pineappledan
Deity
Hello,
This mod is a general tweaks mod to test ideas and balance changes that I think would improve base Vox Populi. It contains all sorts of changes to civilizations and units
Download Here
The Zeppelin is re-added and expanded into a whole unit line:
Airship line traits:
Dirigible (previously "Zeppelin", which was an anachronistic misnomer)
Zeppelin
UAV
Promotion lines:
Night Raid I => Night Raid II => Night Raid III
+50% vs cities per level
Surveillance I => Surveillance II => Surveillance III
Double Movement in Coast & Ocean => +1 Moves and Sight => +33% Defense and ZOC
Leaf promotions:
Land Air Defense I / II / III / IV
Medic I / II
Night Terror: +100% vs Cities and heals +5HP
Air Repair: Heals every turn regardless of action
High Altitude: Reduces all incoming damage by 10
China
National Park (Worker Improvement)
Supermarket (Building)
Building changes:
If you only want to try 1 or 2 parts of this mod (eg. you're only interested in the zeppelin line) then you can just delete the folders or rename the files of things you aren't interested in.
Credits:
This mod is a general tweaks mod to test ideas and balance changes that I think would improve base Vox Populi. It contains all sorts of changes to civilizations and units
Download Here
Spoiler Units :
Spoiler New Zeppelin Line :
The Zeppelin is re-added and expanded into a whole unit line:
Airship line traits:
- High CS and high Production cost for their era
- Unique unit combat type - Land unit Domain
- 4 base sight
- Starts its turn with unobstructed vision in a 4-tile radius
- Hover
- Ignores Terrain Defense
- Can enter all tile types, including ice and deep ocean (Does not embark)
- Can only attack Cities
- Gains XP from spotting in enemy terrain
- Has Amphibious (no penalties attacking cities over rivers or from coast)
- Can detect Submarines (note: immune to subs, because they are technically land units)
- +33% Defense
- All Interception promotions -- AA guns' Anti-Air and Fighters' Ace Pilot -- give +33% vs Airships for each level
Dirigible (previously "Zeppelin", which was an anachronistic misnomer)
unlocks at Steam Power
700
40CS
2 Moves
Base Land Air Defense 2
Zeppelin
unlocks at Radio
1400
65CS
2 Moves
Base Land Air Defense 3
UAV
unlocks at Telecommunications
1700
75CS
4 Moves
Base Land Air Defense 5
Promotion lines:
Night Raid I => Night Raid II => Night Raid III
+50% vs cities per level
Surveillance I => Surveillance II => Surveillance III
Double Movement in Coast & Ocean => +1 Moves and Sight => +33% Defense and ZOC
Leaf promotions:
Land Air Defense I / II / III / IV
Medic I / II
Night Terror: +100% vs Cities and heals +5HP
Air Repair: Heals every turn regardless of action
High Altitude: Reduces all incoming damage by 10
Spoiler Civilizations :
China
- Changed global +1 and 'We Love the Empress Day' to trigger every time your empire births 8 Citizens. Bonus yields are halved on Era Change.
- Chu Ko Nu now has Logistics. Removed Siege Volley promotion (gave it to Hwacha)
- Harappan Reservoir no longer gives +1 to Floodplains
- Removed Road movement along Rivers (too OP)
- UA now gives all scout line units Gold when discovering tiles
- Bandeirantes' unique promotion now only gives Science and Culture when revealing tiles
- Brazilwood Camp changes:
- moved back to Metal Casting.
- Increased base yields to 3
- Removed the +2 tech yield increase at Physics.
- Free Lighthouse replaced with free Harbor (still gives City Connection)
- Cothon yields changed from 2 on lighthouse and 3 on harbor to 2 on harbor and 2 on lighthouse
- Hwach'a changes:
- Now replaces Cannon (32, 16)
- Does not require Iron
- No longer has Logistics
- Has Field I and unique 'Singijeon' promotions:
- 5 splash damage
- +25% RCS when adjacent to or in a city
- UA Changes:
- Shogunate replaced with Sakoku:
- Birthing a Great General or Admiral gives 33% progress towards a Great Artist, Musician, and Writer in your Capital (down from 50%)
- Civilizations cannot send trade routes to you unless you have a Trade Route or Embassy with them
- Gain +1 Happiness and +10%Great Person Rate in all cities for each available, unassigned Trade Route Slot
Spoiler National Parks & Supermarkets :
National Park (Worker Improvement)
Unlocked at Biology
Can be built on any Forest, Jungle, or Marsh
111
222 at Alternative Energy
22 for every adjacent Natural Wonder
11 for every adjacent National Park
2 If worked by a city with a Zoo
Supermarket (Building)
unlocked at Refrigeration
2250, 10Gold maintenance
+1Food for every Farm and Pasture Improvement on Empire, regardless of where it is or if it is being worked
+200% Gold from City connections in this City
2 Specialists in the city do not generate Urbanization
Building changes:
Zoos only give +1 to Forest and Jungle (down from 21)
+2 to nearby National Parks
If you only want to try 1 or 2 parts of this mod (eg. you're only interested in the zeppelin line) then you can just delete the folders or rename the files of things you aren't interested in.
Credits:
- Zeppelin Model: snafusmith
- Predator Drone model and unit flag: SMAN
- Songhai and Korean Hwacha changes: Hinin
- Watchtower half-built art: Ekmek
- Watchtower model conversion: Hawkwood & Hufgar
- All other code and art assets: pineappledan
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