Platyping's Python

I could always add another reward for first discovery and golden age for those after (or other way round, golden age for first and gold for example on discovery)
 
To add first player bonus to NW mod, it is pretty much 1 or 2 additional loops under plotRevealed, but since Jamie is in charge of that, I leave it to him to decide what benefits he wants

j_mie6 said:
I could always add another reward for first discovery and golden age for those after (or other way round, golden age for first and gold for example on discovery)

That´s what I meant. Since the national wonders mod seems to take some time to be finished and I would like to have some kind of national wonders in a game with my friends which we will start very soon, I would like to take the code of platyping, change it so that the wonders will be placed at the beginning of the game and add a golden age for the first one who discovers a natural wonder. But I´ve no idea where to place which code/loop.:blush:

And here you come...;)
 
@stolenrays
That will be abit hard, because it is a National Wonder.
If it is a World Wonder, it is possible, just additional codes to check if Islam is state religion when it is built, and more codes under change Religion as well as city acquired, city razed etc, to adjust accordingly.

But as a National Wonder, since it can be nuked (usually) and conquer rate 0, since there is no function to write codes when a building is destroyed, then I cannot remove the penalty when it is destroyed while you are having Islam.
 
That´s what I meant. Since the national wonders mod seems to take some time to be finished and I would like to have some kind of national wonders in a game with my friends which we will start very soon, I would like to take the code of platyping, change it so that the wonders will be placed at the beginning of the game and add a golden age for the first one who discovers a natural wonder. But I´ve no idea where to place which code/loop.:blush:

And here you come...;)

well, The natural wonders mod is actually released so you can use it. it just has rewards everytime someone discovers the wonder. I am going to make some changed later today so you check check our thread later if dacubz has uploaded my changes!
 
Etemenanki
Spoiler :
Civ4ScreenShot0015-6.jpg

This is trying to imitate Civ III Golden Age triggers where GA may be triggered when your UU wins a combat or you build a Wonder associated with your trait.

However, thanks to India, cannot be done for combat with UU, so end up as triggers for both UU and UB when they are built, 3% and 5% respectively.

This has to be an early game Wonder since pretty lots of UU are early game ones.

Shifted to Polytheism on 2nd thoughts (Coz Monotheism is full in Gigapack :D)

Artwork looted from History Rewritten mod


Megapack and Gigapack updated
 
Which is why % for units is much lower than buildings.
3% is close to negligible, it does not mean that by building 33 units you will definitely get a golden age.

Probability is much lower than that.
Of course, it can be reduced further to 2.5, 2 or even 1%, but considering that most UU are early game ones, if you actually bother to spam 30~50 Quechas just to get it to proc, you will be better off building some settlers to expand your empire, or building some buildings etc, since some UUs are simply going to expire soon.

Early Game UUs expire soon => Spam and pray for golden age => Might as well do something more useful and reliable
Late Game UUs => If you are building an ancient era wonder to hope for late game domination, I hope you survive through all the previous eras :D
Anyway, there isn't any UUs for jet fighters, stealth bombers, modern armors, missile cruisers etc, so I doubt anyone is going to spam UUs when there are better units to build.

I can reduce it to 2% in next patch then, the idea is there, just needs some testing to balance out the numbers :D
 
Been awhile since I done the Palace series.
Here is Dutch one:

Royal Palace
Spoiler :
Civ4ScreenShot0016-7.jpg

National Wonder
Summons defenders immediately from the conquered cities themselves.
Of course the city must have sufficient population to draft from.

Actually this sounds more like Mongolia, but since I already done something for Mongolia, so just pick one unused Palace art

Artwork by Hrochland
 
I dont think it should go to 2. I dont remember ever seeing 33 Quechas for the Incans - they actually are probably outdated by the time the wonder is built. If anything i could see the number go up not down. At the number it is for some civ like Incas theres like a 50% chance they get a golden age (assuming they build 1 UB in 10 cities), thats way worse than many wonders. There is a chance for more than one but really rare.

Only problem I see is that America has kind of an upper hand if they build it, sincee if you play far into future navy seals never get outdated
 
Personally I also don't think 3% is OP lol
Like I said, if you waste so much time to pump 30+ Quechas, I can pretty much use 10 Axemen and kill you off.
Also for late gamers like America, this wonder does nothing at all, since both the UU and UB come very late. If you are able to hold yourself to modern era, while this is an ancient wonder, you deserve some credit :D
And even so, modern armors still rape navy seals...

Anyway, you also fail at probability :D
5% Chance for 1 UB does not mean 50% chance for 10 UB
5% Success means 95% Failure
Total Failure Rate for 10 tries = 0.95 ^ 10 = 0.6 (60%)
Thus, Success Rate for building 10 UB is actually just 40%
 
Thanks, nothing related to dutch though, don't think they are famous for drafting :D
 
Tokyo National Museum
Spoiler :
Civ4ScreenShot0002-23.jpg

This is a confusing to code wonder...
Took some time to get all logic correct.

What is does is simple, it replaces all new and existing normal buildings with Unique Buildings of other civs, in the city itself.
The catch is, it will only select UBs from civs that exist, or existed in the game itself.

Thus, it may be OP in big games with 20+ civs, or it may be dull and boring in small games, which is why I added a min team of 4 requirements.

If you have a UB of other civ, like Obelisk instead of Monument, building a Stonehenge that gives free Monument will destroy the Obelisk and gives the free Monument instead.

I was looking for a wonder in 16xx to 18xx to fit the description, but I couldn't find any.
Cannot use an early wonder for this, since having too many UBs in one city at early game is too OP, late game is still bearable :D
Thus, it ended up with this, although Tokyo "National" Museum doesn't sound like a World Wonder...
But this benefit definitely is World Wonder class, so...

Artwork looted from RI mod
 
Something Simple for you to use:
Svalbard Global Seed Vault
Spoiler :
Civ4ScreenShot0004-20.jpg

Basically a rip-off from Empire State Building.

The types of plant resources is hard coded into the python since there isn't a simple way to identify which is plant and which is not, so if you are using in mods with added resources, add it into the codes yourself.

These are plants:
Rice, Wheat, Corn, Banana, Sugar, Spices quite obvious
Dye... I think from plants
Wine... mostly from plants as well

Silk should be from worms so not included.
The rest are mostly metals or animals so altogether only 8 plant resources.

The min lattitude is added so that you don't build it near the equator.
It is supposed to be near the North pole anyway, although min lattitude of 55 is still abit relaxed so that more cities can built it.

Can't decide whether this is more towards Science or Merchant so just give it Scientist since the seeds are stored there, not for the purpose of selling them off anyway.

Artwork by veBear and Civ Addicted
 
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