Lazy sweeper
Mooooo Cra Chirp Fssss Miaouw is a game of words
Civ 4 low poly graphics could move hundreds of units on the map and each turn would last seconds.
Civ 3 same as Rollercoaster Tycoon before the Sims came in the picture, was isometric glory. Time-defiant easy to read graphics.
When Civ 4 launched I was skeptic of the 3D graphics, but it worked. I had other issues with the game. They removed armies. Crusaders wonders.
They added religion units and a ton of new buildings that made the game feel more of a simulation than a game.
When Civ 5 launched my PC had an invidia mid-tier GPU, the space heater Gtx 460. A beast. And it would crash my PC to a halt I had to play the game
in strategic map mode the entirety of the time. My friends didn't understand I wanted to play the game this way and not with 3D on.
But I could run Crysys...
Removing units on the map is the trick used to make it play on every machine. 1UPT is juts the tip of the iceberg. The fact they removed workers
is the icing on the cake... In order to pursue a minimal gameplay state with good 3D graphics, they sacrificed the game.
Civ 6 was so bad it removed airplanes basically. It run on my igpu Mac, so it crossed a threshold there, where 3D was now
possible on most hardware, but this isn't true at all.
I can still get my PC to its knees playing a huge Civ3 map, just for the sheer numbers of calculations the Ai requires, included workers.
There is no snowball in C3. Every Civ has a special unit that is OP in its time, and that is when all the gameplay happens, around your golden Age.
You can have to wait untill you discover Panzers if you play with Germany, for it to happen, so you are forced to wait to the industrial age for your core
gameplay.
Snowballing was a direct cause introduced because of the cuts and general disposition at accepting the simulation to happen.
So we are to the point they are trying to convince us to buy new shiny 3D graphics when the only thing important to me was how to expand on the new
commander ability and how well it worked. Single units are way too powerful anyway. What? NO roads??? How do... Oh.. nevermind...
The point is not going back to the roots, but making the mistakes of RollerCoaster Tycoon and more all new one... is asking for Planet Coaster indie to show up,
take up the debris of what has become a shell of a minigame, and get all the fanbase with them. There is no Civ itch.
And this is especially true with younger gen.
Sid Meier was synonymous with simulation. This was the brand. But a different kicking simulation, not a boring one.
In the end Civ 4 became successful bc it removed only a minimal part of the core traits and greatly expanded OVER them. Not replacing.
I am rejecting the 3D graphics now because It is not a hardware limitation anymore. There is no such thing anymore.
Why removing workers then?
Why limiting the map creation?
Devs should stop thinking to take away the special powers from the players.
Players want freedom first and foremost.
Renaming things. Etc.
Choose to run the game in 2D rather than real 3D. The rise of itch.io handheld games. Sub 10$ mega-hits with infinite replayability.
100$ or 30$ won't buy you that. The commanders looked like a last minute concession to those of us that were worried that much
of the core issues that have been going on since 1UPT dumbing had it still ongoing momentum.
Any good concession must be followed with a good brainstorming. We haven't yet seen that.
Civ 3 same as Rollercoaster Tycoon before the Sims came in the picture, was isometric glory. Time-defiant easy to read graphics.
When Civ 4 launched I was skeptic of the 3D graphics, but it worked. I had other issues with the game. They removed armies. Crusaders wonders.
They added religion units and a ton of new buildings that made the game feel more of a simulation than a game.
When Civ 5 launched my PC had an invidia mid-tier GPU, the space heater Gtx 460. A beast. And it would crash my PC to a halt I had to play the game
in strategic map mode the entirety of the time. My friends didn't understand I wanted to play the game this way and not with 3D on.
But I could run Crysys...
Removing units on the map is the trick used to make it play on every machine. 1UPT is juts the tip of the iceberg. The fact they removed workers
is the icing on the cake... In order to pursue a minimal gameplay state with good 3D graphics, they sacrificed the game.
Civ 6 was so bad it removed airplanes basically. It run on my igpu Mac, so it crossed a threshold there, where 3D was now
possible on most hardware, but this isn't true at all.
I can still get my PC to its knees playing a huge Civ3 map, just for the sheer numbers of calculations the Ai requires, included workers.
There is no snowball in C3. Every Civ has a special unit that is OP in its time, and that is when all the gameplay happens, around your golden Age.
You can have to wait untill you discover Panzers if you play with Germany, for it to happen, so you are forced to wait to the industrial age for your core
gameplay.
Snowballing was a direct cause introduced because of the cuts and general disposition at accepting the simulation to happen.
So we are to the point they are trying to convince us to buy new shiny 3D graphics when the only thing important to me was how to expand on the new
commander ability and how well it worked. Single units are way too powerful anyway. What? NO roads??? How do... Oh.. nevermind...
The point is not going back to the roots, but making the mistakes of RollerCoaster Tycoon and more all new one... is asking for Planet Coaster indie to show up,
take up the debris of what has become a shell of a minigame, and get all the fanbase with them. There is no Civ itch.
And this is especially true with younger gen.
Sid Meier was synonymous with simulation. This was the brand. But a different kicking simulation, not a boring one.
In the end Civ 4 became successful bc it removed only a minimal part of the core traits and greatly expanded OVER them. Not replacing.
I am rejecting the 3D graphics now because It is not a hardware limitation anymore. There is no such thing anymore.
Why removing workers then?
Why limiting the map creation?
Devs should stop thinking to take away the special powers from the players.
Players want freedom first and foremost.
Renaming things. Etc.
Choose to run the game in 2D rather than real 3D. The rise of itch.io handheld games. Sub 10$ mega-hits with infinite replayability.
100$ or 30$ won't buy you that. The commanders looked like a last minute concession to those of us that were worried that much
of the core issues that have been going on since 1UPT dumbing had it still ongoing momentum.
Any good concession must be followed with a good brainstorming. We haven't yet seen that.
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