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Passing the Torch

Where is Ankara? Why did we choose to keep it? (It's probably the right choice, I'm just wondering about the thought process)

Ankara is in the heart of Mehmed's land. Almost exactly center. It is also the closest city of his to our hills/forest staging area.

I am happy that the city was kept so we can now airlift into it (one per turn). It takes six turns to get over via transport. I think we probably need at least three cities on the far continent. Right now, Timbuktu gives us one modern unit per turn and the other cities provide two to three. Three cities, three airlifts and we're in business.
 
SO ... we're at war across an ocean with a TON of fighters and a few carriers and one little city with tons of cultural pressure. We do have a pretty reasonable tech lead on them. We don't have tanks, but for some reason we have SAM infantry. Odd.... Oh well. We also have tech for bombers but we don't have any built.

One other item I'd like to point out. Djenne is labeled as a major commerce city. BUT....

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it doesn't even have a library! That makes no sense. We have a huge lead and it doesn't really matter so much, but major commerce cities should at least have the basic commerce buildings. At higher levels, it'll matter.

Anyway, moving troops and such until ...

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I razed the city. Unfortunately, that spurned a bunch (8-10ish) of resistors (riflemen in this case). I don't know if partisans are still a random event turned on in some games and not in others, but it'll make conquest extremely difficult, unless we capture cities and spawn a bunch of vassals across the ocean. I'd rather just go for domination.

I started moving on with a bunch more troops. But then everybody and their dog declared war on us. Apparently, Pacal had vassalized both the other two countries and he declared on us.

Waves of cavalry hit Ankara. We won a ton of combats, but nearly every single cavalry retreated (12 of 15 who lost), so we did very little permanent damage. It eventually fell.

I was active elsewhere.

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This formed our new beachhead city, where I could airlift troops. Not too long afterwards....

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I captured Istanbul, too. Two cities. That left Mehmed with only one city. Well, he had one city for a brief period of time. Culture was a pain, but enough airplanes, even fighters, can do a lot of damage.

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I burned it, since it was Mehmed's last city. It keeps the cost of our overseas cities low, and it didn't spawn resistors. We'll have plenty of chances to capture additional landing zones.

Ankara was extremely full of injured units. I kept fighters busy keeping the hps low, as well as sending a few new units at it every turn. I was killing a few units essentially every turn. But once Edrine fell, I could send a LOT of units at it. Thus...

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I recaptured it. And in the process I killed probably 25-30 Mayan units, so most of the enemies on the far continent are now low on units. We should be able to move relatively quick now that we are better established.

Oh, and that's already started. Stuttgart was founded on some ruins, so I took care of it.

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And here's the status of the far continent at this point -- or at least our little corner of it.

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That's about it.
 

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No choppers yet, AK. But paratroopers (who were actually handy for a while) and SEALs (en route) are part of the plan. I'm still rather fond of tanks, tanks, bombers, tanks, and a side of tanks (with infantry to hold cities after the tanks roll).
 
well i am going to take a demacracy who should we attack? first

a) fredrick
b) sitting bull
c) Pacal I
 
Frederick -- his land surrounds nearly all of what used to be Mehmed's land. Though Sitting Bull is an easy target, too. We kind of have to just fight them all. We don't really have a choice.

Timbuktu should build and airlift a tank every turn. That'll help a ton. Washington, Houston, and New York also have airports. Once we get some culture into our newest conquests, we can either build an airstirp (which can accept an unlimited number of airlifts) or an airport (same thing) in one of those cities.

We have a spy in one of Frederick's cities, but our destroyers can knock down the city defense of any coastal city (which Sitting Bull has more of) really quickly.

Pacal is the biggest threat, but we're just not set up to attack him at all right now. :(

Arathorn
 
so it looks like i will be going after Sitting bull! A-ten hut! CCCCCCCCCCCCHHHHHHHHHHAAAAAAAAAAARRRRRRRRRRRRRRGGGGGGGGGGGEEEEEEEEEE!
 
Turns out computer time disappeared for arkenstone after that post. He's played 3 or 4 turns or so. Not sure we'll be able to get the rest in anytime soon. Next weekend looks pretty brutal, too, so should we just post what he has?

Arathorn
 
so i finally finished my turns only two important things for rex
1) our upper right city has a airport (i forget what it was called)
2) we are attacking proverty point.
 
arkenstone left out at least two critical details.

First is that he only got 8 turns in. So the save is a bit premature. We're taking off for the weekend, though, so this is all he had time for.

Second, he forgot to attach a save, so I'm taking care of that detail for him. :) We seem to be doing extremely well in the war (tanks vs. grenadiers is a bit of a mistmatch!), so details are probably not critical. I didn't watch him play, so I don't really know what's going on. Rex, you'll have to figure it out from context. Sorry. :(

Arathorn
 

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So I've played two turns in about 90 minutes. I'd like to make a proposal that we move to five turns per set during modern combat.
 
I played seven turns, bringing us up to a quasi-round number. I do recommend each of us taking five-turn sets while at war. These seven took about four hours total. But I'm slow.

To the game, I wanted to take stock of a few things. How are we doing? Well, we're at least double the power of the three remaining civs combined. That's good. However, our tech lead is shrinking.

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We're still in the lead and our bombers and fighters still strike without fear of SAM. But on the ground, we face marines and tanks. Not that that matters. We have enough military and production to afford sending outdated troops in at 50% odds. Though, while we have air superiority, we doing no such thing.

In other news, Fred's all grown up.

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Guided missiles, tanks, and bombers. Fortunately, he's stupid and but his missile and more than one bomber in that unguarded fort. Free killin' for us.

This is why I decided to abandon (for the most part) the Native American campaign and turn all of our tanks toward Germany. (I still sent a large stack of cavalry and infantry into Native America--don't worry.)

And, I didn't want to waste the setup Arkenstone gave me.

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That gave us a great general (or we already had him--not sure), who I used to make an academy in Washington.

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Fission came in next turn...

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And I went for computers to open up robotics and (after superconductors) genetics. Computers will come in on the turn after Justin begins. I recommend going after robotics to build mechanized infantry. Still, we're starting to wallow in our filth everywhere.

Still, had to get rid of that Panzer, first. (and a couple of other nuisances)

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This gave us another great general, who I turned into a great medic.

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I chose an outdated unit for two reasons. 1) I like my medics to be non-combat units. If I make my beefiest unit a medic, he's likely to be chosen in defense and we risk losing him. 2) Great General promotions are free, so we can upgrade him to an infantry for free, if we want to--which I don't.

Anyhow, I airlifted him to Istanbul (where I cash-rushed an airport) and he's now on the front, healing our CR3 tanks. (there's got to be an "awesome" smiley on this board somewhere.)

Next up, Pacal has decided to get uppity.

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But we have air superiority.

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I decided not to attack because I still didn't have overwhelming ground superiority. I think we can afford to take our time if it means keeping troops alive. During my set, I lost only one offensive battle (at 97% odds). That was because I was very careful only to attack after softening defenses and air striking every last thing in sight. (I did lose two troops in defense and had two fighters shot down.)

Either way, Pacal slunk his stack back to Hamburg to heal. I never gave him the chance.

In the meantime, Pacal also provided some irritation on our mainland.

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I've taken out everything (there were others), but we need to build two work boats. Also, Sitting bull managed to get a caravel up to our mainland, so we probably have a spy nearby.

Moving on, operation "right turn clyde" saw our tanks outside of Berlin in three turns.

I used a spy to take the defense down to 0% because I had most of our air power to take down Pacal's stack and this is where I lost two fighters. Germany has fighters of her own.

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The spy allowed me to take (poorly defended) Berlin easily. I examined the city.

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Remember what I said in the BCs about not building wonders because you can just take them?

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Next turn, Sitting Bull, of all people, dropped a stack next to Istanbul. Shooting horses with tanks is fun.

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This was a small delay en route to the real prize, Pacal's stack, holed up in Hamburg.

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I managed to kill everything except one stupid marine because I ran out of troops. Oh well, next turn.

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And Fred gets five free infantry

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We earned a great spy this turn. Istanbul has our most espionage, but that's because it's running five spies who can't work land.

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Don't know what to do with him.

In other news, I've finally realized my dream and we can circumnavigate our own continent now.

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Cleaning up lose ends, mostly the free infantry from Hamburg.

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Be warned, Justin, our carrier fleet is exposed. Pacal has a destroyer sitting in one of the northern German cities. That destroyer has now taken out two destroyers who were guarding our carrier fleet (and sneaked back to the city each time). Do not let our carriers go into the norther gulf without escort.
 

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Well i have two things to say. One is that happy momorial day! Two is that always escort carieries!
 
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Spoiler contains autolog
Spoiler :

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Turn 325/500 (1905 AD) [30-May-2010 20:44:39]
50% Research: 1200 per turn
10% Culture: 632 per turn
0% Espionage: 331 per turn
40% Gold: 119 per turn, 2464 in the bank

After End Turn:
Tech research finished: Computers
Washington finishes: Tank
Bactrian finishes: Bomber
Seattle grows to size 14
Timbuktu finishes: Tank
Djenne finishes: Tank
Baghdad finishes: Submarine
Istanbul's borders expand

Other Player Actions:
A Fishing Boats was destroyed near Philadelphia
A Fishing Boats near Philadelphia was destroyed by Maya Destroyer
While defending on the high seas near Detroit, Destroyer (7.20/30) defeats Maya Destroyer (Prob Victory: 67.4%)
While defending on the high seas, Destroyer loses to Maya Destroyer (21.90/30) (Prob Victory: 0.6%)
Civics Change: Frederick(Germany) from 'State Property' to 'Environmentalism'

Turn 326/500 (1906 AD) [30-May-2010 20:44:53]
Research begun: Robotics (8 Turns)
Washington begins: Tank (2 turns)
Bactrian begins: Tank (5 turns)
Timbuktu begins: Tank (1 turns)
Djenne begins: Tank (4 turns)
Baghdad begins: Harbor (5 turns)
Istanbul begins: Broadcast Tower (7 turns)
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank promoted: City Raider III
While attacking, Cavalry escapes from German Infantry (Prob Victory: 0.1%)
While attacking in German territory at Moundville, Cavalry loses to German Infantry (17.60/20) (Prob Victory: 0.1%)
Cavalry promoted: Pinch
While attacking, Cavalry escapes from German Infantry (Prob Victory: 0.1%)
Cavalry promoted: Pinch
While attacking, Cavalry escapes from German Infantry (Prob Victory: 0.1%)
While attacking in German territory at Moundville, Cavalry loses to German Infantry (17.60/20) (Prob Victory: 0.1%)
While attacking, Cavalry escapes from German Infantry (Prob Victory: 1.3%)
While attacking in German territory at Moundville, Cavalry loses to German Infantry (15.00/20) (Prob Victory: 1.3%)
Tank promoted: Drill I
While attacking, Tank escapes from German Infantry (Prob Victory: 42.1%)
While attacking in German territory at Moundville, Tank loses to German Infantry (10.40/20) (Prob Victory: 42.1%)
While attacking, Tank escapes from German Infantry (Prob Victory: 64.1%)
While attacking in German territory at Moundville, Tank loses to German Infantry (7.40/20) (Prob Victory: 64.1%)
Tank promoted: City Raider I
Tank promoted: City Raider II
While attacking, Tank decimates German Panzer (Prob Victory: 34.8%)
While attacking in German territory at Moundville, Tank (16.80/28) defeats German Panzer (Prob Victory: 34.8%)
While attacking, Tank decimates German Infantry (Prob Victory: 95.9%)
While attacking in German territory at Moundville, Tank (28.00/28) defeats German Infantry (Prob Victory: 95.9%)
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank promoted: City Raider III
While attacking, Tank decimates German Infantry (Prob Victory: 99.6%)
While attacking in German territory at Moundville, Tank (22.96/28) defeats German Infantry (Prob Victory: 99.6%)
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank promoted: City Raider III
While attacking, Tank decimates German Artillery (Prob Victory: 99.9%)
While attacking in German territory at Moundville, Tank (7.84/28) defeats German Artillery (Prob Victory: 99.9%)
Islam has spread: Moundville
Buddhism has spread: Moundville
Confucianism has spread: Moundville
Captured Moundville (Frederick)
Razed Moundville
Islam has been removed: Moundville
Buddhism has been removed: Moundville
Confucianism has been removed: Moundville
Moundville lost
While attacking, Artillery 4 (Bactrian) (Artillery) escapes from Native American Rifleman (Prob Victory: 4.7%)
While attacking in Native American territory at Mesa Verde, Artillery 4 (Bactrian) loses to Native American Rifleman (7.56/14) (Prob Victory: 4.7%)
While attacking, Artillery 7 (Boston) (Artillery) escapes from Native American Grenadier (Prob Victory: 33.9%)
While attacking in Native American territory at Mesa Verde, Artillery 7 (Boston) loses to Native American Grenadier (4.32/12) (Prob Victory: 33.9%)
Artillery promoted: City Raider I
Artillery promoted: City Raider II
While attacking, Artillery escapes from Native American Grenadier (Prob Victory: 85.1%)
While attacking in Native American territory at Mesa Verde, Artillery loses to Native American Grenadier (1.92/12) (Prob Victory: 85.1%)
Artillery promoted: City Raider I
Artillery promoted: City Raider II
While attacking, Artillery decimates Native American Grenadier (Prob Victory: 95.6%)
While attacking, Paratrooper decimates Native American Cannon (Prob Victory: 98.5%)
While attacking in Native American territory at Mesa Verde, Paratrooper (8.88/24) defeats Native American Cannon (Prob Victory: 98.5%)
While attacking, Infantry decimates Native American Rifleman (Prob Victory: 99.7%)
While attacking in Native American territory at Mesa Verde, Infantry (3.00/20) defeats Native American Rifleman (Prob Victory: 99.7%)
While attacking, Infantry decimates Native American Cannon (Prob Victory: 99.4%)
While attacking in Native American territory at Mesa Verde, Infantry (20.00/20) defeats Native American Cannon (Prob Victory: 99.4%)
Infantry promoted: Drill I
While attacking, Infantry decimates Native American Cavalry (Prob Victory: 99.1%)
While attacking in Native American territory at Mesa Verde, Infantry (13.60/20) defeats Native American Cavalry (Prob Victory: 99.1%)
Infantry promoted: Drill I
Infantry promoted: Drill II
While attacking, Infantry decimates Native American Cavalry (Prob Victory: 99.5%)
While attacking in Native American territory at Mesa Verde, Infantry (20.00/20) defeats Native American Cavalry (Prob Victory: 99.5%)
Infantry promoted: Drill I
While attacking, Infantry decimates Native American Grenadier (Prob Victory: 99.8%)
While attacking in Native American territory at Mesa Verde, Infantry (20.00/20) defeats Native American Grenadier (Prob Victory: 99.8%)
SAM Infantry promoted: Drill I
SAM Infantry promoted: Drill II
While attacking, SAM Infantry decimates Native American Longbowman (Prob Victory: 99.9%)
While attacking in Native American territory at Mesa Verde, SAM Infantry (18.00/18) defeats Native American Longbowman (Prob Victory: 99.9%)
While attacking, Grenadier decimates Native American Grenadier (Prob Victory: 100.0%)
While attacking in Native American territory at Mesa Verde, Grenadier (9.72/12) defeats Native American Grenadier (Prob Victory: 100.0%)
Robert E. Lee (Great General) born in Timbuktu
While attacking, Pikeman decimates Native American Grenadier (Prob Victory: 93.4%)
While attacking in Native American territory at Mesa Verde, Pikeman (6.00/6) defeats Native American Grenadier (Prob Victory: 93.4%)
Buddhism has spread: Mesa Verde
Confucianism has spread: Mesa Verde
Taoism has spread: Mesa Verde
Captured Mesa Verde (Sitting Bull)
Razed Mesa Verde
Buddhism has been removed: Mesa Verde
Confucianism has been removed: Mesa Verde
Taoism has been removed: Mesa Verde
Mesa Verde lost
Tank promoted: City Raider I
Tank promoted: City Raider II
While attacking, Battleship decimates German Caravel (Prob Victory: 100.0%)
While attacking on the high seas, Battleship (35.60/40) defeats German Caravel (Prob Victory: 100.0%)
Submarine promoted: Sentry
A Fishing Boats near Nacogdoches was destroyed by American Battleship (1 gold)
Paratrooper promoted: Drill I
50% Research: 1169 per turn
10% Culture: 623 per turn
0% Espionage: 326 per turn
40% Gold: 141 per turn, 2609 in the bank

After End Turn:
Washington finishes: Tank
Boston finishes: Public Transportation
New York finishes: Jail
Atlanta finishes: Airport
Philadelphia finishes: Navy SEAL
Seattle finishes: Factory
Khoisan finishes: Attack Submarine
Timbuktu finishes: Tank
Kumbi Saleh finishes: Tank
Ankara's borders expand

Other Player Actions:
While defending in American territory near Walata, Transport loses to Maya Destroyer (15.60/30) (Prob Victory: 9.6%)
While defending in American territory near New York, Destroyer 4 (Seattle) (12.00/30) defeats Maya Destroyer (Prob Victory: 53.7%)
While defending in German territory near Spiro, Tank loses to Maya Infantry (20.00/20) (Prob Victory: 0.4%)
While defending in German territory near Spiro, Tank (13.72/28) defeats Maya Artillery (Prob Victory: 85.2%)
While defending in German territory near Spiro, Tank (19.04/28) defeats Maya Artillery (Prob Victory: 84.7%)
While defending in German territory near Spiro, Tank (7.84/28) defeats Maya Cavalry (Prob Victory: 81.3%)
While defending in German territory near Spiro, Tank (9.52/28) defeats Maya Infantry (Prob Victory: 60.5%)
While defending in German territory near Spiro, Tank loses to Maya Infantry (3.20/20) (Prob Victory: 54.7%)
While defending in German territory near Spiro, Tank loses to Maya Infantry (7.40/20) (Prob Victory: 53.9%)
While defending in German territory near Spiro, Tank (9.24/28) defeats Maya Infantry (Prob Victory: 56.5%)
While defending in German territory near Spiro, Tank (4.48/28) defeats Maya Infantry (Prob Victory: 56.5%)
While defending in German territory near Spiro, Tank loses to Maya Cavalry (7.80/15) (Prob Victory: 63.6%)
Attitude Change: Sitting Bull (Native America) towards Pacal II (Maya), from 'Annoyed' to 'Cautious'
Civics Change: Sitting Bull(Native America) from 'Decentralization' to 'Mercantilism'

Turn 327/500 (1907 AD) [30-May-2010 21:49:47]
Washington begins: Tank (2 turns)
Boston begins: Tank (3 turns)
New York begins: Tank (5 turns)
Atlanta begins: Tank (12 turns)
Philadelphia begins: Tank (9 turns)
Seattle begins: Tank (3 turns)
Khoisan begins: Tank (18 turns)
Timbuktu begins: Tank (1 turns)
Kumbi Saleh begins: Tank (6 turns)
Ankara begins: Tank (12 turns)
Tank promoted: Combat I
Tank promoted: Pinch
While attacking, Tank escapes from Maya Infantry (Prob Victory: 82.4%)
While attacking in German territory near Spiro, Tank loses to Maya Infantry (5.60/20) (Prob Victory: 82.4%)
While attacking, Cavalry 3 (Timbuktu) (Cavalry) decimates Maya Cavalry (Prob Victory: 99.3%)
While attacking in German territory near Spiro, Cavalry 3 (Timbuktu) (7.80/15) defeats Maya Cavalry (Prob Victory: 99.3%)
While attacking, Cavalry 2 (Timbuktu) (Cavalry) decimates Maya Infantry (Prob Victory: 97.6%)
While attacking in German territory near Spiro, Cavalry 2 (Timbuktu) (12.00/15) defeats Maya Infantry (Prob Victory: 97.6%)
Tank promoted: City Raider III
While attacking, Tank decimates Maya Infantry (Prob Victory: 99.6%)
While attacking in German territory near Spiro, Tank (20.16/28) defeats Maya Infantry (Prob Victory: 99.6%)
Tank promoted: City Raider I
Tank promoted: City Raider II
While attacking, Tank decimates Maya Infantry (Prob Victory: 100.0%)
While attacking in German territory near Spiro, Tank (22.96/28) defeats Maya Infantry (Prob Victory: 100.0%)
Tank promoted: City Raider I
Tank promoted: City Raider II
While attacking, Tank decimates Maya Cavalry (Prob Victory: 100.0%)
While attacking in German territory near Spiro, Tank (24.08/28) defeats Maya Cavalry (Prob Victory: 100.0%)
While attacking, Tank decimates Maya Cavalry (Prob Victory: 100.0%)
While attacking in German territory near Spiro, Tank (16.52/28) defeats Maya Cavalry (Prob Victory: 100.0%)
While attacking, Tank escapes from German Panzer (Prob Victory: 96.5%)
While attacking in German territory at Dortmund, Tank loses to German Panzer (3.92/28) (Prob Victory: 96.5%)
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank promoted: City Raider III
While attacking, Tank decimates German Infantry (Prob Victory: 99.7%)
While attacking in German territory at Dortmund, Tank (19.60/28) defeats German Infantry (Prob Victory: 99.7%)
Tank promoted: City Raider I
Tank promoted: City Raider II
While attacking, Tank decimates German Infantry (Prob Victory: 97.2%)
While attacking in German territory at Dortmund, Tank (26.04/28) defeats German Infantry (Prob Victory: 97.2%)
While attacking, Cavalry decimates German Panzer (Prob Victory: 99.9%)
While attacking in German territory at Dortmund, Cavalry (12.90/15) defeats German Panzer (Prob Victory: 99.9%)
Buddhism has spread: Dortmund
Confucianism has spread: Dortmund
Taoism has spread: Dortmund
Captured Dortmund (Frederick)
Razed Dortmund
Buddhism has been removed: Dortmund
Confucianism has been removed: Dortmund
Taoism has been removed: Dortmund
Dortmund lost
Boston finishes: Military Academy

Turn 327/500 (1907 AD) [31-May-2010 11:10:04]
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank promoted: City Raider III
While attacking, Tank decimates German Panzer (Prob Victory: 91.7%)
While attacking in German territory at Cologne, Tank (28.00/28) defeats German Panzer (Prob Victory: 91.7%)
Tank promoted: City Raider I
Tank promoted: City Raider II
While attacking, Tank decimates German Infantry (Prob Victory: 96.7%)
While attacking in German territory at Cologne, Tank (28.00/28) defeats German Infantry (Prob Victory: 96.7%)
Tank promoted: City Raider I
Tank promoted: City Raider II
While attacking, Tank decimates German Infantry (Prob Victory: 97.1%)
While attacking in German territory at Cologne, Tank (17.92/28) defeats German Infantry (Prob Victory: 97.1%)
While attacking, Transport decimates Maya Destroyer (Prob Victory: 66.6%)
While attacking in American territory at Niani, Transport (5.44/16) defeats Maya Destroyer (Prob Victory: 66.6%)
A Mine was built near Khoisan
A Mine was built near Khoisan
A Farm was built near Istanbul
While attacking, Pikeman decimates Maya Cavalry (Prob Victory: 97.0%)
While attacking in American territory near Istanbul, Pikeman (3.84/6) defeats Maya Cavalry (Prob Victory: 97.0%)
Berlin begins: Airport (251 turns)
Tank 2 (Timbuktu) (Tank) promoted: Combat I
Tank 2 (Timbuktu) (Tank) promoted: Pinch
While attacking, Tank 2 (Timbuktu) (Tank) decimates German Infantry (Prob Victory: 90.9%)
While attacking in German territory at Berlin, Tank 2 (Timbuktu) (10.08/28) defeats German Infantry (Prob Victory: 90.9%)
A Fishing Boats near Altun Ha was destroyed by American Battleship (5 gold)
While attacking, Battleship decimates Native American Frigate (Prob Victory: 100.0%)
While attacking in Native American territory near Nacogdoches, Battleship (38.00/40) defeats Native American Frigate (Prob Victory: 100.0%)
50% Research: 1136 per turn
10% Culture: 613 per turn
0% Espionage: 339 per turn
40% Gold: 130 per turn, 2547 in the bank

After End Turn:
Not Chicago finishes: Public Transportation
Khoisan's borders expand
Timbuktu finishes: Tank
Walata finishes: Aqueduct
Damascus finishes: Destroyer
Medina finishes: Airport
Buffalo finishes: Jail
Najran finishes: Airport
Bursa finishes: Battleship

Other Player Actions:
While defending in German territory near Spiro, Tank (6.44/28) defeats German SAM Infantry (Prob Victory: 27.2%)

Turn 328/500 (1908 AD) [31-May-2010 11:33:47]
Not Chicago begins: Jail (5 turns)
Timbuktu begins: Tank (1 turns)
Walata begins: Jail (11 turns)
Damascus begins: Battleship (7 turns)
Medina begins: Battleship (8 turns)
Buffalo begins: Tank (6 turns)
Najran begins: Tank (10 turns)
Bursa begins: Tank (5 turns)
Battleship 1 (Bursa) (Battleship) promoted: Combat I
While attacking, Battleship 1 (Bursa) (Battleship) decimates German Destroyer (Prob Victory: 99.3%)
While attacking in American territory at Bursa, Battleship 1 (Bursa) (33.60/40) defeats German Destroyer (Prob Victory: 99.3%)
A Pasture was built near Ankara
While attacking, Tank decimates German Infantry (Prob Victory: 100.0%)
While attacking in German territory at Cologne, Tank (28.00/28) defeats German Infantry (Prob Victory: 100.0%)
Tank promoted: City Raider III
While attacking, Tank decimates German Artillery (Prob Victory: 100.0%)
While attacking in German territory at Cologne, Tank (28.00/28) defeats German Artillery (Prob Victory: 100.0%)
Islam has spread: Cologne
Buddhism has spread: Cologne
Confucianism has spread: Cologne
Captured Cologne (Frederick)
Infantry promoted: City Garrison I
While attacking, Tank decimates Native American Longbowman (Prob Victory: 99.9%)
While attacking in Native American territory at Nanih Waiya, Tank (21.28/28) defeats Native American Longbowman (Prob Victory: 99.9%)
While attacking, Navy SEAL decimates Native American Cavalry (Prob Victory: 97.4%)
While attacking in Native American territory at Nanih Waiya, Navy SEAL (16.32/24) defeats Native American Cavalry (Prob Victory: 97.4%)
SAM Infantry promoted: Drill I
While attacking, Tank decimates Native American Rifleman (Prob Victory: 94.8%)
While attacking in Native American territory at Nanih Waiya, Tank (21.28/28) defeats Native American Rifleman (Prob Victory: 94.8%)
While attacking, SAM Infantry escapes from Native American Rifleman (Prob Victory: 86.0%)
While attacking in Native American territory at Nanih Waiya, SAM Infantry loses to Native American Rifleman (8.40/14) (Prob Victory: 86.0%)
While attacking, Cavalry decimates Native American Cavalry (Prob Victory: 87.1%)
While attacking in Native American territory at Nanih Waiya, Cavalry (1.50/15) defeats Native American Cavalry (Prob Victory: 87.1%)
Istanbul begins: Barracks (2 turns)
A Fishing Boats near Snaketown was destroyed by American Battleship (2 gold)
50% Research: 1147 per turn
10% Culture: 913 per turn
0% Espionage: 363 per turn
40% Gold: 120 per turn, 2875 in the bank

After End Turn:
Washington finishes: Tank
Boston finishes: Tank
Seattle finishes: Tank
Timbuktu finishes: Tank
Gao finishes: Tank
Mecca finishes: Tank
Baghdad grows to size 9
Miami grows to size 6
Bursa's borders expand

Other Player Actions:
While defending in American territory at Cologne, Tank (15.40/28) defeats Maya Cavalry (Prob Victory: 96.4%)

Turn 329/500 (1909 AD) [31-May-2010 12:10:11]
Washington begins: Tank (2 turns)
Boston begins: Tank (2 turns)
Seattle begins: Tank (3 turns)
Timbuktu begins: Tank (1 turns)
Gao begins: Tank (9 turns)
Mecca begins: Tank (5 turns)
Detroit begins: Tank (10 turns)
While attacking, Tank 1 (Washington) (Tank) decimates Native American Rifleman (Prob Victory: 99.9%)
While attacking in Native American territory at Nanih Waiya, Tank 1 (Washington) (23.80/28) defeats Native American Rifleman (Prob Victory: 99.9%)
Confucianism has spread: Nanih Waiya
Captured Nanih Waiya (Sitting Bull)
Razed Nanih Waiya
Confucianism has been removed: Nanih Waiya
Nanih Waiya lost
While attacking, Tank decimates Maya Cavalry (Prob Victory: 100.0%)
While attacking in American territory at Cologne, Tank (26.04/28) defeats Maya Cavalry (Prob Victory: 100.0%)
While attacking, Tank decimates Maya Cavalry (Prob Victory: 100.0%)
While attacking in American territory at Cologne, Tank (26.04/28) defeats Maya Cavalry (Prob Victory: 100.0%)
While attacking, Tank 5 (Timbuktu) (Tank) decimates Maya Infantry (Prob Victory: 75.9%)
While attacking in the wild near Cologne, Tank 5 (Timbuktu) (13.72/28) defeats Maya Infantry (Prob Victory: 75.9%)
Tank 7 (Timbuktu) (Tank) promoted: Combat I
Tank 7 (Timbuktu) (Tank) promoted: Pinch
While attacking, Tank 7 (Timbuktu) (Tank) decimates Maya Infantry (Prob Victory: 96.7%)
While attacking in the wild at Cologne, Tank 7 (Timbuktu) (27.44/28) defeats Maya Infantry (Prob Victory: 96.7%)
A Whaling Boats near Xukpi was destroyed by American Battleship (3 gold)
While attacking, Battleship decimates Native American Ship of the Line (Prob Victory: 100.0%)
While attacking in Native American territory near Alemanni, Battleship (38.00/40) defeats Native American Ship of the Line (Prob Victory: 100.0%)
50% Research: 1146 per turn
10% Culture: 914 per turn
0% Espionage: 358 per turn
40% Gold: 111 per turn, 3076 in the bank

After End Turn:
Washington finishes: Tank
A Town was built near Detroit
Boston finishes: Tank
Hun finishes: Observatory
Timbuktu finishes: Tank
Niani finishes: Jail
San Francisco finishes: Public Transportation
Djenne finishes: Tank
Baghdad finishes: Harbor
Miami finishes: Harbor
Baltimore finishes: Battleship
Denver grows to size 10
Istanbul finishes: Barracks

Other Player Actions:
While defending in German territory near Frankfurt, Tank 4 (Washington) (22.40/28) defeats Maya Paratrooper (Prob Victory: 35.7%)

Turn 330/500 (1910 AD) [31-May-2010 12:40:09]
Washington begins: Tank (2 turns)
Boston begins: Tank (2 turns)
Hun begins: Tank (11 turns)
Timbuktu begins: Tank (1 turns)
Niani begins: Tank (17 turns)
San Francisco begins: Tank (7 turns)
Djenne begins: Tank (4 turns)
Baghdad begins: Tank (18 turns)
Miami begins: Tank (26 turns)
Baltimore begins: Tank (12 turns)
Istanbul begins: Tank (5 turns)
A Farm was destroyed by American Paratrooper 2 (Boston) (Paratrooper) (6 gold)
A Town was destroyed by American Navy SEAL (39 gold)
Cavalry promoted: Combat IV
Tank 3 (Djenne) (Tank) promoted: City Raider I
Tank 3 (Djenne) (Tank) promoted: City Raider II
Tank 1 (Washington) (Tank) promoted: City Raider I
Tank 1 (Washington) (Tank) promoted: City Raider II
Tank 4 (Washington) (Tank) promoted: Combat I
Tank 4 (Washington) (Tank) promoted: Pinch
While attacking, Tank 4 (Washington) (Tank) decimates Maya Cavalry (Prob Victory: 95.9%)
While attacking in German territory near Frankfurt, Tank 4 (Washington) (22.40/28) defeats Maya Cavalry (Prob Victory: 95.9%)
Tank 5 (Timbuktu) (Tank) promoted: Combat I
Tank 5 (Timbuktu) (Tank) promoted: Pinch
Tank 5 (Timbuktu) (Tank) promoted: Flanking I
A Fishing Boats near Uxmal was destroyed by American Battleship (4 gold)
 

Attachments

War weariness is up to 10. I was building jails, but we need to address it. Option one is peace. Last I checked, pacal will only give us gold. Option two is nationhood. Three is to slug through it. I do enjoy being able to cash rush airports in conquered cities.
 
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