Patch v1.17f Coming Out This Friday!

I suppose we'll find out tomorrow, but I thought I saw you listed as the credible source to the rumour that there'll be grouped movement in this patch?

And they better not delay the patch to address some of the things other people are saying "they'd better include". I for one want workers that will actually clean pollution when I automate them to do so. Those little things that probably made it in. Some of the more far-fetched, forget about it.
 
I am hoping some of the bugs that have pretty much prevented me from playing it are fixed.
Yes, I CAN play it, but in order to do so I have to go through all the gyrations of closing every single progam in the status bar except systray.
 
everyone seems to be asking for new features..... with such a small number difference 1.16f to 1.17f.. does anyone feel like this patch is just gonna be a bug fix patch and not really a feature patch?
 
Originally posted by Loopy
I suppose we'll find out tomorrow, but I thought I saw you listed as the credible source to the rumour that there'll be grouped movement in this patch?

No, I am not sure about that. All the things I said in this thread are pretty much all I know about the patch. :)

It would be great if gouped movement is in this patch!

Edit: One thing I want to add is that Firaxis has worked on the patch for a while, so it's highly unlikely that Firaxis release the patch just to kill the Multi cheat.
 
It is just .01 increment so expectations are not that high.

Hope trading anomalies are improved and that some more descent information on AI advances is available! Bombing anomaly is probably removed as well.
 
Originally posted by Thunderfall

Edit: One thing I want to add is that Firaxis has worked on the patch for a while, so it's highly unlikely that Firaxis release the patch just to kill the Multi cheat.
Jeff posted om 'Poly confirming that the multi bug hasn't been taken out.
 
Originally posted by shaggyRA
May I ask what will happen if the starting locations are not in there? Does someone need to contact Tom Ridge?
Tom Ridge?? Hell!!! We should take it all the way to Taliban John AshKKKroft!!!
 
Originally posted by siredgar
Gramphos:

Tell me again, in brief, what this will do for your work?
Hu? I have to update C3MT's bic IO rutine if the increase the editor capabilities, I might have to edit the save editing of bothe C3MT and CPT, but it is still very flexible, so it might pass.
 
Originally posted by joespaniel
EDITOR MINI-MAP!

please? :D

I agree. A minimap would make the editor up to Starcraft or Warcraft standards. Also there should be a way to place units and cities as in CTP and CTP2. That way people could make more realistic Civil War, WW2, WW1, and Neapolianic Wars.
 
C'mon guys, there already is a player starting location tool in the map editor. Perhaps Firaxis should make it more clear for those incapable of looking.
Editor mini-map is probably the best thing they could do for the editor.
Also, I don't know if you've ever tried turning off the sounds, but that's all messed up. Even if you get the sound off in the game, it still comes on when you talk to one of the other civs. Should be an easy bug fix.
 
The ability to airlift settlers and workers would be quite nice. At the moment my workers are just sitting around twiddling their thumbs until the next lot of pollution appears on the map. Much nicer to be able to ship them off to the new colony and make them more useful. :D
 
Originally posted by Vampir226
C'mon guys, there already is a player starting location tool in the map editor. Perhaps Firaxis should make it more clear for those incapable of looking.
Editor mini-map is probably the best thing they could do for the editor.
Also, I don't know if you've ever tried turning off the sounds, but that's all messed up. Even if you get the sound off in the game, it still comes on when you talk to one of the other civs. Should be an easy bug fix.

Yeah, I mean, it's so cool being able to select that a random civilization will start in one spot! I mean, that's more than we need isn't it?

Vampir, they are referring to a tool that would allow us to specify WHICH civilization would start where instead of the current "A random civilization starts here".
 
Originally posted by siredgar
It better have an option to specify player starting locations.

Most definately! :egypt:

I haven't place the earth maps yet!
 
:king: Here ye, Here ye! :king:

Could somebody please inform me of the bombard bug? I think mine works ok. I hope above all else that they include specific player starting locations, an editor mini-map, and the ability to create scenarios like in Civ2. I don't agree with adding more civs, but it would be nice if you could add your own, like you can the governments. Just my thoughts.
 
Originally posted by janders0
Big thumbs up, anyone want to venture a guess to the changes that will be put into the patch?

I am hopeing for more corruption control, and obviously a fix to the bombardment issue. What do people think will be in the patch, guess it before we find out tommorow.

Jeff did leave a post at Apolyton where he mentioned that there would be more game setup options. I suspect that corruption will be one of those.
 
Originally posted by randatola
The real question is: When will the no-CD patch to this patch come out?

Probably never. Do you reallly think they're going to make it even easier for people to pirate the game?
 
Originally posted by EQandcivfanatic


I agree. A minimap would make the editor up to Starcraft or Warcraft standards. Also there should be a way to place units and cities as in CTP and CTP2. That way people could make more realistic Civil War, WW2, WW1, and Neapolianic Wars.

Some one from Firaxis posted at 'Poly, Mike I think, mentioning that placing units and cities was a priority for the editor. So maybe by Friday?
 
Originally posted by Nic Thompson
The ability to airlift settlers and workers would be quite nice. At the moment my workers are just sitting around twiddling their thumbs until the next lot of pollution appears on the map. Much nicer to be able to ship them off to the new colony and make them more useful. :D

You can change that in the editor now.
 
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