riddleofsteel
Office Linebacker
I myself haven't had a chance to try the fix. Tomorrow I should be able to.
you meant this line in the .ini right?
; Set to 1 for no python exception popups
HidePythonExceptions = 0
I did not find anything directly to enable logging, just this setting which enables popups
; Enable the logging system
LoggingEnabled = 1
I seem to be getting some MAF errors now where I wasn't getting them before. I am thinking that the errors have something to do with the Flavian Amphitheatre. The reason I think this is because whenever I don't have the wonder (and the AI does) there seem to be MAFs occuring, and when I build it I don't see any.
Is anyone experiencing something similar, or just MAFs in general?
Well here is the thing. I play this mod constantly as I work on it. So when I say that I did not get this many MAFs it means I saw the progress (or what should have been the progress) towards MAFs occuring.
The thing about this, is that it didn't start occuring until I played the playtest. So up until that point, there were no MAFs. And I mean NONE, the entire time. So this is throwing up some type of red flag to me. I am pretty sure it wasn't until I got the Flavian Amphitheatre to work that the MAFs started. So I'm thinking that it might be an issue. If I find that it (or another wonder, perhaps Machu Picchu) is creating MAF issues how should I proceed?
Should I remove it out of hand, or what?
I had a quick look through some of the Python you've added. It seems you've re-enabled 3 python callbacks that are off by default (because they slow down the game):
USE_CANNOT_CONSTRUCT_CALLBACK
USE_CAN_BUILD_CALLBACK
USE_ON_UNIT_CREATED_CALLBACK
I'd suggest temporarily disabling them to see how much speed difference it makes. I'm assuming that the Flavian Amphitheatre uses these, does anything else? These Python callbacks should really only be enabled for major features, especially the first two.
I also wouldn't be surprised if the slavery code is a part of the issue. It's called every single time there is combat, whenever a city changes owner, and every time a city updates it's production.
I'm pretty sure these are all used. How can I check for sure though?
Hi!
Assert Failed
File: CvArtFileMgr.cpp
Line: 179
Expression: false
Message: get##name##ArtInfo: ART_DEF_IMPROVEMENT_CITY_RUINS_ARCOLOGY was not found
The Babylonian Paratrooper is missing it's backpack texture.