Ornen
King
- Joined
- Feb 25, 2006
- Messages
- 648
as for Civ 7, I think there's three broad paths that are plausible from here:
(fwiw if you want a CO comp in the 4x space, Old World is your game)
Civ 7 business proposition was all about delivering a AAA product with a loyal long-term playerbase that you can then milk for civ DLCs at $8 per civ. that made a larger team and budget viable. a large team & budget can be good, but can also be counterproductive to making a quality product.
- Stay the course - I don't think this is very likely at this point
- Civ 7 2.0 reboot, similar to what No Man's Sky (and other games) have done
- Cut losses & buckle up for Civ 8
- should they follow through on Civ 7's vision, elaborating on era-to-era gameplay?
- or should they take a more conservative approach, playing the hits & trying to make the 'best civ ever' instead of trying so hard to make civ 'new'?
- should they keep the current team size & business model? (probably not viable after C7, which really needed AAA impact with big DLC sales to sustain the team & vision)
- or should the scale back the team, cut the budget in half and try to deliver a great game with a smaller team?
(fwiw if you want a CO comp in the 4x space, Old World is your game)
Civ 7 business proposition was all about delivering a AAA product with a loyal long-term playerbase that you can then milk for civ DLCs at $8 per civ. that made a larger team and budget viable. a large team & budget can be good, but can also be counterproductive to making a quality product.