Patch 7.3x Bugs

Some leaders answers with an empty box on some requests. I'm at war with Vitnir of the Khazad and when I suggested we end this war, I got an empty answer box back. (he did not want any peace).

Wildmana is awesome! :D
 
Creation and Force mana nodes can not be built. I have the prerequisite tech, alteration, still those mana nodes can not be built.
 
Creation and Force mana nodes can not be built. I have the prerequisite tech, alteration, still those mana nodes can not be built.

Do you have the wild mana feature enabled? If you don't, you are unable to build these.

-Colin
 
also some civilisations start with one of the two mana types in their palace
 
Do you have the wild mana feature enabled? If you don't, you are unable to build these.

-Colin

Good question. Yes. I have wild mana, more mana and other settings active. Still I can't make creation and force mana. Another thing is that while I do have alteration, which is required to make Creation mana, I do not have necromancy, but I can still make the necromancy type of nodes, both with my shaman and adept. (I play as the Grigori)


also some civilisations start with one of the two mana types in their palace

this is irrelevant. I just want to work a raw mana node into a creation mana node.
 

Attachments

@johnar afaik you can't never ever build this nodes, but with wildmana there is a chance that raw nodes are converted to this new mana.
 
if you have problems with art in patch 7.32 please take a look at mods\FFH Wildmana\Assets folder. A Wildmana720.fpk file should be there. If it is missing, follow this

1 Redownload the 7.20 Wildmana version
2 Delete the FFH Wildmana folder
3 install 7.20 wildmana
4 apply latest patch

doing this won't break patches, will add missing art files (and decrease loading time of the mod)
 
there are two ways to get creation/force mana

1 from palace (more mana option)
2 from wild mana (wild mana option)
 
there are two ways to get creation/force mana

1 from palace (more mana option)
2 from wild mana (wild mana option)

Oh, well. That makes it more rare, which is fine. Thanks :)
 
if you have problems with art in patch 7.32 please take a look at mods\FFH Wildmana\Assets folder. A Wildmana720.fpk file should be there. If it is missing, follow this

1 Redownload the 7.20 Wildmana version
2 Delete the FFH Wildmana folder
3 install 7.20 wildmana
4 apply latest patch
That solved it. Yes, wildmana720.fpk was missing from the 7.20 pack I'd downloaded earlier. Bummer having to re-download near-500 MB, though.
 
I think I had reloaded an older Full Version (7.12), so that is probably the problem.
Renaming my saved executes and downloading 7.20 as instructed.... :crazyeye:



if you have problems with art in patch 7.32 please take a look at mods\FFH Wildmana\Assets folder. A Wildmana720.fpk file should be there. If it is missing, follow this

1 Redownload the 7.20 Wildmana version
2 Delete the FFH Wildmana folder
3 install 7.20 wildmana
4 apply latest patch

doing this won't break patches, will add missing art files (and decrease loading time of the mod)
 
I thought I posted this previously but I may not have because of having reinstalled an old version as noted below.

In the Diplomatic Screen, when being asked to declare war on one civ by another civ, the text is completely missing.

I think this only occurs during an invitation to war on a third party.

I also think I looked at the Diplo Files and it seemed that these entries were missing.
 
I also think I looked at the Diplo Files and it seemed that these entries were missing.
This is because the entries are defined in the base Civ 4 files, not customized for FFH. If you search, you'll find that AI_DIPLO_JOIN_WAR isn't in ANY mod's text file. Plus, if it were a matter of a missing key, you'd see "AI_DIPLO_JOIN_WAR_5" instead of just nothing.

Not that I have a solution. Just pointing out what's NOT the problem. ;)
 
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