yep downloaded the new one and still no. In fact I noticed +5 influence level still applies and no +1 per turnEven after the re-upload at noon yesterday? I wasn't having any issues with it
Holy moly, do NOT use this reworked German UA with 4UC. The synergy between being able to gift off units you got for free in the early game, and an extremely cheap warrior unit you can still purchase up to Medieval is unreal. I can't even determine if the UA is fair or not, because the Ulfhedinn just combines with it with such devastating effect.
I am re-uploading a version for now that removes the unit level scaling. I'd like some feedback on this German UA design from someone who doesn't use 4UC.
You could maybe remove the cover from the catapult and replace it with something that maybe gives a bonus to city siege? But that's already in the game so who knows, I think the swordsman cover is fine enough, they're made to be built plenty because of the flanking bonusI hoped to start a conversation about what kind of promotion bonuses would feel good for sword/longsword to have, not that Sidearm in its current iteration was the best, and only possible route.
The main criticism I have of Cover is that bonus ranged defense is the same as bonus as every other unit:
Sword line is the please where getting free Cover is the least necessary. It was free Shock I for a long time until people complained that railroaded them into going down that line exclusively. Cover is just a promotion the community defaults to for lack of imagination. We can do better.
- Skirmisher line gets ranged defense
- late game gun units all get ranged defense
- Siege units also get cover for free.
I hoped to start a conversation about what kind of promotion bonuses would feel good for sword/longsword to have, not that Sidearm in its current iteration was the best, and only possible route.
The main criticism I have of Cover is that bonus ranged defense is the same as bonus as every other unit:
Sword line is the please where getting free Cover is the least necessary. It was free Shock I for a long time until people complained that railroaded them into going down that line exclusively. Cover is just a promotion the community defaults to for lack of imagination. We can do better.
- Skirmisher line gets ranged defense
- late game gun units all get ranged defense
- Siege units also get cover for free.
No new code would be preferable.
I picked flanking and defense as bonuses because that leans into the primary benefits of swords: they are flexible and mainly defensive, rather than offensive weapons. Also, the old promotions were shock (flanking bonus) and Cover (defense bonus), so I thought to generalize the two.
Also keep in mind the promotion needs to make up for that 1CS point lost in my unit CS rebalance
Maybe increasing the defense to 15% is all that's necessary? That's just 10% less than a cover bonus and is more general. The flanking bonus is quite good on its own.
So I do think its important to look at sword units individually, as the environment they enter into is pretty difference. Finding the "common ground" between them may help some of the discussion.
Swords are very "late" for their time in the game. A combination of late tech, low mobility, and high expense means that their ability to project force is a narrow window before more superior units start arriving on the field. The sword's nemesis is the c bow, a unit that has been around for a lot longer and is easy to mass. Swords are pretty decent walled city siegers, and curb stomp unwalled cities.
Longswords can come late or early depending on which path of the tree you are focusing on. Their main nemesis is the knight and heavy skirmisher, the crossbow is good against them once it comes out but that comes later. Longswords are not great city takers, even with Drill II CA.... castled cities tend to require siege units to break.
EYYYYYYYYYYYYYYYYYYIf I'm a dedicated warmonger I'll just buy landsknecht/Free Companies and skip both pikes and swords.
They do everything a pike does, but with more CS, And while they don't have a bonus damage vs garrisons, they do get gold on attack.
The main advantage Longswords have is for warmongers who, for whatever reason, don't want to detour from the bottom half of tree to get Chivalry early. And even then, you get Pikes at the exact same tech.
I think pikes are situationally more useful. In open terrain, yes a pike is a very good defensive unit (especially for the cost). But in rough terrain I would still rather have longswords, and longswords can actually do things against crossbows, pikes really can't.
One idea is to simply continue what melee units get later on...+HP and ranged defense.
Swords maybe get +5 HP and +5% ranged, longswords +10 and +10%....or maybe they both get the same benefit. Call it "heavy armor"
HP is always really useful, so a 16 CS with more HP could definately be equal to a 17 CS with less if the numbers are right.