Player stats, sales, and reception speculation thread

I notice that the Steam summer sale started, and they've marked Civ VII down 15%. I don't know if that's enough to move the needle much.
Basically US $10 off for the standard version. I guess we will see if this changes things or if recent reviews will become more positive. Currently 36% of recent reviews are positive compared to 47% overall positive reviews.
 
Currently Gamalytic estimates sales to 3.6k/7 days. Maybe they can double that? I cant believe it is making great impacr now.
 
15% off just makes it as expensive as a normal full price game a year or two ago. Not sure it would make a huge difference if people are holding out. Summer sale is mainly about good deals I think.
 
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Well, in any case, the naysayers might change their minds if there's a critical mass of people saying good things about the game. But I think it's unlikely that the naysayers are going to be in that first wave of people to have a positive opinion of the updated game.

I think you are completely wrong in both points:

1. Please don´t always mix up "bad PR" with blatant problems that many civers really have with the current settings of Civ 7. Those "naysayers" are not the brainless people, as you are describing them, who only can parrot what others are saying. They are forming their own opinion by obvious facts. These facts are based on the advertisment that Firaxis did launch about Civ 7. The "naysayers" could change their mind when those problems are solved by convincing solutions in Civ 7 and not when other people are now only posting blatant superpositive lies like in "The Emperor's New Clothes", when the emperor in reality is naked.

2. In my eyes you are also wrong that it is unlikely that "those naysayers" are not going to be in the first wave of people to have a positive opinion about an updated game. If there are convincing solutions for the current problems in the settings of Civ 7 (and these solutions are possible), why should those "naysayers" still say "nay" ???
 
I think you are completely wrong in both points:

1. Please don´t always mix up "bad PR" with blatant problems that many civers really have with the current settings of Civ 7. Those "naysayers" are not the brainless people, as you are describing them, who only can parrot what others are saying. They are forming their own opinion by obvious facts. These facts are based on the advertisment that Firaxis did launch about Civ 7. The "naysayers" could change their mind when those problems are solved by convincing solutions in Civ 7 and not when other people are now only posting blatant superpositive lies like in "The Emperor's New Clothes", when the emperor in reality is naked.

2. In my eyes you are also wrong that it is unlikely that "those naysayers" are not going to be in the first wave of people to have a positive opinion about an updated game. If there are convincing solutions for the current problems in the settings of Civ 7 (and these solutions are possible), why should those "naysayers" still say "nay" ???
Because as I said in the earlier post, I think once people have made their minds up about the game (and this is probably something true outside of games too), it's extremely difficult to convince them otherwise without a wave of enthusiasm coming from somewhere else.

At this point, we're likely to be in a 'no true Scotsman' situation with any solution among those who are negative about the game.
 
85% of the reviews yesterday were negative. I can’t imagine it’s extremely difficult to convince all or even most of them that the game could be fun through improvements to the game itself, rather than some critical mass of people saying something or other. I can see the potential. I imagine this is even more true of people who stick around to discuss it.

Though I left a positive review so maybe I don’t count.
 
I mean, there's definitely something to the concept of 'controlling the narrative.' I've watched enough elections and PR debacles to understand that image is important, and image often only has a loose connection to substance. Underlying this, of course, is the fact that people aren't completely (aren't mostly?) rational and herd mentality absolutely exists.
 
Because as I said in the earlier post, I think once people have made their minds up about the game (and this is probably something true outside of games too), it's extremely difficult to convince them otherwise without a wave of enthusiasm coming from somewhere else.
... and I think, here you are completely wrong. The wave of enthusiasm must come from Firaxis by finding convincing solutions for the problems.
At this point, we're likely to be in a 'no true Scotsman' situation with any solution among those who are negative about the game.
Speaking about Scotland: In that Civ 7 release post longer time ago I wrote, that I still hope Civ 7 will fly to the correct direction and not in direction Scotland. Unfortunately Civ 7 flew in direction to Scotland (but it still could return to the correct direction to Paris).

TMMITFM-Dixon-Nipper_n1.jpg
 
I suspect Civ 7 needs a big gesture in order to take the narrative back. As it stands I'd maintain it's a great game, just one which most of its audience weren't asking for.

If I were firaxis I'd be looking at how to put Civ Switching on the chopping block. It's probably a lower hanging fruit to switch up than the era system, or other big bugbears. Removing something likw that would count as a big gesture toward one of the biggest causes of dissent.

Either that or they could try nerve stapling their audience...
 
Nerve Stapling serves as a means to instantly end drone riots at the specific base where the stapling occurred, and prevents further riots for 10 years. Such an action is condemned by the Charter, and will result in 10 years of economic sanctions. Stapled drones become less loyal, more vulnerable to probe team attacks, and more likely to outright rebel and join another faction. If you staple a base too frequently, you will cease to have any effect on your rebellious drones.

Posted for the edification of the kids who weren't around in those days.
 
And another thing I thought of is maybe the game is popular on consoles. Anyone have any info on that? It's obvious the game will never do well on steam, it's dead in the water there.
I bought it on Rakuten for 35 € + approximately 5 € of shipping fee. I'm now selling it at 30 € shipping fee not included. Nobody wants it. There is only 2 reviews on Rakuten (in my country) including mine and they are all bad. (1/5 and 2/5)

No one commented any news about Civ7 on my daily VG site. Not even the review. There's so much disinterest for the game. It's huge. I never saw that for a Civ game.

Maybe people wait for Civ7 complete. It's not as if they were not accustomed to Firaxis' jokes.
 
If I were firaxis I'd be looking at how to put Civ Switching on the chopping block. It's probably a lower hanging fruit to switch up than the era system, or other big bugbears. Removing something likw that would count as a big gesture toward one of the biggest causes of dissent.

For me personally the civ switching is the big one that makes me not want to play the game.
the game actually has many great mechanics like diplomacy, combat, graphic details, rivers..

I would like a mode where I could start in ancient era with any civ like Russia or France, and also ai empires would be randomized so the opponents would not be only ancient empires like Aksum.
I miss the discovery of who the neighbors.are.

Then there would be no switching, the civs would stay the same till the end. I dont mind that there would be no unique units for each era.

So I consider myself a potential returner to the game.
 
For me personally the civ switching is the big one that makes me not want to play the game.
the game actually has many great mechanics like diplomacy, combat, graphic details, rivers..

I would like a mode where I could start in ancient era with any civ like Russia or France, and also ai empires would be randomized so the opponents would not be only ancient empires like Aksum.
I miss the discovery of who the neighbors.are.

Then there would be no switching, the civs would stay the same till the end. I dont mind that there would be no unique units for each era.

So I consider myself a potential returner to the game.
I enjoy it in spite of civ switching. Almost all the civs I enjoy are antiquity era so my urge to play drops off very quickly most games
 
For me personally the civ switching is the big one that makes me not want to play the game.
the game actually has many great mechanics like diplomacy, combat, graphic details, rivers..

I would like a mode where I could start in ancient era with any civ like Russia or France, and also ai empires would be randomized so the opponents would not be only ancient empires like Aksum.
I miss the discovery of who the neighbors.are.

Then there would be no switching, the civs would stay the same till the end. I dont mind that there would be no unique units for each era.

So I consider myself a potential returner to the game.
What if you could start as Russia with Russian cities and Architecture and unit graphics but had the uniques of an Antiquity civ ...
and then stayed Russia but had the uniques of an Exploration civ...
and then finally stayed Russia but got Russian uniques in the Modern age?

Is it the Uniques staying the same or is it the Names and Graphics staying the same that would be the key to you wanting to play the game?
 
What if you could start as Russia with Russian cities and Architecture and unit graphics but had the uniques of an Antiquity civ ...
and then stayed Russia but had the uniques of an Exploration civ...
and then finally stayed Russia but got Russian uniques in the Modern age?

Is it the Uniques staying the same or is it the Names and Graphics staying the same that would be the key to you wanting to play the game?
Not to speak for others but it seems like people are hung up on the name.
 
What if you could start as Russia with Russian cities and Architecture and unit graphics but had the uniques of an Antiquity civ ...
and then stayed Russia but had the uniques of an Exploration civ...
and then finally stayed Russia but got Russian uniques in the Modern age?

Is it the Uniques staying the same or is it the Names and Graphics staying the same that would be the key to you wanting to play the game?

It's hard to describe what about it currently is so "wrong" to me.
But your idea about how the mechanics could work is interesting, maybe some day there is a way to try that.
 
What if you could start as Russia with Russian cities and Architecture and unit graphics but had the uniques of an Antiquity civ ...
and then stayed Russia but had the uniques of an Exploration civ...
and then finally stayed Russia but got Russian uniques in the Modern age?

Is it the Uniques staying the same or is it the Names and Graphics staying the same that would be the key to you wanting to play the game?
I would really dislike this. Russia gets Russia bonuses. Spain gets Spain bonuses. Mixing them up would be really confusing.
 
Not to speak for others but it seems like people are hung up on the name.
Well yes, because the names having meaning to people who want to pretend they are leading an empire based on an actual civilisation?
Its the same for leaders

For example, lets say they changed the names of all the leaders to mickey mouse characters, so we had donald duck leading india etc but kept exactly the same bonuses.
Nothing would have actually changed about gameplay, just the names. But a lot of people would feel they are not playing civ.
 
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