To salvage the economy, I started first to sell all the war slaves to particular in slave market slaves. Celtia was on the brink of economic destruction, so that was necessary.
Lydia, full of themselves, decided to attack from the worst tile ever, the dense forest with -25% defenses.
Rams are unit that are primarily capturable. So, if one manages to capture many, you may get away without making your own.
Freed slaves are slaves from foreign countries that have been unshackled. Just like the historical Cyrus the Great who cut the chains of jewish slaves in Babylon while invading the city. Freed slaves are free citizens. So, the best is to join them in the capital with all the innate capital modifiers.
A vintager is a building allowing exportation of grapes from an initial source, either yours or from foreign lands. So, with vintagers, a grape resource per city.
A treasury is a unit coming from a foreign city invasion. It's basically cultural treasures exported to the capital to be sold to the highest bid. Just like the Egypt invasion by the Brittish where they have stolen countless national artefacts for bringing them back into their homeland for museums or sells.
Another weird bug a la Trojan Horse Mitosis...
The Numidians, although their betrayal because of the Lydians, are willing to OB again at ANNOYED.
Troja was lightly guarded. That was an excellent occasion to control our lands and confine the Lydians behind the mountains wall.
One aspect that was recently implemented in the latest PAE was free research boosts from city invasions. In the past, there was a bug when you got less than the half of a tech filled, you got a bonus and if you filled more than the half of a tech, you lost beakers. That was a strange bug (avoidable though with just switching techs while invading). Now, we get definite number of beakers. War is a motor of researches! It's almost an historical fact.
Finally, we enter the Iron Age era.
Croesus is such a child...
Finally, we get access to incenses. We desesperately need more happy resources.
We meet a new leader, the theban leader. Epaminondas thingy.
He's got a great resource! Myrrh. Thebans can tech Shipbuilding tech, allowing really really early coast trading (for non seafaring nations like Celtia, we have to wait Colonization, which is quite deep into the tech tree, but it's the next tech in our agenda after IW).
We want to know what is he up to in the tech department and the demo.