Pentagensis Beta v1_0 for Civ 3 PTW 1.27F

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Thx, but I get it in my territory when I haven't built any.
 
Originally posted by embryodead


- I don't like the idea of "automobiles" and other stuff like that being resources. I've read the pedia, though it still looks weird to me. Some of the resource graphics could be changed too but I assume that the whole terrain graphics will be different in later stages?

Resource_Collage.jpg

Here is a little collage of some of the resources I've re-done: flora, fauna, gems, tourism, artifacts. No more automobiles and drones, I had to agree. This will be in the 1.2 beta patch

I do not plan on re-doing the terrain graphics for this mod. The add-on scenarios where new units and civilizations will be added to the original 16, will all have new and unique tilesets, but that is probably still 8 or 9 months down the road.

@coke-cola:
I believe radar towers, (satellites) in PTW are capturable, and must be pilliaged to be destroyed...
 
"Art/tech chooser/icons/McSpacecaseS.pcx" missing...
the game will now exit etc.

i have the base and both patches (this appears after installing 1.2b).
 
thanks embryodead. Problem patched. (Darn I was hoping I could get one patch out w/o a correction... ah well next time.)
 
If we have beta 1.0 do we need to download beta?
 
Originally posted by Coke_Cola
If we have beta 1.0 do we need to download beta?

No you do not need to download the 72 meg (v1_0b) part again.

Just the patches. (v1_1b, v1_2b, v1_21b) and then install them in order per the instructions in red a few posts up.
 
In beta 1.2 why haven't you deleted the civs that aren't used in the mod because it is possible.
 
Interesting.
 
I've never downloaded any patches for PTW but now I have Conquests and want to download Pentagenesis. Will it work? Oh, why wait for you to tell me. I'll just do it.
 
I haven't gotten c3c yet, so I don't know, but it should work with PTW that comes with it.
 
Originally posted by Neomega
I haven't gotten c3c yet, so I don't know, but it should work with PTW that comes with it.

It kinda works in conquests. All of the words are wrong and I get an error when i biuld the nuclear HEAT.

EDIT: added screenshot to show what I mean with the words.
civ.jpg
 
@Random Observer
In such cases (of game version incompatibilities), deleting "labels.txt" file inside Scenarios/{ModName}/Text/ folder fixes all text problems.

@Neomega
Are you alive?!
 
Originally posted by embryodead

@Neomega
Are you alive?!

I am, but I am playing Icewind Dale right now.... it's been years since I played a game. I have finished the cyborg infantry line animations...... equivalent to about 10 unique unit animations.... and it was a b****, so after I finish Icewind Dale.... (probably another week) I am going to refocus on the mod. ANd change the way I am going to do the infantry, essentially making it only 4 different unique animations.

I have conquests now, but I haven't even installed it yet. I am afraid.... :p
 
OK good to hear you're still here :) I know the feeling, had exactly the same situation with games, so I decided to take a small break too during X-mas break. Fortunately I finished whole Deus Ex in 4 days :p
 
OK - as a newbie my BIG question related to all these modpacks is...

How do you make a mod designed in / for Civ III basic or PTW (I have Civ III Gold) into a mod / scenario for Conquests? For example, Pentagenesis does not have a fixed map - it is simply (!) rules and graphics changes. So how does one use it in C3C?

Mu guess is opening the C3C editor, loading in Pentagenesis and then re-saving it as a C3C mod in the "Scenarios" folder of C3C.

Can anyone answer this?

P.S. Pentagenesis ROCKS! My god - you did an awesome job and I'd just like to extend my appreciation to you and other mod-makers for all the time and effort and creativity. You really add value to my hobby. Thanks again.

Now answer my question. : )
 
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