I doubt that there's any point building an improvement which yields 2 faith. A desert based tall civilization should have some sort of a food bonus. It really seems like sort of a city spam civ though, with the insane amounts of faith and production you could gain.
While this design is nice, I don't really think it represent the civilization... And its kinda counter intuitive: Why would you go to war and build units if you can gain more production while at peace? especially as the first part of the UA is based on foreign Caravans, and the AI doesn't fancy trading with Warmongers, last I checked...
I think we are overthinking it. Let's go back to a more simple design, whilst keeping our old attributes.
UA: Pearl of the Desert
Gain production and GPPs (the GP with the most GPPs) in your capital when caravans end their turn in your borders. While at war, may build the unique units of civilizations you are sending a trade route to.
UU: I have no idea how to spell this plox help
Stronger (14 vs 12), but slower (3 vs 4). Gains +2 movement when starting it's turn on a trade route and starts with shock 1.
UI: Funerary Tower
May be built on flat desert tiles and on oasis. +1,
culture and
faith. Whenever a great person is expended in the city working the tower it gains +1
culture.
It encourages trade and war. Also great people and culture.
I think we are overthinking it. Let's go back to a more simple design, whilst keeping our old attributes.
UI: Funerary Tower
May be built on flat desert tiles and on oasis. +1,
culture and
faith. Whenever a great person is expended in the city working the tower it gains +1
culture.
That isn't strictly Palmyrene thing though. Tomb Towers are unique to Palmyra.
Ironically, it would fit Rome quite well.t doesn't represent Palmyra in my opinion
Well its just another thing to add to a long list of ideas.
and anyway, you don't need to trade to get the first half of the UA, the caravan just needs to pass through tiles you own. (which is why you capture territory)
I like it this simple. But i'm still not sure about the exacts. Instead of gaining GPP points in general maybe it should be Great Merchants? i like the thing of gaining the units of your trade partners.
The Funerary Tower is nice, although the food doesn't make much sense (why are you eating dead people!?) but i guess you have to give up realism for gameplay.
DJSHenninger has put a lot of work into the tower UI, but i think the more i see the Funerary Tower appear in designs the less it seems to fit. We could look into the Tariff Court UB.
I too was uncertain when I first saw the second part of the UA. Perhaps a unique Great General?
UU: Strategoi
Replaces Great General
Provides +15XP for units built in a city it is stationed in
May upgrade the City level with CID
But yeah, Civ makes it really hard to design an empire that formed through conquest of an older one, or through rebellion.
No offense, but that is a really bland and boring Great General. Most people do not use CID, and it is basically designed for people that do.
How about we drop that part? I don't think they really need it. Not all desert civs have bonuses to food, and they definitely don't need them either.
Merchant specialists need something, though; otherwise it wouldn't be worth generating them for the UA.