PIE's Ancient Mediterranean on Deity

It said Brennus. Buggy. Damn Celt!
 
Now we just need stone for Stonehenge

Got 2 most expensive techs he had...Astro and Quarries
 
Ok...I'll post a mini TS report here since not sure where to go now spoked wheels is in. Came very fast. Oracle only 3 turns build. I put some hammers into it in new city as well. in process....


Spoiler :


Hunter gets seasoned killing .03 health warrior
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New City:

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Brennus build Silk Road and someone builds Mids:

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Religion spread in new city (we may want to name our cities something we can remember):

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Gimme yo techs Hatty:

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More gold lost to RNG, but we don't want to lose forest:

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Putting some OF into Oracle, switched building it between 2 cities. Only 3t build in cap:

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Lydian city border popped. Lots of slingshooters there:

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Teutons online - not that means much for a while but the cottage is in and adds hammer to tile:

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Ugh..we got hit by leprosy - Size 6 to 4 but we grew back next turn

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So Disc Chariots arrive here:

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then I switch cap back to Oracle for final turn and we choose:

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So that was only like 14 turns or so. Lots of techs in, but I did not do much of anything else as far was slave farming and such. Honestly you may need to help me out with what to do with that. Not sure how we can kill his better units.

We could upgrade our Hunters to Spears now for more power, but that is some gold. At least one maybe.

Techs I'm not sure on. Mercenaries gives us a good civic and more happiness but we could trade for it later maybe.

I think it is a concern that we have not been able to meet new AIs. Moar tech trades and tech cost reduction. not sure what to do about that.

I'd like to get us back up to 6. Maybe pop an emigrant or we build a new settler then. But I'm not sure where to settle. We could go for horse/silk still. Or just settle somewhere closer to help with cottages. Maybe around that western deer and share cows, teuton cottage and stuff.
 

Attachments

oh crap, I think I now realized you wanted to build Oracle in second city :( That would have taken a long time though.
 
That's okay. The game is far from idealized. The indian one, I got the Silk route earlier and got The Greeks pinned down to one city. Each game its flavour.

I'll see tomorrow about details. I tend towards Preservation next to make the building that boost cows for health.
I don't fear slingshots much because we got chariots. All we need to do is baiting them to an open space and bam we kill them in masses.

I'll see for the last time if we can get rid of deforestation. It is simply not an advantage geared towards the human, but also the AI's with their tendency to mass produce units, making their lands bare and unhealthy.
 
Not sure on mercenary resources, but Mercenary Post provides +1 with the civic.

Moar health would be good too.

That tile with the sheep above Lydian city might be a good trap spot. Slingers move back and forth when I send my Hunters to that forest tile, but they don't attack or even range shoot. We can build some chariots.

We do need to scout at some point I think. We could send an Explorer out East on his own.

See you tomorrow. I'm 'bout spent too.
 
Good nite. Don't forget to focus two minutes on my avatar and have nice dreams. As for myself, I'll have.
 
EDIT
Just saw something not entirely relevant (and from regular BTS to) but may be worth mentioning in the context of abuse :rolleyes:
On accepting gifts, when in financial trouble it seems the AI wil still accept workers to a limit of how many it thinks it needs, and missionaries, but as they'll get used in no time that doesn't help us. But what about workboats? What does it do with Workboats it doesn't need? because I see potential for farming war success from spammed Workboat gifts :lol:

Yes, in the Quick Answer/Newbie Questions, I did mention an abuse from worker gifting. That it giving them in a way to get 40 war success, steal them immediately and reap easy capitulation that way if you are already strong and the AI not so big.
The good thing with worker gifting is the loss from this is zero.
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The AI will attempt to use their WB's for fishing remaining seafoods for 10 turns. After 10 turns of inactivity, the WB is disbanded. I saw this coded somewhere long ago.
 
I have changed the two following posts to the OP for more valuable informations.

Well, we should just get Alan over here and start a maintenance thread :lol:

Very nice updates :goodjob: This will be the most organized casual SG evah

By the way, I'm off today yay! So I'll have bits of time to get jiggy wit it if you want
 
BTW, just found the code for deforestation. As expected, 'twas python event. Will test if any changes will work without screwing the game. Python is easier than SDK I think.
 
Fantastic! I killed the deforestation process. At first there were troubleshooting, but at some point I made the perfect excisions without creating problems. It feels so right now without all those forests going away like each turn.

That's true. PIE's mod is made out python and XML changes only. No SDK at all.
 
Now the how to:

Search for the python file following this path:

BTS>>>Mods>>>PieAncientEuropeV_Beta2>>>Assets>>>Python>>>CvEventManager.py

Search for this string of characters: " Plot wird ausgewaehlt "

This leads to:

Code:
# Plot wird ausgewaehlt
         # Wald 10% Chance
         if len(PlotArray1) > 0:
           if 1 > self.myRandom(1, None): PlotArrayX = PlotArray1
         # Savanne 20% Chance
         elif len(PlotArray2) > 0:
           if 2 > self.myRandom(1, None): PlotArrayX = PlotArray2
         # Dschungel 10% Chance
         elif len(PlotArray3) > 0:
           if 1 > self.myRandom(1, None): PlotArrayX = PlotArray3
         # Bewirt. Feld ohne Holzlager 20%
         elif len(PlotArray4) > 0:
           if 2 > self.myRandom(1, None): PlotArrayX = PlotArray4
         # Dichter Wald 5%
         elif len(PlotArray5) > 0:
           if 1 > self.myRandom(1, None): PlotArrayX = PlotArray5

This is the lines to erase out of this world.
Then, no more mass deforestation!
 
Excellent. Don't want to lose those forest. Pie's desire to screw over the human knows no bounds. His mod is one basic FU.

Let me know what you think about what to do. I guess it may be best to go for divergent techs since Hatty will trade with us. Actually, I'm pretty sure Mercenaries has a very popular tech with AI since they always have those individual cheapo Mercenaries techs very early - and that tech unlocks. So we could just set up a trade for it soon.

In fact, I think we should probably get what we can for Spoked Wheels too.

Preservation might be good and Smokehouse is nice.

I don't want to stagnate until we grow back some after losing two pops. Probably should build some chariots first anyway. I'm finding that those are actually fairly good units.
 
Later, I'll kill those meteoritic events too. For the sake of the AI and us. But it doesn't matter much now as forest deforestation being far more recurrent. Reloading all the time is just a fun killer.

Indeed, you are right I noticed the AI trying to all those cheap mercenary techs. So useless, but so true. Indeed, Hatty is our levee towards tech parity. We shall use her. Sadly, it is somehow dangerous because she is friendly with the fiend of Croesus, thus will possibly get a trickle down of our techs. I agree exploration should be a priority now given we are starting to get strong units.
I 120% agree on chariots while growing. Why? For defense, exploration (although weakened in forests but can get sentry) and most of all stop Lydia expansion. More he expands, the most dangerous he become. At least, I want to stop him to expand towards us.

In fact, I think we should probably get what we can for Spoked Wheels too.

As long it's not the tech unlocking Axe warriors. Normal warriors are more beefed up ironically. Anyways, chariots eat those melee axe warriors for breakfast. Even slingshooters I think...if not in a city.
 
No we shouldn't trade away our lead with Spoked Wheels. Not only it may help Croesus indirectly with roads (mighty dangerous he starts connecting), but we are starting to catch up. Hatshe has nothing valuable she's willing to trade away. 600 :science: for ~ 300:science: is not a good deal. I recall it takes time before the AI goes for Spoked Wheel.
 
I think Spoked Wheels is actually a priority tech. Anyway, I can check what she will give for it to see if she is teching it.
 
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