
    I have yet got this: -->Cvplayer.cpp/5249 ; GC.getCivilizationInfo(getCivilizationType(().getCivilizationBuildings(eBuildingsClass)==eBuildings --> (iNewValue&FLTA_ID_MASK)!=0
    It'll be slow but it might work.
    Someone reported the "pink square" as Oracle's icon. It's also the case for the Temple of Amon and also cause crashes.

    On another topic, the pedia entry for slingshooter is the one for peltaste(?). I actually have found a descriptive text that I'ld have liked to put in there.
    Finally, I'm not exactly disturbed by the icon for the Animism civic (which represents rock art), but you know ... a bit debatable. I'll see if I think of something better.
     
  2. pie_at

    pie_at PAE-Let's play ancient :)

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    I'll create one for small impressions... good idea. I forgot, there is none here in this forum ;)

    I don't think it's the button, but yes I found both wrong buttons. I see, there has to come a patch again.

    uh, thx, ok, I'll fix that.

    Worshiping animals painted on rock. I think, it's ok.
     
  3. pie_at

    pie_at PAE-Let's play ancient :)

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    @mikmac: please put some nice pics into the new thread: user pics and gaming experiences...

    @Manarch: I added a new txt-key into the online text tool: TXT_KEY_UNIT_SLINGSHOOTER_PEDIA

    Skirmisher: TXT_KEY_UNIT_SKIRMISHER_PEDIA (general)
    Peltasts: TXT_KEY_UNIT_PELTIST_PEDIA (Greek people)
    Javelineers: TXT_KEY_UNIT_JAVELIN_PEDIA (Germanic people)
     
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  4. brettschmitt

    brettschmitt Chieftain

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  5. Soulmate

    Soulmate Warlord

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    Hello, as per usual highest praises for the mod and all the hard work everyone puts into it.
    Still coming back to it even after playing DeI Rome 2 for a while ;)

    The sheer depth and feel of control over your empire are extremely pleasant.
    ====

    Have one question :
    How can I play with40+ civs? As soon as I copy/overwrite the .dll from the Extras folder my Oracle national wonder and some other world wonders become pink and crash the game.

    Here is my installation process:
    1 PAE BETA VI
    2 PATCH 3
    3 COPY/PASTE .dll from EXTRAS


    All the way up to step 2 game works perfectly. Then after the 3rd step some wonders/national wonders start crashing the game once built.
     
    Last edited: Jun 13, 2019
  6. brettschmitt

    brettschmitt Chieftain

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  7. Soulmate

    Soulmate Warlord

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    Thank for the clarification! Off to go already getting wrecked my Persian arse by the Hittites in the first game ( Europe XL 40. Swapped Armenian and Persian start locations )

    Perhaps I have forgot something, but the AI feels extra aggressive with the colonization( including islands ) Love it!
     
  8. pie_at

    pie_at PAE-Let's play ancient :)

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    oh sorry, I forgot to put patch 4 up there. thx brett for the help!
    Patch 4 is now available in the 1st post.

    I hope, this is the final one for the beta.... we'll see.
     
  9. rjsalpha

    rjsalpha Chieftain

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    Thanks for the Patch IV Pie & Brett. Could you advise how I can confirm the game I am playing is Patch 4. Cheers guys

    R
     
  10. brettschmitt

    brettschmitt Chieftain

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    Just copy a clean PAE VI in your Beyond the Sword/Mods folder
    Then copy patch 4 into there, overwrite everything -> finished ;)
     
  11. pie_at

    pie_at PAE-Let's play ancient :)

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    you could empty the folder PrivateMaps in PieAncientEurope/ before

    the correct mod folder structure is .../Beyond the Sword/Mods/PieAncientEuropeVI/
     
  12. rjsalpha

    rjsalpha Chieftain

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    Thanks guys
     
  13. mikmac

    mikmac Chieftain

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    Just checking in before committing to a longer game...
    @brettschmitt: is your XL 30 civs good to go or will u be editing it further?
    @pie_at should I wait for your final version before kicking it off?
    @JohnDay: (If active here) Really enjoyed the Britonnia scen! As for the Diadochi scen: 50 civs! You are crazy sir!!
    Turns out it was fully playable even on my low end computer. I had an issue with gamespeed tho, it seems your special gamespeed doesnt apply ingame?
    Best wishes to all of you, this is going to be awesome!
     
  14. brettschmitt

    brettschmitt Chieftain

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    The Eurasia XL map is 99.9% finished.
    Last thing is to find a good speedinfo, that fits for a c. 1300 turns game with corresponding science and building rates, etc.
    The vanilla Marathon is not good enough (too little science)

    But it's very well playable (look at the screens in the other thread here).

    I've never seen John in this forum, but I will pass your praise to him ;)
     
    Last edited: Jun 25, 2019
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  15. pie_at

    pie_at PAE-Let's play ancient :)

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    Yes, I plan to upload the full version again on thursday. waiting for some feedback and if everything's fine, it's going to be official.
     
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  16. brettschmitt

    brettschmitt Chieftain

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    Oh.... and on the XL map the Britones have to be weakened a bit... it's unrealistic they're playing a major role in every game ;)
     
  17. Antigenes2

    Antigenes2 Warlord

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    A number of people have now raised this so I thought it worth doing a longer test on the latest patch, to show how a barbarian scenario would go for most people, bearing in mind the timings are on an 8-year-old i5, so they will vary somewhat depending on hardware. L5000 18CIVS+barbs scenario.

    Turn 10 - 32 seconds
    Turn 25 - 36 seconds
    Turn 50 - 34 seconds
    Turn 100 - 35 seconds
    Turn 150 - 30 seconds
    Turn 200 - 28 seconds
    Turn 250 - 30 seconds

    I expected turn 250 to be less than 30 seconds because there had been a slow trend of reducing turn times between 200 and 250, so perhaps turn 250 was one of the 'long' turns. It does make sense that as the barbarians lose cities and space the turn times will reduce, at least until the CIVs' extra units push them up in the normal way. I can't lie though, those 250 turns were a real grind, especially the first 200 when there wasn't that much to do.
     
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  18. pie_at

    pie_at PAE-Let's play ancient :)

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    thx a lot!

    Status: I try to have time to test a few more turns until weekend to upload the final version! Finally! Hopefully!
     
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  19. pie_at

    pie_at PAE-Let's play ancient :)

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    It's done!

    You'll find the download link in the first post of this thread.
    I currently change the posting in the general download thread.

    I hope you like PAE VI as much you liked all previous versions. The pedia now contains infos about the ranking system and the veteran and elite upgrades. And it now shows a more detailed table of the leaders (ordered by CIVs) and their traits. The traits got their own pedia page. It should help to find the right traits and to choose the correct leader of your favorite traits when you want to play eg the Romans.

    Let's play ancient! :D
     
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  20. Antigenes2

    Antigenes2 Warlord

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    I can't move a spy into a city. Are spies no longer allowed in cities?
     

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