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Pentagensis Beta v1_0 for Civ 3 PTW 1.27F

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I am working on the conquests version....

stratocraft_gaurdian.gif

A look at the new stratocraft and a couple of later infantry
4science.gif

a glimpse of the four science advisor screens


colonization science screen

but progress has become dismally slow. There is a lot of new stuff, and it feels alot better than the current beta (especially with the new, upgradable, infantry line in place), but I am shooting for only one release plus balance patches. looking back at the current beta release, I think it does the mod a disservice. A lot has changed now with conquests, and many problems of creation have arisen, such as buildings that can create units, and I am still waiting for a final patch from Atari. It almost feels as if my initial attempts at mod creation were in vain because of A. lack of artistic knowledge in hte begining and B. So many new features in the new editor. I want to toss out most of the old units because I think they look so bad.....


The new tech tree:

The new tech "tree" is broken into five categories per age.
The first two, (top to bottom) are military tradable and immortality, untradable, the next three relate to the focus of the era. For the colonization era, it is political, [mostly untradable], technology, [tradable] and infrastructure [tradable]

The categories are linear, meaning you can research all the way to reflexive circuitry before you research alloys
The only web effect in the tech "tree" are the resources, in this case silicon (processors), oil (petroleum) and gold? (trade?). These make practical uses of some technologies require other technologies (you can have Empire, but without oil you cannot have armor).

As you can see, I have pretty much re-started from scratch.

So I guess to answer your question more frankly..... Have fun playing the other mods for a year. ;)

This one will still have unseen surprises, usable by the AI, I guarantee it.
 
Again, glad you're back. But... a year you say? Well, keep us informing about ETA... I'll try to do more leaderheads later ,but I have to know how's the mod going :)
 
A year I can't wait that long :cry: Don't have much of a choice through. :lol: But I will await the conquests version. :) Then again maybe it isn't so bad that I will have to wait a while perhaps by the time you release it I will have an ISP other then aol and won't take me 6 hours to DL. :lol: Perhaps when you get enough done you could start a new preview thread? And since Throgrimm will be a while with the beta of his mod for me to playtest, I have nothing else to do so if there is anything I can do to help....
 
The new stuff looks great!
I do have a question that might work well into your mod. In the hacked editor for C3C, there is a feature called Teleport and Telepad, and apparently they work. Do you plan on using those features?
 
If they do what I think they do, then those sound great. But those would be better used in the Warhammer fantasy mod. Btw where can I find the hacked C3C editor.
 
Hey why do I get a unit error...even after the patches?



"Cannot find: Art/Units/EarlyHoverTank/EarlyHoverTankDeath.wav"

and something to the extent of

"Art/Units/EarlyHoverTank/../../.../.../ModernArmor/ModernArmorDeath.wav"

Game will now exit.


Strange...perhaps I have done something wrong?
 
If it is later in the game it is likely a bug.

If you cannot start, it is an install error.
autosuit.gif

An automon industrialization infantry chassis. I have restarted work on the individual infantry lines for the Conquests version.
 
Originally posted by Neomega
If it is later in the game it is likely a bug.

If you cannot start, it is an install error.


I believe it was a bug, because this happened late-game. Thanks anyway, this was a very creative and very satisfiying mod.:D
 
Originally posted by MarineCorps
Very cool indeed! :) BTW what program are you using to make your units now?

Still using Rhinoceros evaluation 2, I am down to 4 saves left, but still haven't even started using evaluation 3.

I believe it was a bug, because this happened late-game. Thanks anyway, this was a very creative and very satisfiying mod.

Believe me, it sucks compared to the conquests version I am working on. (except for the city view part :confused: )... but thanks for the compliment. :)

Anigif intended for "dark blue" Civfanatics scheme.
waromni_weapons.gif

A look at how the automon infantry upgrades will manifest in game. This "Warsuit" starts 3rd era with a railgun, upgrades with the "plasma rifle" technology to a plasma gun. In the fourth age, the Warsuit upgrades to the "Omniweapon", that starts the 4th era with a plasma gun, but can then upgrade with the BOLT rifle tecnology, to a BOLT gun. The cyborg line is already complete, but I have decided to streamline the upgrade process graphically, and hope to finish all four lines within the next month or two.
 
Neomega,

I just stumbled across this thread. Can't wait for the C3C version.

I will be downloading it and trying it in PTW, but to satisfy my curiosity, what was your inspiration for the setting ?


D.
 
Originally posted by gen.dragolen
Neomega,

I just stumbled across this thread. Can't wait for the C3C version.

I will be downloading it and trying it in PTW, but to satisfy my curiosity, what was your inspiration for the setting ?

Thinking about the future at 4:20 in the morning.
 
Neomega,

Well thinking about the future will do that to you.

Thanks for bringing your visions into our dimension of artificial reality. BTW, have you ever played Warhammer 40k ?


D.
 
Originally posted by gen.dragolen
Neomega,

Well thinking about the future will do that to you.

Thanks for bringing your visions into our dimension of artificial reality. BTW, have you ever played Warhammer 40k ?


D.

No, but it is one of the hundreds of inspirations I am sure.
 
Neomega,

You would enjoy it. Something satisfying about maneuvering units around a table top by hand and rolling dice to see if your assault breaks the enemy line.

C3 is good too, since you don't have to arrange for people to show up for the game.


D.
 
PG041504.jpg


The entire automon infantry line was completed about two weeks ago. Currently I am working on "dressing", all the borders and backgrounds, are the chipboard-style of the scince advisor screen, allthough, as with all art, I am improving some aspects of that as well.

The picture shows the cyborg line, (which I might redo, to fit in better scale/size/armorability with the automons bigger, later models), behind the automon line, roughly broken into 4 ages, ( remember, each line consists of 17 units, with upgradable weapons, armor, etc....)

Also in the picture is the terrain viewing box, one of the dozens of dressings that I must hunt down and change into the chipboard-style form the "stone" style, as the "stone" style just really seems to take away some of the ambience of the mod, IMO.
 
I just found this thread, read all of it from the beginning and am BLOWN AWAY!!!!!! OMG, this might be the best mod EVER!!!!! So much work and graphic changes make this well worth the wait. Take as long as you want with the C3C version as long as you do your best, which apparently is better than anyone elses best!!!!! YOU ROCK!!!!
 
THANK YOU!!!! I have been searching forever for a futureistic Mod!! It's like having my birthday in May!! :D :D :D :goodjob:
 
subbss said:
I just found this thread, read all of it from the beginning and am BLOWN AWAY!!!!!! OMG, this might be the best mod EVER!!!!! So much work and graphic changes make this well worth the wait. Take as long as you want with the C3C version as long as you do your best, which apparently is better than anyone elses best!!!!! YOU ROCK!!!!

THANK YOU!!!! I have been searching forever for a futureistic Mod!! It's like having my birthday in May!!

Sorry it took me a while to reply to these.... It's just that with every post I try to add graphics. The interface is 90% complete... and may be as complete as it ever will be. But those really are not very postable graphics.

It may not be the best mod ever, as that will be a matter of taste, but I think it will rank in the top 3 of all time for Civ III mods, irf I may toot my own horn for a bit. :)
 
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