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PH14: The Return of the King

Discussion in 'Civ4 - Succession Games' started by pholkhero, Oct 4, 2008.

  1. pindicator

    pindicator Emperor

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    Sorry for the delay folks. I somehow thought my promotion was conditional on rolo not being able to play rather than the bold letters saying "pindicator is up" -- whoops! Well, I'm back from the oregon coast and I am playing asap to get this game rolling again.

    Further apologies -- image uploading isn't working for me w/ photobucket and I need to get ready for work. Pictures tonight!

    And the save isn't uploading either... Well, here's the link for when it does come through: http://forums.civfanatics.com/attachment.php?attachmentid=193301&d=1225720316

    So I'll take the advice given so far and bulb Philosophy



    Taoism is founded in New York. I'm thinking that the missionary should go to China -- just for the discord, but perhaps this should be up for discussion?

    IT-
    Hatty asks us to cancel deals with China. Since we're going to go after Hatty sooner than Qin, I tell her no.

    However, Qin offers a deal that I do accept.



    Without his gold we would have had to lower the slider next turn.



    means the other AIs aren't playing nice

    we also had 2 foreign preists born, one of them was used for:



    So if we can make Qin either Taoist or Confucian it's pretty certain he can hate Hatty all the more for us.



    Next up is Construction in 6, although unless we can fix our gold supplies (merchant specialist?) we will need to lower the slider. After that I like MC -> Machinery while building catapults.
     
  2. r_rolo1

    r_rolo1 King of myself

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    Pindicator, I'll get it as soon as i can get the save..... the link isn't working
     
  3. pindicator

    pindicator Emperor

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    The real save!
     

    Attached Files:

  4. r_rolo1

    r_rolo1 King of myself

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    The Return of the save..... :p

    Got it.

    Any ideas?
     
  5. pigswill

    pigswill fly (one day)

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    Settle 'next city'. Build a few cats and start to assemble a stack of sorts. Techwise we could do with some trades but that's probably a matter of waiting. Maybe build some cottages. I think we're best to just wait and grow and get a decent tech lead then go on the attack.
     
  6. pholkhero

    pholkhero Deviant Mind

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    good turns ~ i also thought one of our cities should go for a merchant specialization to help out a bit with the money's.

    also, do we WANT cottages? or go all out on farming and specialization? I thought the latter and started farming all around boston and elsewhere, esp since we're in Caste System for unlimited specialists.
     
  7. pindicator

    pindicator Emperor

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    I think we could go cottages only if we want to pick out a Beauro + cottage capital to finance our sprawling empire. But it seems a little late to start down that track.
     
  8. Thy_Spellcraft

    Thy_Spellcraft King

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    Settling next city would be a good idea. But still we need to get our economy up and running.. So there are still courthouses to be build.. And temples in Washington and NY as well.. And Boston should go on spreading our religion!

    And in case Hatty takes christ for state religion I'd spread confu to quin for diplo reasons..

    We're still in slavery.. I too would prefere to run caste system..

    And what's about hireing some priests to get a GP out for our shrines??

    Techwise I'd head straight to machinery..
     
  9. Diamondeye

    Diamondeye So Happy I Could Die

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    Excuse my insolence, but how come we are still in Slavery? This civic-planning is really going nuts :p
     
  10. r_rolo1

    r_rolo1 King of myself

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    Ok, I am looking at the save ( I'm on the subway now .... not good for playing civ, as you can imagine :p , so I'll play later today ) and I just want gto ask what do we want to research after construction..... I'm very inclined to MC

    Any other ideas?

    And about caste..... not sure it's worth it now. Our cities are almost all :) capped or food capped. Caste would probably not bring us much, and it is very debatable if it is worth to lose the ability of whipping something and the anarchy turn ( we are not Spi :( ) in this moment, when we are going to start the cat buildup

    Like I said, I'll only play in some hours ( from 4 to 6 ). Feel free to toss some advice
     
  11. r_rolo1

    r_rolo1 King of myself

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    As no one said anything, I decided to play a mini set until we finish Costruction.... and for a handful of turns they were quite animated :p

    First of all, Fox series moment of the day:
    Spoiler :

    Exactly when did we automated diplo stances ? :p

    Anyway, like I said, I don't think this is the best moment to change to caste. We are too close of cats to afford to manage pop via :whipped: ...... :p

    Anyway.... a handful of news
    Spoiler :

    And a GS in China too.....

    This is good news because hatty has lost her phants
    Spoiler :


    Another turn, some more fresh news:
    Spoiler :

    Besides the obvious GS ( settled in spot ), have you noticed something else? Yup, both QSH and Hatty changed religions..... and with no intervention from our part ( I used our missionary there as well later to solidify this )This was a lucky break.

    Some more news, this time from our friend Pliny ( I never know if it is the Elder or the Younger :p )
    Spoiler :

    Surprisingly, we are quite well, given that this is a PH game .....

    And I stopped here:
    Spoiler :

    We can connect silver soon ( seriously, why does the mine lacks a road? I only noticed that in the last turn :( ), so i chose MC , no beakers invested ( 7 turns at 30%, our nearest breakpoint ( + 2 gpt ) )

    This is more a placeholder than anything else. I pretend to repick this tomorrow, after some discussion ( if our fearless leader wants it ):
    -Caste? and if yes,before or after some whips?
    -Next tech? MC for me is a no brainer, but some other ideas came to my mind , like IW
     

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  12. pigswill

    pigswill fly (one day)

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    Had a look at the save. We are indeed doing fairly well for a Pholkhero game (no kamikaze variants might makea difference).

    I noticed than San Francisco has no culture. Is it worth switching to Taoism and trying to get friends with Qin (to the point he's willing to trade non mnopoly techs). Hats will hate us whether we're Taoist or Confused.

    Not sure about MC. Qin's beaten us to it but maybe if he's tied up in a war he'll ignore Colossus for now.
     
  13. Thy_Spellcraft

    Thy_Spellcraft King

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  14. Thy_Spellcraft

    Thy_Spellcraft King

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  15. Diamondeye

    Diamondeye So Happy I Could Die

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    :eew: Ah well. I imagined R_Rolo1 was thinking of playing again, but else, I can play tomorrow - tonite is 007 tiemz! - MC and road the silver seems a good place to start. Any more thoughts people?
     
  16. Thy_Spellcraft

    Thy_Spellcraft King

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    I still think we need some prophet points! So maybe spread some religion to phili and build a temple so we can hire a couple of priests there..

    But we should spread at least ONE religion.. So let Boston or NY build some missionaries. And Washington should build a temple for sure!!!

    And after connecting the silver MC is quite a good idea, 'cause a forge provides an additional happyness..
     
  17. Diamondeye

    Diamondeye So Happy I Could Die

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    R_Rolo1, please confirm that you are going to play :confused:
     
  18. r_rolo1

    r_rolo1 King of myself

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    So, weren't you? :confused:

    I got 2 got its, so I presumed that someone was going to play .....

    if needed I can play , but not before tomorrow
     
  19. pigswill

    pigswill fly (one day)

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    How about someone posting a definitive 'got it' and everyone else waiting for them to play and post?
     
  20. Diamondeye

    Diamondeye So Happy I Could Die

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    I wouldn't judge any of my last two replies as definitive got its, none of them mentions that I have the save, even. R_Rolo1's ending comment was quite definate though, so I thought he played...

    very well:
    GOT IT
     

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