platyping
Sleeping Dragon
Code:
def onCityAcquiredAndKept(self, argsList):
'City Acquired and Kept'
iOwner,pCity = argsList
## Test ##
pPlayer1 = gc.getPlayer(pCity.getOwner())
pPlayer2 = gc.getPlayer(iOwner)
pPlayer2.changeGoldenAgeTurns(8)
pPlayer1.changeGoldenAgeTurns(5)
## Test ##
CvUtil.pyPrint('City Acquired and Kept Event: %s' %(pCity.getName()))
Some simple tests:
1) AI takes AI City
2) Human takes AI City
3) AI takes Human City
Results:
1) iOwner is always human NOT previous owner as Jamie stated.
Even when AI takes another AI City, GA(8) is triggered for human.
2) pCity.getOwner() always refer to the new owner correctly.
3) onCityAcquiredAndKept is only triggered for Conquer by Force.
Not triggered by Trade, useless function.