Patch v1.17f Coming Out This Friday!

A new patch will be awesome, but only going up .1 shows it won't be very big. Still, I'm looking for improvement to the scenario editor, a multiplayer option, and a fix to the bombardment issue. I wouldn't mind new civs, better worker AI when on automate, and a quicker way to do scientific research as well. Oh, and more program icons to choose from would be cool, too.
 
Well the "Multi"-cheat is a cheat that nobody should use, it should only be used for fun
alright already, this is #2 voodoo post from you against someone else exercising their own free will to use the cheat if they so desire. god, if you don't care to use it, fine but don't preach at me as to whether i should. that my friend, is up to me and none of your business.

ok, i'm sure our scandanavian friend will blast me for that but who cares. someone said they weren't expecting much since the rev is only .01 but i thought the next thing they were doing was enabling multi-player. you guys think this patch is just more cosmetic stuff?
 
Sorry to offend you in any way Mack the Knife, but I'm only afraid that some players might use this in the GOTMs.

Anyway, I don't think that there will be many updates, I surely hope they are many and all good... but it seems like they all will be cosmetic and won't add anything new.
 
then i'll pull my sharp tongue back in my head! :D i thought whether you used "cheats" in that competition could be determined. maybe not. sorry i lashed out at you my friend but i just reel when someone says i shouldn't do something because they don't approve.
 
PLEASE PLEASE PLEASE I hope that multi unit moving is enabled...that one problem really hindered my enjoyment of the game quite badly.
:(
 
At last! [dance]
 
Im hopeing the game client is updated to support addtional resources beyond the 2 you can add.
 
Id like to see some wonders and buildings that will help stem the rampant problems my civ has with player war weariness. I find that in just about 10 turns of water my player gets really bored with it. My civ is usually ok as im usually in monarchy when i make my wars.

Maybe they will add some better ai combat logic. Its very predictable.
 
Ever since 1.16, workers have not worked in teams of more than 2 when on shift-a and shift-p mode. I always have to manualy clean pollution or do railroads. A simple solution; STACKS OF WORKERS! Able to do jobs faster depending on the number of workers. This would help the late game. Make them worker armies or something. PLEASE;)
 
Originally posted by AtW
I second opinion that it'd better have starting player positions in map editor, 10 years into Civ's and I ALWAYS play for Russians and whenever I feel fancy playingon Earth I just cant stand being spawned in Africa!

Also, they'd better include new actors for civ leaders for YOUR civ, allow optional YOUR name and one of some preset looks! I hate this Cathrine who is ugly :(


There is an tool that can place your starting civs wherever you like and you can play with your own name even now.

Just start up your new game and on the civ selsection screen press your mousebutton on the leaders picture, and presto you can type in your own unique name.

But if your name is multi something that's cheating. :)
 
I'm hoping for a group movement fix.
It gets kinda tedious moving my Zulu hordes one unit at a time :cry:
 
Originally posted by kimme


There is an tool that can place your starting civs wherever you like and you can play with your own name even now.

But if your name is multi something that's cheating. :)
Ok, you explain how to start with your own name (How Exciting!) but you didn't say how to set civ-specific starting positions. People keep hinting that you can do this but no-one has said how like you and Vampir226.

Also, am I right in assuming that when people want a "bombardment fix" they mean bambardment should be lethal. I think this, above all (even multiplayer) is the most important thing needed for the game. It spoils the enjoyment and lets great units like bombers go to waste, I never use them...
 
Originally posted by Umask077
Im hopeing the game client is updated to support addtional resources beyond the 2 you can add.

You can add a lot more than 2, you just can't add more icons than that. I have at least 20 bonus resources in my game with no problems. I just had to double or triple up on the icon use. And I've heard of someone having 12 strategic resources.
 
I am hoping that the stupid limit on aircraft range in the editor will be lifted!! :) I want to be able to create strategic bombers!

And also that the AI doesn't try to build cities when 512 cities limit is reached! Currently it is so annoying waiting for half-an-hour while an AI settler endlessly attempts to build a city when there aren't any city slots left! (Actually in my opinion this is a bug, so the chances are high that it's going to be fixed!)
 
I reckon this patch will just be a bug fix, however what I would like is:

- workers that gang up automatically to rush something if they have nothing else to do (I hate it when two workers go to clean up pollution for 3 turns when there are another 10 workers sitting around idle)

- Improved performance

- The ability to move groups of units

- the ability to select all units of one type for movement before any others (I want to move all my fighters, then bombers, artillery and ships before I start on the ground troops)

- The ability to cancel all current automatic movement by clicking a menu option, so you don't have to find the unit and click on it again

- the return of the sentry mode!!!

- removal of the AI railroad rush when you invade their terratory

- trade links should occur to each city in a CIV, irrespective of whether the capital is connected or not, so that you can't just bombard the roads around an enemy capital to cripple their economy.

Of course they could make that last one a feature for certain governments e.g. non-capital cities in a democracy or republic would carry on trading regardless of whether roads went into their capital, while communism, monarchy or despotism would stop trading as the people are no longer connected to their leaders. Just a thought...
 
Originally posted by Mozenwrath

Ok, you explain how to start with your own name (How Exciting!) but you didn't say how to set civ-specific starting positions. People keep hinting that you can do this but no-one has said how like you and Vampir226.

CPT - Civilization Placement Tool
Also, am I right in assuming that when people want a "bombardment fix" they mean bambardment should be lethal. I think this, above all (even multiplayer) is the most important thing needed for the game. It spoils the enjoyment and lets great units like bombers go to waste, I never use them...
No, they mean that you can bombard anywhere on the map if you hold down the 'b' key.
 
Originally posted by Mozenwrath

Also, am I right in assuming that when people want a "bombardment fix" they mean bambardment should be lethal. I think this, above all (even multiplayer) is the most important thing needed for the game. It spoils the enjoyment and lets great units like bombers go to waste, I never use them...

No. This isn't it. I think the fact that the bombardment isn't lethal is a correct decision. In real life, no matter how much an area is bombarded, there is still some portion of the enemy forces left. You must have ground units to finish them off. Real wars are full of examples.

The "bombardment fix" is about a bug that allows any unit with bombardment capability to bombard any enemy square regardless of range. Just keep pressing the 'B' button (don't let it go), until you have selected the target square, and your catapult can bombard 20 squares away.
 
Originally posted by TheNiceOne


No. This isn't it. I think the fact that the bombardment isn't lethal is a correct decision. In real life, no matter how much an area is bombarded, there is still some portion of the enemy forces left. You must have ground units to finish them off. Real wars are full of examples.

Very true. But it would be nice to be able to kill ships that way.....
:rolleyes:
Eventually I'd like at least a chance to kill with bombard, but only for sea units.

Anyway you're right, if they do anything to bombardment this patch it will be to fix the bombard anywhere bug.
 
Since this is an .01 patch, I don't look for anything major, and I think editor mini map is pretty big, although essential.

I'd like to see a little rearranging of the units in a stack to at least show which are loaded on which vessels, like the units loaded into an army. As it is I usually send the Transport out of a congested city so that I can load it properly, then move it back into my staging city.

And a way to order the units in a stack so that all the Tanks could be brought to the top and then selected in that order.

Of course group movement has to be a given.

The column sorting options on the F1 city screen are great. The F5 culture screen should have the same sorting options.

And finally that air bombardment should be able to sink naval. It should probably take quite a few planes, but that concept was proven 80+ years ago. I know the stated reason is to encourage the creation of a human navy, but you just can't get away from the fact that air is devastating to undefended naval. I like the way Civ II's AEGIS was an air defense weapon. I'd like to see something along this line, but that would require a major shuffling of the tech tree.
 
Considering future patches (if it isn't included on the next patch)

#1 I thought of a simple way of group movement based on setting flags on the map, that might be a bit robust but very easy to program (I guess). I know this isn't an original idea, since it has been used in many (at least in many older) RTS games, yet it is so simple, it's a surprise it wasn't included in the original game.

You could for example press SHIFT-1 (2/3...) to set a flag to a chosen place in the map. CTRL-1 (2/3...) would move the unit there. Additionally, for example CTRL-0 would move the unit to the place the previous unit went. This would be a huge improvement for example during war when moving large numbers of units to a coastal towns to be shipped, and then later on to move the units to a site of battle.

I don't know anything about programming, but my intuition says it would be a relatively easy feature to add in an hour or two, without changing the game code fundamentally.

#2 Another issue - a minor issue perhaps - that I hope Firaxis will consider, is that when you upgrade all your units and you have them fortified automatically. For example by the time you get to update infantry to mech infantry, you could easily have more than hundred units, and pressing the F-key 100 times in a row is really silly and slow.

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Any comments?

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Tuomas
 
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