[Extension] Pineappledan Tweaks for VP

2) Longswords have armor/professionalism by default. When upgrading to Tercio, they also get armor/professionalism and Formation I
.
Longswords upgrsing into Tercio today don’t get formation I, they just keep cover….i think.
 
Well, at this point that kinda just sounds like it's a local install problem, because it's fine on my end. You should clear your local installs
 
Are Rome's Legions supposed to be losing Cover II, as well? Nothing in this post or in-game indicates that should be the case, but they don't have it.

Spoiler :
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[/spoiler
 
1 of them is supposed to be cover I.

I didn't bother editing the text for every single sword or skirmisher unit
 
I didn't bother editing the text for every single sword or skirmisher unit

All well and good, but there's literally no indication anywhere that Legions should be losing Cover II. And as it stands, they have no cover at all.
 
That is a bug that I have repeatedly tried to address. I don't know why they are getting 2 sidearm promos.

I will try to fix it... again.... with the new release. lots of stuff to deactivate/remove with the new version
 
great pineapple. I just watched and downloaded your v.24. Thank you for so much, sorry for so little.
 
v24 is not compatible with v1.0 of VP

I'm currently working on uploading v25. It will be up later tonight

@ridjack here is what I'm talking about:
Code:
--Add back Cover I onto Legion and delete Cover II
DELETE FROM Unit_FreePromotions WHERE UnitType = 'UNIT_ROMAN_LEGION' AND PromotionType = 'PROMOTION_COVER_2';
INSERT INTO Unit_FreePromotions    (UnitType, PromotionType) VALUES ('UNIT_ROMAN_LEGION', 'PROMOTION_COVER_1');
There is code in there specifically to give Legion cover. I'll continue to test, but this might be a local issue or mod conflict.
 
v24 is not compatible with v1.0 of VP

I'm currently working on uploading v25. It will be up later tonight

@ridjack here is what I'm talking about:
Code:
--Add back Cover I onto Legion and delete Cover II
DELETE FROM Unit_FreePromotions WHERE UnitType = 'UNIT_ROMAN_LEGION' AND PromotionType = 'PROMOTION_COVER_2';
INSERT INTO Unit_FreePromotions    (UnitType, PromotionType) VALUES ('UNIT_ROMAN_LEGION', 'PROMOTION_COVER_1');
There is code in there specifically to give Legion cover. I'll continue to test, but this might be a local issue or mod conflict.

Noted. I'll see what happens after the updates.
 
Figured out the issue.
Spoiler :

upload_2021-9-3_21-58-11.png


Pushing v25 presently.
new version just takes out all the things that were moved into base VP and changes the Sword line promotion.
Sidearm is now Professional Soldier: 10 HP and 10% ranged attack defense
All Tercio units now also have this promotion. Tercio units have had their CS reduced by 1 to compensate. It's overall a major buff to Tercios, but I have felt the unit is a little lacking for its era anyways, so let's try it and see.
 
Figured out the issue.

Pushing v25 presently.
new version just takes out all the things that were moved into base VP and changes the Sword line promotion.
Sidearm is now Professional Soldier: 10 HP and 10% ranged attack defense
All Tercio units now also have this promotion. Tercio units have had their CS reduced by 1 to compensate. It's overall a major buff to Tercios, but I have felt the unit is a little lacking for its era anyways, so let's try it and see.

Oh yay, it wasn't a me problem! :D Thanks for doing that.

I'm currently playing through baseline VP on the new patch, with 95% QoL mods, plus Beliefs Overhaul and Permanent Pantheons, both of which I really think we should discuss adding into VP directly. Possi I'll starting updating modmods once I inevitably get bored of a war dragging on too long and abandon this game. :crazyeye:
 
New Zeppelin Line part of Pineappledan Tweaks for VP.
With too much vision and insanely over powered IMO. You can always re-tweak it to meet your needs...

Quoting this to second it. I didn't bother posting it on my own because I was ~10 techs ahead of second place when I got to Dirigibles, but they were absolutely disgusting. :lol: I was able to send three of them out by themselves and capture multiple border cities, but again, 10 techs ahead at minimum so this seemed fair.

Where they got really bad was in their city-sniping abilities; that is, their ridiculous vision combined with their high movespeed (obscenely high over ocean) meant that I could chill outside almost any borders of a city under siege by someone else, wait for it to get low and then declare and capture immediately. This worked way too often. :lol:

To be honest, I really enjoy their high movement and vision by themselves. I don't think they need offensive combat abilities. My thoughts would be along the lines of: (apologies if this discussion has been had before)

  • Keep their movement and vision.
  • Remove any attacking abilities whatsoever.
  • Either:
    • Make them immune to melee. It makes zero sense to me that a flying balloon that can hover over mountains can get hit by a lancer. Even ranged attacks are a stretch, but balance has to prevail at some point.
    • Or make them a civilian support unit a la Assyria's Siege Towers. This would actually be something his towers could upgrade into, if so desired. This way, they could keep high movespeed and vision and still be very useful, but also be extremely prone to getting taken out. This would be my personal choice.
 
They have to be able to attack something, even if it's only cities, or else they become civilian units. I tried making them unable to attack, only defend, and they became civilian units with the triangle-shaped icon and everything.

Small arms fire took down lots of dirigibles, IRL.

If I make them civilian units then they won't get XP and levels. They'll just be inert things that you sit on a mountain and forget about, except you can't do that anymore because if you sat them alone on a mountaintop, any TBIII scout unit could capture them in 1 turn and take no damage.

I just don't see how making them civilian capturable units makes them worth building at all. They would be useless, gimped versions of Commandos at that point.
 
Small arms fire took down lots of dirigibles, IRL.

Learned something today, then!

I just don't see how making them civilian capturable units makes them worth building at all.

I did say civilian support units. As in, able to to confer some kind of bonus to stacked units, or even just provide their high sight to militaries without taking up a valuable tile. :) Just thoughts I had.

EDIT: Civ VI sends Great People back to a friendly city instead of letting them be captured or destroyed. Is that something that could be done here?
 
It doesn't make much sense for airships and UAVs NOT to attack anything. Airships were used to attack cities, and drone strikes are a thing.

So aside from being a lot less interesting or worthwhile with no promotions/abilities, I don't see how that makes any sense for what the units are meant to represent, which is mainly observation, but with a limited attack capacity as well.

Also, they the dirigible and zeppelin are REALLY expensive, just short of 2x the production cost of a contemporary unit.

I wish I could make them ranged attack vs cities only -- that was my original intent -- but the city attack restriction only applies to melee attacks. I tried giving them a ranged attack but they could just attack everything then.
 
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