Elephantium
Malcolm was a very good cat.
Another option would be to pillage our Uranium, then reconnect it once we're ready to start the last SS part.
Another option would be to pillage our Uranium, then reconnect it once we're ready to start the last SS part.
lurker's comment: IIRC, when a resource is exhausted, it reappears on the same continent. So if you lose a resource due to exhaustion, it'll appear somewhere else on your continent.
lurker's comment: Oh, what I thought you meant was that you were afraid that one of your resources would exhaust and reappear on Greek Territory. Well, AFAIK, a resource can only be exhausted if it connected. Since, well Im sure you guys disconnected it, it is not connected, it cannot be exhausted and appear somewhere else.I'm not at all sure that that's the case, but even if it is, there are two sources in Greek territory which we are currently sitting on; there is nothing to prevent them being exhausted and reappearing elsewhere in Greece
I'm not sure how that would help
What I'm concerned about is that when a resouce becomes exhausted, it appears somewhere else; that 'somewhere else' might be Greece, in which case they would be able to complete their SS. If we razed Athens they would have to start from scratch, buying us time to either finish ours or move our Armies to the new source.
lurker's comment: IIRC, when a resource is exhausted, it reappears on the same continent. So if you lose a resource due to exhaustion, it'll appear somewhere else on your continent.
I read somewhere that resources could only become exhausted if you're working them on the IBT. If we have them pillaged, we don't have to worry about that.
Okay, will empirical evidence do the trick?
I created a custom scenario, set Oil to be available with Warrior Code (and set the depletion probability to 1), and placed two Oils next to my starting location. I also put a road on one of them.
Settle city, end turn. Oil depletes.
The other one sits there.
Build a road on the other Oil, pillage it with a warrior. Oil sits there.
Build a road, this time don't pillage. Oil depletes.
Conclusion? If we pillage our Uranium, it won't deplete.
lurker's comment:
(1) Elephantium -- In your testing, did you leave the road connected to the second resource for an IT before you pillaged it? Padma has a post somewhere in the archives referencing a test where resources would deplete even after pillaging. It seemed that once they were connected to the trade network, they were then forever subject to depletion. I suspect the reconciling factor between the seemingly conflicting tests may be that trade networks are recalculated on the IT. Thus, you may not be safe just because all uranium is pillaged.
I set the depletion rate to 1 - i.e. "if it's connected, it depletes this turn."
Then, during my tests, I connected/pillaged one Oil, then reconnected it the next turn - and it didn't disappear until it was actually connected.
lurker's comment:
I was afraid that having a lurker tip you off to such a critical strategic issue would somehow taint the game.
(2) If you do decide that you're not safe with simple pillaging, I'd be very watchful of Greece starting star wars. If you only build three warheads, there is a 12.5% chance that they'd all be stopped by SDI. Combine that with the fact that Greece is now researching every advance for you. Their odds of getting an SGL are not bad and that SGL just might be used for SDI if it came at the right time. You may not want to do it for style points (and because you don't want to slow Greece's research), but I'd think about nuking and razing Athens if they manage to research all three precedent techs for Integrated Defense. It's hard to imagine them doing that without you stealing all spaceship techs and having your parts built, but it's worth thinking about in the unlikely event they take a strange research path.
[Edit: For a human player, going for Star Wars before all the spaceship techs would be the smart play, i.e., research everything up to one turn short of a single part, set up the best possible nuclear defense and throw everything at the recapture of a uranium source for one turn. When the uranium is hooked up, science can be turned back on and pre-builds switched to the uranium parts. On the IT, when the last tech comes in, the pre-build can be switched for that too. Then launch can occur on the next turn. But we know the AI could never do that.
Then again, in yet another case of the AI being unable to see the way to win, Greece has already missed its golden opportunity. Rather than nuking your cities, it should have saved its nukes and used all of them on itself -- on the uranium sources on its continent -- which it could then have easily retaken and held for long enough to start the missing parts.]
lurker's comment: Good luck. It's been a great game to follow.
You guys are gods
But, sadly, gods that get way too into their game half-way through.
I was too lazy to read the part where you conquered the rest of your continent without visual aid