The NEW VERSION ready to download!
A list of the main changes:
-) XML: Bonus Papyrus: +1

-) XML: Bonus Amber: +1

, +1 health
-) XML: changed AI-Weight of resources (amber, papyrus, cereals)
-) XML: espionage cost per turn lowered from -20% to -5%
-) XML: no limits for emigrants, but more expensive
-) XML: harbor can produce merchants
-) XML: bear from ST4 toST3
-) XML: Quinquirems get first strike immunity
-) XML: Techs with classic more expensive
-) XML: all mercenary units +20% strength
-) XML: Max number of mercenary units. 20 = Standard, the stronger the lower max. number.
-) XML: higher AI-Weight for palace
-) Python: decreased chance of leprosy and plague to 8%
-) Python: decreased dying slaves during improvement building from 5% to 4%
-) Python: a city with leprosy can revolt for 2 turns
-) Python: no dying units with plague anymore. but units get hurt in a radius of 2 plots from the city.
-) Python: christian revolt decreased to 20%
-) Python: new feature: wine extension with a vintager
-) XML: new resource: grapes (+1 food)
-) XML: new building: vintager
--) +5% gold
--) creats a winery around its city
--) can only be built with grapes
--) adds 1 wine resource per turn
-) Python: changed chance of getting a GP when conquering a city:
conquered 50%, flees 40%, dies 10% (before: 33% each)
-) XML: Quinquerem can only be contructed with a military academy
-) XML: christ. and jew. missionaries can only be built with monasteries (again like in CIV)
-) XML: church -25%, christ. monastery -50% research
-) XML: Zoroastrism is the favorite religion of the mesos
-) XML: more CIV-based background music
-) XML: changed names for the three legion levels: polybian, marian and imperial legionary
-) Python: unattended slaves, which are conquered by a rebell, supports the rebellion and become rebell units too.
-) XML: palisades, walls and high walls get more defense bonuses
-) XML: new wonder movies: Abu Simbel, Academy, Babel, High Walls, Labyrinth, Silk Road, Sphinx, Mint press
-) Python: new feature: defecting cities
-) Python: new feature: neighbour cities can revolt, when a city gets lost by the enemy. And 100% if the conquered neighbour city gets razed

. So: in sum: 2 cities can revolt....
-) Python: feature plague: new design and completely revised
-) Python: Emigrants can disband cities
-) XML: Leader-Unit gets +50% strength
-) Python: Leader-Unit gets +1 XP when a unit of the stack wins a battle
-) XML: small updates of resources
-) XML: new unit: freedom fighter ST 7
-) Python: new feature: Fleeing of defeated units (10% each, + 3 new promotions: 20%, 30%, 50%)
-) Python: new feature: rebelling stacks (Rebellion = gets barbarian, Chance per unit of a plot +0.05 %, when in peace +2% to the sum)
-) Python: new feature: revolting cities (high taxes, religion, home sickness, anarchy (eg when changing civic))
-) Python: new feature: rebelling cities (gets independend or join their initial nation)
-) Python: new feature: merchant robberies
-) XML and graphics: new CIV: Scyths - Atheas
-) XML and graphics: new CIV: Dacia - Decebal
-) XML and graphics: new leader: Dido, Nebukadnezar
-) XML: Forts in late ancient era
-) 7 Cults and cultures (instead of corporations) !!!
-) Python: revolting jews
-) Python: surface of huns with 250 AD : tribute feature!!!
-) Python: 3 new status bars in the city screen (Revolts/Plague, Rebellions/Independence, defecting to the enemy)
-) XML and Python: Decentralization: very low maintenance costs (good for colonizing the world - bad for independence feelings of the city)
-) Map: grapes only in historical sites: Italy, Greece, Anatolia, Syria, Persia und Egypt
-) Map: Forests in N-Africa
-) MAP CHANGES !!
-) XML: New Spezialist: Free citizen (+1 prod, +1 culture)
-) Python: Tribute payment when city plans a revolt
-) XML: some civic changes
-) XML: Ethnic City Styles !!!