PH03: Happy Little Wonderland

oh, ahh...

didn't you see the one in my other post?

geez, learn to read ;)
 
i've played, but won't be able to report until tomorrow.
 
Come on, Pholk, we all know work's a joke to you. You should have had that report to us sometime between your 9:00AM half-hour dump and your mid-morning nap. Look at it this way: if you get it out of the way now, you might be able to squeeze in 20 minutes of work sometime around 3:30 or so. :goodjob:
 
i actually thought of bringing in my notes today, but decided against it since i'd need to wait until i got hom to upload my pics anyway.
 
No worries. It's unlikely that I can play my set before tomorrow anyway, so it won't slow down the pace of the game.
 
okay, since Zophos is so pushy, i made you all wait.

t00/950 bc:
383 turns left in the game to capture our Cultural win. Should i play 3 or 13?? hmm...it'll depend on events.

t01/925:
move 3rd worker towards Iron (i first wrote Iran there :nuke: ); 2 workers are pasturing the cows over at StPete. Our settler is going to be done next turn, so I make the exucutive decision to play 13 turns.

t02/900:
Archery in > Pottery started for cottages. And . . .
civ4screenshot0019sr5.jpg

we lost the Pyramids! :mad: looks like we need the Hanging Gardens in Moscow then.

Also, look at Hannibal's new borders:
civ4screenshot0020qh1.jpg


I send the newly built settler west. With the Great Wall, i decide to use it to its fullest and found the city w/o any protection. StPete is starting on a warrior as protection, but for now it's going out defenseless into the jungle :D

civ4screenshot0022ri7.jpg

our ChristMiss spreads Christianity to Moscow.

t03/875:
Revolt to OrgReligion

t04/850:
Brennus comes by:
civ4screenshot0025kt2.jpg

I agree for good relations . . . for now.

t05/825:
JewMiss started at StPete as the warrior finishes, and I start another at Moscow.

t06/800:
I'm connecting our resources @ StPete, the cow, the copper and the gold ~ the workers will then head south to Moscow.

t07/775:
civ4screenshot0027ol7.jpg

Rostov founded, it goes Worker First.

t08/750:
nothing really.

t09/725:
Pottery>Math, and there's anger at Moscow ~ I will remedy that soon.

t10/700:
StPete finishes the JewMiss and sends him north to spread the word amongst the Carthaginians.

t11/675:
All the resources are connected at StPete and the Moscow-StPete ThruWay (I-787) is being started.

t12/650:
Nvgrd: Worker>Library; Confucisanism FIDL!
civ4screenshot0028rh9.jpg

We revolt to Judaism.

t13/625:
Missionaries are in far-away lands, aiming to spread the faith. Our 2nd one is down in Mongolia.

t14/600 bc:
nothing much happens this last turn. Math is due in 9 turns . We certainly need more cities, and i *don't* think i see that much of an advantage of the Imperialist trait.

All these forests here can be chopped for a Wonder in the near future.
civ4screenshot0029tb4.jpg

Rostov will be a nice little commerce city for us!

And here's our budding cultural empire, complete w/possibilities for future acquisitions:
civ4screenshot0030jf4.jpg
 
We can go up the top of the tech tree from here, and hopefully grab Taosim at Philosophy on our way to Music and Drama.

We should gear Novgorod towards production and get some military deterrents built soon. We can perhaps turns this city towards Wonder production for culture in the future.

I'm thinking, for now, focus on expansion, temples and religion spread, no??

Pholkhero > just played
Zophos > UP NOW
Ozbenno > on deck
Imhotep >
Rex >
 
Pity about losing both Pyramids and Confucianism. I agree with heading towards Philosophy and building a deterrent army. We also want to be FIRST to Music (free GA in culture game is GOOD).

I'd get a Jewish missionary to Kublai and all our cities asap as well.

We also can grow a couple of cities. I'd head south next as KK seems to be expanding there and then coastal north east (Colossus??). If we can block Hannibal of in the north-east, we have room for at least 2 other cities on the coast.

If there's any space left in the above, knock in a Temple or two, Christian monestaries in Moscow and Novgorod, get Metal Casing for a forge for Moscow and build some more wonders. In ten turns of course.

As for wonders, chop out Sistine Chapel in Rostov?

We await in anticipation your turns Zophos.
 
Personally, I think we need to cool it on the chopping. Those forests are useful in other ways. Especially since, before mathematics, we're getting half price on them. I also think we can wait on wonders. We can back-fill some of our cities with late-game wonders. We'll want Taj, Statue of Liberty. Maybe Eifel Tower, too. I'd get up on settlers, improvements, and temples for the moment.
 
Do we count National Wonders as Wonders in regard to the Variant too ? I do agree with Rex on the forest chopping. They are very valuable once they are lumbermilled. Health and production are necessary ! I think too that we should expand first now.

Imhotep
 
Not sure what pholk had in mind but I wouldn't count National Wonders, as it takes less luck, I mean skill, to accomplish.

Fair enough point on the chopping. We do need to get more cities out. Hey, why not chop a settler. :D

But forests do have a limited use in culture game as we won't research to Replaceable Parts for lumber mills but should wait for Mathematics before anymore chopping. Forests on a river like in Rostov can be replaced by lumber mills after Machinery.
 
Ozbenno said:
We also can grow a couple of cities. I'd head south next as KK seems to be expanding there and then coastal north east (Colossus??).
That's EXACTLY what i was thinking. Settle east of Ning Hsia next, and that furthest NE city site up by Hannibal as the next two cities, though the NE one is a bit of a reach and may be a real b1tch on maintenance.

re: Chopping ~ couldn't disagree more w/Rex and Timhotep ~ we've got 6 (six!) hills at Rostov, 5 are grass hills! We've got plenty of production. Math is due in 9 so we won't be losing hammers anymore, either. I also didn't meant to suggest that we chop out a wonder right now ~ just, for the future, when we've got the extra workers, we can chop a wonder out w/all those forests.

Who knows that we'll get to the point, technologically, to build those late-game wonders, and if we go w/9 cities, we're goign to need 7 more wonders built, and on Monarch, we may be in a race to build almost every one. I'm thinking perhaps chop out the Great Library at Rostov, but we'll have to wait and here from the rest of the group.

re: Nat'l Wonders: i don't think they should count.
 
I was talking about saving our chops for later-game wonders. Especially when we have math + forge + production bonus civics each chop will be worth three times more hammers.
 
Ok...just took a quick glance at everything last night when I got home, so I'm operating from memory here (while typing at the office).

Agree on the location of a city down by Ning-Hsia. Some good resources to grab down there, and we don't want to cede the whole area to the Horde. I also recall there being two or three coastal sites E and NE from Moscow that looked worth grabbing, too. We need to get a couple more cities out there ASAP.

Economy is going to become an issue soon, too. In the save, we have 60-odd gold, running -9/turn at 100% science. I had to run the slider down to 60% to balance. Founding another city or two is only going to make the problem worse, and I don't see us funding deficit spending with conquest. With the Pyramids gone, a specialist economy is a lot less desirable (plus I have next to no experience at running one). SO.....we need to get some cottages out there, and fast.

Agree that chopping should wait for Math, at the minimum. The next thing I'd want to chop is Sistine, and I don't think we're in danger of losing it if we wait a few turns. We have more jobs than workers right now, anyway, and founding another city or two is only going to make THAT problem worse, too.

As an aside, National Wonders absolutely do not count. Says 'World Wonders' right in post #1. End of story. But remember that a shrine IS a World Wonder, so Novgorod has a lock on a Wonder if we need it.

And lastly, there's our next Tech after Math. I can make good arguments for Alphabet, CoL, and Metal Casting as the next tech. I could even see getting Sailing sometime soon, for exploration & trade routes. However, I think our economic situation - and expansion plans - argue for CoL most strongly. I'll take a look at the time-to-research on each option when I fire it up again.

Turns won't get played for a few hours, so please discuss.
 
Personally I don't think -9 at 100% or break even at 60% is a sign of a poor economy. Typically I will expand until I hit about break even at 30% sometimes even 20%. So I would advocate for founding of a couple of more cities. regarding research, code of laws is definitely a strong choice though I think alphabet is probably just a strong
 
agree on most ~ one thing i didn't check nor remember was our research % so i'm glad you did that. I don't think 60 is the absolute cut-off, but i usually don't go as low as Rex "just in case" of emergencies. With that in mind, perhaps just one more city for now, before we cut some costs through courthouses. also, anotehr worker or two ~

also, though Shrines may be within the letter of the law, i believe they violate the spirit ~ at least to count them as the required "wonder in each city" simply b/c there's no competition involved in nabbing them.

tech-wise, i think Currency may even be a viable option, but were this SP, i'd probably go with Alpha before CoL

finally, we could head for 4 religions (w/Islam obviously as the 4th) and then we'd need less cities and wonders, about 6 cities + 4 religions = 8 cathedrals (not counting the Hermitage). just another thought to throw out there.
 
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