[Extension] Pineappledan Tweaks for VP

In terms of raw bonuses, the harbor is maybe a little bit weaker than the lighthouse. It certainly makes their Classical era stronger, because they can have both lighthouses and harbors in all cities earlier than other people.

I do like that this change makes Carthage more of a Classical power than an Ancient power; it feels like they have more of a turn 100 spike, as opposed to a turn 1 spike that they spend the rest of the game coasting off of.

I had wanted to try implementing Cokoliwek's idea of giving 50:c5gold: when you connect a luxury resource for the first time, but it was very troublesome to code, and not worth the effort.
 
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uploading the Free Company and Landsknecht change for Germany

Germany's Panzer is now replaced with the Landsknecht.
The Free Company now takes the place that the Landsknecht vacated in the Authority Finisher policy.
 
uploading the Free Company and Landsknecht change for Germany

Germany's Panzer is now replaced with the Landsknecht.
The Free Company now takes the place that the Landsknecht vacated in the Authority Finisher policy.

In the credits, you can put :
  • Zwei833 for the 3d models of the two units : link here
  • Tomas Duchek for the 2d characters used for the Free Company UnitIcon (and allowed me to use them) : artstation page here
 
uploading the Free Company and Landsknecht change for Germany

Germany's Panzer is now replaced with the Landsknecht.
The Free Company now takes the place that the Landsknecht vacated in the Authority Finisher policy.

The Free Companies are completely silent for me. No sounds for clicking on them, moving them, nothing.
 
v24 posted.
Requires 08-12 patch
Code:
Cities settled by Conquistadors now have access to a unique Mission building:
 - Missions are a unique building class, not replacing anything
 - Faith purchase only
 - Gives +2 Faith, +3 City Defense, 100 HP, and +1 Faith to nearby Haciendas
 - Triggers a spread action when purchased, converting the city to the majority religion in your capital

Germany now has a new UA: Blood and Iron
 - removed GAP from the CS ally/friend yields
 - removed WC vote for every 3 CS allies
 - Units gifted to city-states by Germany now generate Influence for Germany each turn they are alive, scaling with their level
 - If using 4UC, the Ulfhedinn no longer give +5 Influence to the nearest CS on kill. Converted barbarian units can be gifted like normal German units.
Mission is a big quality of life booster for Spain. It saves you from having to send a missionary to a far-off continent to spread to your new cities, because they can now convert themselves. It also makes Hacienda that aren't on the home continent slightly better, which is good for roleplay.

The German UA is experimental, hope people try it out and see if they like it.
Fixed the Free Companies sound bug.
 
By any chance, is the sound bug something simple I could correct in the previous version? I have an ongoing game that has Germany in it, so I can't update, and the sound bug screws with me every time I try to click a FC. :crazyeye:
 
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In Landknecht GameDefines, replace line 217-219 with this:
Code:
INSERT INTO UnitGameplay2DScripts    
            (UnitType,             SelectionSound, FirstSelectionSound)
SELECT        'UNIT_FCOMPANY',    SelectionSound, FirstSelectionSound
FROM UnitGameplay2DScripts WHERE UnitType = 'UNIT_PIKEMAN';
 
fix for v24 up
Fixes German UA lua. removed changes to Ulhedinn
Changes Seowon GPTI boost from 2:c5science: to 1:c5science::c5production:
 
fix for v24 up
Fixes German UA lua. removed changes to Ulhedinn
Changes Seowon GPTI boost from 2:c5science: to 1:c5science::c5production:

this v24 actually messed up all the code for free company and landsknect

free company cant be seen and landsknect is just like the old one now
 
Holy moly, do NOT use this reworked German UA with 4UC. The synergy between being able to gift off units you got for free in the early game, and an extremely cheap warrior unit you can still purchase up to Medieval is unreal. I can't even determine if the UA is fair or not, because the Ulfhedinn just combines with it with such devastating effect.

I am re-uploading a version for now that removes the unit level scaling. I'd like some feedback on this German UA design from someone who doesn't use 4UC.
 
Holy moly, do NOT use this reworked German UA with 4UC. The synergy between being able to gift off units you got for free in the early game, and an extremely cheap warrior unit you can still purchase up to Medieval is unreal. I can't even determine if the UA is fair or not, because the Ulfhedinn just combines with it with such devastating effect.

I am re-uploading a version for now that removes the unit level scaling. I'd like some feedback on this German UA design from someone who doesn't use 4UC.
I actually had to disable Germany last night because I was getting a bug where the first CS I met went auto friend and then wasn't losing influence per-turn, despite me not gifting any units (using 4UC + tweaks mod).
 
Yeah, that was a bug that crept in. It also was making the lua log full of print statement spam
I reuploaded; it will work properly now
 
I don't know if its this mod, but it changes Germany and...
Dan, what is this????
Why does germany have 11 city state allies by turn 61???
upload_2021-8-22_17-37-40.png
 
@Bruhmoment

Holy moly, do NOT use this reworked German UA with 4UC. The synergy between being able to gift off units you got for free in the early game, and an extremely cheap warrior unit you can still purchase up to Medieval is unreal. I can't even determine if the UA is fair or not, because the Ulfhedinn just combines with it with such devastating effect.

I am re-uploading a version for now that removes the unit level scaling. I'd like some feedback on this German UA design from someone who doesn't use 4UC.

Literally two posts up from yours. :lol:
 
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