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Passing the Torch

well i know that when you put up walls you make sure that you cannot have your city over cultered so i guess that was noy a bad idea and we will keep our city! yay!um that is all i for now i will post if anything if it comes up :D :) ;) :scan:
 
well i know that when you put up walls you make sure that you cannot have your city over cultered so i guess that was noy a bad idea and we will keep our city! yay!um that is all i for now i will post if anything if it comes up :D :) ;) :scan:

Actually, arkenstone, that is not true. City Walls will not protect your city from being culturally dominated. The only way to protect your city from enemy culture is to build Improvements that produce culture themselves, like Monuments, Libraries, and Temples.

Walls only provide defense against military invasion.
 
so it looks like we will be able to bulid a lot temples a moument and a library and i hear that a library produces a lot of science so do we want some science in our cities/ we have to start thinking more about what we want to do as a team not as four solos that later on could cause trouble from what i understand1 i want to ggo military what do you guys what to do?
a) military
b) cultural
c) science
d) space race
e) domination
f) vassel victory( have everyone vasseled to you)
g) all of the above ( i do not think that is possiable)
h) get vassled to someone who we know will win
i) get vassled to everyone i think would give us the win
j) be this huge team in the way get almost instict and win
k) your own way of winning
whatever vote gets the highest is the one we will do. does that sound good to you guys so shall we start the the pole? now all that is left is to wait and see how thiis pole will go who is with me?!:spear:?
 
@arkenstone Libraries dont produce scienc directly, they allow you to run two citizens as scientists (who give 3 scienc a turn each) and they increase the amount of scienc per money spent by 25% (e.g. a city at 60% scienc with 20 :science:, gets 5 extra if it has a library).
I hope this helps.
 
f) vassel victory( have everyone vasseled to you)
g) all of the above ( i do not think that is possiable)
h) get vassled to someone who we know will win
i) get vassled to everyone i think would give us the win

The player cannot become the vassal of an AI. Sorry. :)

But a very good thought to want to work as a team, so maybe some of the other options will work.

To follow up on Brian's comment: Indeed, Libraries multiply]/i] the science produced in a city; they will not produce science on their own. Libraries are most useful in cities with high incomes. If a city is not making any money, it will not get a science benefit from the Library (but it will still produce Culture).

Likewise, a Market does not produce gold, but it multiplies that income. Markets do have another benefit: They improve the benefits of 4 happiness resources: Furs, Silks, Whales, and Ivory. If you have any of those resources, Markets are quite valuable (but they are expensive to build!).

And to make things even more complicated (:)) Forges multiply the hammers produced by cities by 25%, and double the Happiness bonuses of Gold, Silver, and Gems, so they are usually good to build. However, Civ IV doesn't like fractions, so Forges work best when a city has hammers in multiples of 4.

1-3 hammers get 0 bonus hammers.
4-7 hammers get 1.
8-11 hammers get 2.
12-15 hammers get 3, and so on.

I am sure that both of you kids will learn how to use these buildings!
 
then that take out that questeion so there is no answer h and i anyithing we can figure out yet?
 
anyithing we can figure out yet?

That's the nail's head there, arkenstone. Yet. We don't know enough even about our own continent--yet alone the larger world--to determine a victory path. Based on (the lack of) "founded in a distant land" or "built in a distant land" type messages, I do not believe were members of the short bus continent.

Still, we need to get to caravels sooner, rather than later. Optics is the enabling tech for caravels, which means we also need Machinery and Compass. Machinery is good for hitting people over the head (required for macemen and crossbows). Compass is not.

Still the intelligence will be worthwhile and we can get there while kicking the snot out of Mansa and Saladin, two of my favorite targets (though camel archers can be tough if we drag that war long enough).

So, short term goals:

  1. restore our economy. That means research Currency and CoL, build courthouses.
  2. Fill in the south. Settlers and take out that barb city (Hun?).
  3. Mobilize. Research Civil Service, Engineering (for trebuchets) and Machinery. Build maces, crossbows, catapults, and trebs (more trebs than cats).
  4. Kill. I'd prefer Sally first for said camel archer issue.
  5. Explore.
 
I hope/plan to work on point 1 tonight. Restore the economy. That's gotta come first. Pyramids will help with that, but only if we use them. And I'm guessing I'm going to need to put out another set of workers, too. Nothing like GOOD squares to improve an economy. :)

Arathorn
 
thanks for the input an dupdate arathorn and nice job on your recent win on loR27 you guys did awsomeso i cannot wait for tomarrow 2 things 1 i will play and 2 i will be 11! i little over the top i know1
 
My goal was to get the economy on track. We're up to 20% science, so we have recovered a bit already. More recovery is good.

First things first, though. We built the Pyramids. In addition to the great engineer points it gives (which are great), they provide us the option to change our civics. Representationism is my default choice. It helps with happiness in our largest cities and it makes all our specialists much more valuable. It's pretty cheap and quite valuable.

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Since I could do the religion civic in 1 turn also, I went ahead and did that. So I also revolted into a religion. I picked Judaism because that's what our cities had and they get more benefit from the 25% bonus for buildings. I started spreading it around a bit. We should get Judaism into all our cities to get this bonus.

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I also don't like Bactrian's build here. It has no improved tiles, only one building, and it's spending time on a spy. Investing in a granary and then a forge in a city (early in the game, at least) always pays off tremendously. Granaries are cheap for us and almost always should be our first build. They help cities grow so much faster that they actually can produce later things faster than if they built those things before a granary! I switched to a granary to get Bactrian growing. I also started to divert a few workers in this direction, though they haven't made it yet.

A good thing...

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counter-balanced by a bad thing...

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At least missing out on Hanging Gardens got us some cash.

While our science is still only at 20%, we're producing a TON more beakers. When I got the game, Code of Laws had 8 turns to go. I spent two turns in anarchy. Still, I researched Code of Laws AND Currency AND acquired Calendar in my 10 turns. Better civics, a bit of attention to where people are working in cities, and our economy turns around. I didn't even finish any courthouses (or build any markets yet, though we should start one in Washington ASAP).

Empire overview:
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We're about ready to start expanding south. We really should build a good dotmap. A dotmap plans out where cities will go to maximize their value. Arkenstone can focus on market(s) and courthouses and maybe build a settler, but I'm not sure he'll get one planted yet. We also need a couple more troops to take out the barb city in the south.

I did build a couple workers. We need more. Boston is set to build another one, but even another one or two would be good, because we can start to build plantations on our dyes and sugar and such. We should do so, but we need to keep up with other growing cities and get to work on Bactrian and have workers to send to new cities, so another 3-5 workers would be quite valuable, especially with all our jungle.

Have good birthday fun, arkenstone!

:king::bday:[party] Have fun getting :old:
 

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Just a comment on the last pic ... think about putting down a city 1 SE of the iron. I would farm all of the grasslands that city can reach so that you can work those plains hill mines. This would make an idea military city only ... open to build Moai / Heroic Epic to really be able to pump out land and sea based military.
 
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i finished the great lighthouse in new york so we have anathor national wonder!
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hurra we got a great engineer wilbur wright!
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we also did get the moia statues and also we cannot build world wonders in new york that sticks sorry rex and jistinious!
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we did win a battle of hun and that means only one archer left in hun so there is no huge barbarian! yea for us!
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i tried to build anathor world wonder and someone beat us to it so we do not have well i hope it is not memed II!
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we are going to be buildindg anathor settler in wahington!
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well we won hun and we will have anthor city in our empire so this will be more pionts and we will have more of a lead yea!
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the arabs are building an annoyingly large stack of units! ahhhh! not! happpy birthday arkenstone! :bday: and arathorn i am not getting :old:
 

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Lurker Attack! Raise Shields!

Anyway, hello! I've been following this for a while. I always enjoy your games Arathorn and Rex. Good idea on getting your kids into Civ! I wish I could get my dad into civ. My brother likes it, but he has no idea what he is doing. BTW, what difficulty is this on? Noble? I just finished my first Warlord game.

Thoughts:

1) On that stack Sally has, looks like it is protecting a worker. Odd. Anyway, if you want him dead, you'll have to work for it!
2) I always like getting barb cities, but Hun doesn't look like the best location for it. Too bad you can't abandon, it seems like a worthless city.

Oh and I've a question. I notice ya'll have your pics nice and bi in the post. How do you do that? Do you need Imageshack or Photobucket? I usually attach my pics in thumbnails.

Lurker Repelled! Lower Shields!
 
Thanks for reading, DrumStudent (paradiddle, paradiddle, paradiddle...). Sorry to hear your loser father has no taste for fine electronic entertainment. :p

Hun's not horrible. Sure, two north would've gotten clams or one south, the marble. But it'll have reliable production and the coastal tiles, with a lighthouse and colossus, will feed and pay for the city. Let's just keep some of those forests for mills and railroads.

Regarding Sally's stack...yeah it seems to be guarding a worker. Maybe Sal's had as much barb trouble as we have. Could also be coincidence. The horses could be traveling. Let's just remember, three pikemen and that stack is impotent.

BTW, happy birthday, Arkenstone!
 
HEY! Don't call my father a loser! He has played civ, but he isn't into it as much as I am. he's more into programming, which is cool.
Anyway, I see what you mean about Hun.

Coincidentally, Ii'm starting to learn paradiddles (at least harder ones than the basics ones) in my drum lessons.
 
HEY! Don't call my father a loser! He has played civ, but he isn't into it as much as I am. he's more into programming, which is cool.

I think that Rex was giving you a good-natured ribbing rather than an insult.

Anyway, happy birthday, arkenstone! Hope it's a good one.

It looks like you had an interesting set, but I'd still like to know more about what you did, and especially why. Why did you build the Moai Statues in New York, and what did you do with the Great Engineer? It looks like you rushed the Moai Statues, and I wonder why you did that since they were nearly done already.

I also see that Boston was building Chichen Itza, and it sounds like you were going for a lot of Wonders. Why? I know that it's very tempting to try and grab all of the big, shiny Wonders, but they are really not all that important. Each Wonder gives a specific benefit, and you have to ask yourself it if is worth it. "Why" is really the most important question you can ask yourself. Especially with Wonders, since the time you spend building them is time not spent on other important things.

Also the Jewish Temple in Washington. Was the city nearing the Happiness limit? What other things did you build? These are all helpful to know.

As has been pointed out, many cities still need basic improvements, like Granaries, Markets, and Courthouses, and more Workers are required. Hopefully you were able to build some of those.

Good job taking Hun, by the way.
 
HEY! Don't call my father a loser! He has played civ, but he isn't into it as much as I am. he's more into programming, which is cool.

Yes. Programming is very cool. I'm sorry. My comment was completely inappropriate. I meant it to be silly, but failed utterly.

Please allow me to make it up to you now, by writing a thoroughly enjoyable turn report.

(And good luck with the paradiddles. They get can get really hard unless you're naturally good at things like patting your belly while making circles on the top of your head. Remember: rhythm section can get a gig anywhere.)
 
I thought it was patting your head while rubbing your belly?

I do agree with the Moai Statues. Shouldn't have rushed 'em.
 
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