I played seven turns, bringing us up to a quasi-round number. I do recommend each of us taking five-turn sets while at war. These seven took about four hours total. But I'm slow.
To the game, I wanted to take stock of a few things. How are we doing? Well, we're at least double the power of the three remaining civs combined. That's good. However, our tech lead is shrinking.
We're still in the lead and our bombers and fighters still strike without fear of SAM. But on the ground, we face marines and tanks. Not that that matters. We have enough military and production to afford sending outdated troops in at 50% odds. Though, while we have air superiority, we doing no such thing.
In other news, Fred's all grown up.
Guided missiles, tanks, and bombers. Fortunately, he's stupid and but his missile and more than one bomber in that unguarded fort. Free killin' for us.
This is why I decided to abandon (for the most part) the Native American campaign and turn all of our tanks toward Germany. (I still sent a large stack of cavalry and infantry into Native America--don't worry.)
And, I didn't want to waste the setup Arkenstone gave me.
That gave us a great general (or we already had him--not sure), who I used to make an academy in Washington.
Fission came in next turn...
And I went for computers to open up robotics and (after superconductors) genetics. Computers will come in on the turn after Justin begins. I recommend going after robotics to build mechanized infantry. Still, we're starting to wallow in our filth everywhere.
Still, had to get rid of that Panzer, first. (and a couple of other nuisances)
This gave us another great general, who I turned into a great medic.
I chose an outdated unit for two reasons. 1) I like my medics to be non-combat units. If I make my beefiest unit a medic, he's likely to be chosen in defense and we risk losing him. 2) Great General promotions are free, so we can upgrade him to an infantry for free, if we want to--which I don't.
Anyhow, I airlifted him to Istanbul (where I cash-rushed an airport) and he's now on the front, healing our CR3 tanks. (there's got to be an "awesome" smiley on this board somewhere.)
Next up, Pacal has decided to get uppity.
But we have air superiority.
I decided not to attack because I still didn't have overwhelming ground superiority. I think we can afford to take our time if it means keeping troops alive. During my set, I lost only one offensive battle (at 97% odds). That was because I was very careful only to attack after softening defenses and air striking every last thing in sight. (I did lose two troops in defense and had two fighters shot down.)
Either way, Pacal slunk his stack back to Hamburg to heal. I never gave him the chance.
In the meantime, Pacal also provided some irritation on our mainland.
I've taken out everything (there were others), but we need to build two work boats. Also, Sitting bull managed to get a caravel up to our mainland, so we probably have a spy nearby.
Moving on, operation "right turn clyde" saw our tanks outside of Berlin in three turns.
I used a spy to take the defense down to 0% because I had most of our air power to take down Pacal's stack and this is where I lost two fighters. Germany has fighters of her own.
The spy allowed me to take (poorly defended) Berlin easily. I examined the city.
Remember what I said in the BCs about not building wonders because you can just take them?
Next turn, Sitting Bull, of all people, dropped a stack next to Istanbul. Shooting horses with tanks is fun.
This was a small delay en route to the real prize, Pacal's stack, holed up in Hamburg.
I managed to kill everything except one stupid marine because I ran out of troops. Oh well, next turn.
And Fred gets five free infantry
We earned a great spy this turn. Istanbul has our most espionage, but that's because it's running five spies who can't work land.
Don't know what to do with him.
In other news, I've finally realized my dream and we can circumnavigate our own continent now.
Cleaning up lose ends, mostly the free infantry from Hamburg.
Be warned, Justin, our carrier fleet is exposed. Pacal has a destroyer sitting in one of the northern German cities. That destroyer has now taken out two destroyers who were guarding our carrier fleet (and sneaked back to the city each time). Do not let our carriers go into the norther gulf without escort.