deanej
Deity
And how would that work with modding? How would the mods compensate for DLCs?
Just like the leader you choose in Civilization is an embodiment of an abstract leadership principle guiding a civilization as a whole, and not an actual leader, Sid is the abstract embodiment of the Civilization development team. When you want to engage in diplomatic negotiations with Firaxis Games, you look at Sid's smiling face while negotiating.
Does that mean that Firaxis is the Barbarians?
I guess you people don't get it. Unprecedented modding tools = No DLC.
Firaxis simply can't even compete with the modding community so it would be futile to even try.
Warlords and BTS say you're wrong.
Let's see, for civ4, they would have needed to release the graphics, the diplo music, a text file (so far we're self contained); they would also need a special version of AudioDefines, Audio2DScripts, Civ4BuildingInfos, Civ4UnitInfos, Civ4CivilizationInfos, Civ4LeaderHeadInfos, and Civ4DiplomacyInfos. Not self contained at all.
Not really.
The debatte here is DLC vs. Addons.
DLC = small pieces of content.
Addons = big pieces of content.
To create a whole addon in this way, the modding community would need to much time.
A single civ for example would not need that much time.
Modders vs DLC : Modders win.
Modders vs. Addons: Addons win.
Also an addon brings the whole game standard to a single new level, which can't be achieved by DLC.
But actually, you are right about Warlords and BTS that it is actually a type of DLC. Because, it didn't bring much changes. it is a critical balance. if fans feel that EPs are nothing but money-trap, it would be udnerstood as a DLC. firaxis has to find a good-balance between having much profit and not upsetting gamers.
DLC = small pieces of content.
Addons = big pieces of content.
To create a whole addon in this way, the modding community would need to much time.
A single civ for example would not need that much time.
Modders vs DLC : Modders win.
Modders vs. Addons: Addons win.
Also an addon brings the whole game standard to a single new level, which can't be achieved by DLC.
First of all, I wanto to say that I think there is quite good discussion in this thread really. Useful as well....so you're Ok with a $30 bit of DLC, but a $3 one you don't like. I guess I don't understand that logic.
...so you're Ok with a $30 bit of DLC, but a $3 one you don't like. I guess I don't understand that logic.
Civ4 modularity was being added about the same time as Civ5 was being written (based on standard game cycles).Of course, that assumes that the CivV engine will be truly modular and not bastardized-modular like cIV was.