Platy's Peculiar Pleasant Posh Python

ye madness,
but i wanted you to know and understand, that i have the at most appreciation for everything you do.
ive been modding since 2005, ive put countless hours of my life to modding for the community, and i know what it means. so i admire your contribution and great out of the box mods.
 
Haha thx, but I only gone into hibernation not retirement.
After 23 mths of modding, from simple wonder and trait effects, to comprehensive world builder and mini mod components, and finally birth of pedia and ultrapack, python has reached its max for me and no longer poses any challenge.
Which is why I decided it is time to stop
 
I can mod SDK if I want, but lazy to download a compiler, so don't feel like doing it.
 
Regicide

1) King and Queen Unit Button changes with leader choice in main interface.
2) King Strength no longer scales with Number of Cities.
It now only scales with Era. Simplified codes...
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    121.9 KB · Views: 81
  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    118.7 KB · Views: 89
hey platy, i have a technical question for you, using oncitygrowth, would it be possible to make a city radius grow when it reaches a certain size, instead of through accumulation of culture. Basically there is a mod that has got rid of culture, (I think there is just nothing that generates it) so I was wondering if it would be poosible to code it so that when it reaches size 2(or X) it gives it the amount of culture needed for the first radius bump, and then when it reaches size 3(or X) it gives it the culture needed for the second (Fat Cross) radius bump?
 
Possible.
But if you do it oncitygrowth, it will only be effective when city grows but not when it shrinks
 
I can mod SDK if I want, but lazy to download a compiler, so don't feel like doing it.

Yes you can, and you can make extra mod components, you don't want to wait 2h - 4h (MAX) for installing/downloading application :D
 
Hi, Platyping. Victory for me what you wrote is great. Only he can win just me. It is possible when you have the time to edit victory so they will be able to win a civilization computer controlled?

Thank you for your patience
 
In the right column victory screen is nothing. At the beginning of the game, even in modern era

Do you think I merged it wrong? :confused:
 
Nope.
I just didn't bother to let you trace AI progress
 
Stabilizer

Features
Sets all hidden game options to default XML values for new games.
Fix issue of switching mods which screw up customized options.

Generally cannot be bothered to make this, just a little helping hand.
Didn't bother to test it.
 
I have a vague idea that you are free to ignore if you want.

Something that gives civilizations in the last ranks some sort of "boost" to catch up to the leading player.
 
Thank you for all your excellent mods, platyping!! :clap:

The Requirement Script is something I wanted for a long time! :goodjob: I know you're busy, and I don't want to bother you, but I was thinking it would be cool if the <PrereqCivic> could also be an OR type conditional. For example, to build a Cathedral, you'd need Organized Religion OR Theocracy, or to build a new "Senate" building, you'd need Representation OR Universal Suffrage... what do you think?

Anyway, thank you so much for everything you've given to the Civ IV Modding community!

Cheers! :D

-Khar_Loz
 
Requirement Script

1) Item now takes in Project as well to add all those requirements for projects too.
2) Civics can now take in OR civics
3) Pedia updated automatically
 

Attachments

  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    112.3 KB · Views: 179
  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    121.8 KB · Views: 180
  • Civ4ScreenShot0005.JPG
    Civ4ScreenShot0005.JPG
    121.2 KB · Views: 210
Back
Top Bottom