[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
Hi @adan_eslavo ... great work on this Mod! I've been using it now for the last several months and it really enhances the game play, especially with the prerequisites to build a wonder. I have tried your Pre v0.10 rev. 7 and noticed a couple issues on my side with references to some of the art files.

The MODINFO file was loading "VPWE_(insert wonder)_(icon size).dds" for the Taipei 101, White Sands, Arecibo, Palm Jumeirah, and Millau. The game was looking for "Wonder_(insert wonder)_(icon size).dds" instead, causing errors to show up on the Tech Panel, the Civilopedia Wonders help screen, and the Wonder Planner mod. When I changed the references in the MODINFO file, things mostly worked well. Finally, the game looks for "TAIPEI" and the art files are named "Taipei101" for the Taipei 101 and for White Sands, the game looks for "WHITE_SANDS" and the files are named "WhiteSands". When I changed all of the icon file names and the MODINFO references to the "TAIPEI" and "WHITE_SANDS" those icons work properly.

I don't know if anyone else was having this problem. Earlier I saw referencing to the Millau Aqueduct and I suspect they may have had this problem as well. I hope this helps you out! I'll continue to play test and enjoy your great work!
 
Should be ok. It's the rev 7 build, names were changed in rev 1:
upload_2021-1-11_11-26-5.png

Probably error during compilation?
 
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When building the Statue of Zeus and having 1-2 turns before completing it very frustrating to have player who was Afraid/Hostile/Guarded turn Neutral/Friendly, so that all your investment goes away.
Is this intended? Or we can change that once we start building it, then requirement drops.
 
I was building the Statue of Zeus and had 1 turn before building it and Rome who was afraid suddenly become friendly. I bought 2 units and moved them close to him next turn, made a demand of luxury, denounced him - he stays friendly, so it seems the only way to build the Statue of Zeus is to DoW
 
Also even if you are able to resume building it, that 1 turn of production is wasted, production that turn when you become unable to build is not added to SoZ and not available for new production
 
How about new Diplomatic update of VP? They fixed many weird behaviours of AI.
 
how about the Belém Tower wonder, can only be built in coastal, gives +1 free cargo ship, 15%:c5strength: in all coastal cities, +10%:c5production: naval units or the same as Pentagon but focusing on naval/trade/defense

+2 Great Merchant Points

+1 Naval Movement

Receive +1 Free Cargo Ships or Trade Routes

+50% towards Naval Units in City and +20 XP or 20% :c5production: Naval Units in all cities

+25% :c5strength: in all coastal cities.

Requires the Completion of Exploration
 
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how about the Belém Tower wonder, can only be built in coastal, gives +1 free cargo ship, 15%:c5strength: in all coastal cities, +10%:c5production: naval units
I can consider any suggestion, but for now I focus on filling the latest 3 eras with wonders. Torre de Belem is rather renaissance era wonder, so it must wait.
Even if the diplo ai is perfect they are still going to change opinions. It would be better to change the requirement to either be at war or denounced at least once or something like that.
I will think of some method changing these kind of requirements implementation, but not in v0.10. I want to finish current requirements for recently added wonders, maybe icons from @Asterix Rage and finally release v0.10 and start working on v0.11.
 
The Panama Canal promotion from the wonder doesn't seem to work for me.
Also, I think the requirement for Great Lighthouse to be built on any terrain except for grassland is wrong? I can only build it on flood plains.
 
The Panama Canal promotion from the wonder doesn't seem to work for me.
Also, I think the requirement for Great Lighthouse to be built on any terrain except for grassland is wrong? I can only build it on flood plains.
You must be more specific. You don't get Panama Canal promotion or you get it, but it does not give you any profits? It should give your +1 move and better healing. I noticed now in code, that I set bonus movement to 0, so it was not added actually. I posted on github quick fix for that. Was that this?
 
You must be more specific. You don't get Panama Canal promotion or you get it, but it does not give you any profits? It should give your +1 move and better healing. I noticed now in code, that I set bonus movement to 0, so it was not added actually. I posted on github quick fix for that. Was that this?
Sorry. My naval units receive the Panama Canal promotion, and they gain the better healing, but there is no +1 movement. Your fix should work.
And my mistake about the Great Lighthouse requirements: I didn't realize the "no grassland" requirement refers to all tiles in a city.

update: The fix worked
 
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Are we supposed to be allowed to build The Great Lighthouse when the city is built next to a lake?
 

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Are we supposed to be allowed to build The Great Lighthouse when the city is built next to a lake?
Of course not, but I don't know why you can...
@HungryForFood I have such code:
Code:
UPDATE Buildings SET Water = 1, MinAreaSize = 10, River = 1, ProhibitedCityTerrain = 'TERRAIN_GRASS' WHERE Type = 'BUILDING_GREAT_LIGHTHOUSE';
Can you check how it is possible? It looks like it just ignored the MinAreSize factor and as I can see in the pic also River factor.
 
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Someone deleted the MinAreaSize check inside the DLL. That's why you'll find that you can build Lighthouses, Harbours, etc at lake cities now as well. I'll fix it later.
 
Someone deleted the MinAreaSize check inside the DLL. That's why you'll find that you can build Lighthouses, Harbours, etc at lake cities now as well. I'll fix it later.
Saboteur...
 
Ok. Finally, after four months, I managed to finish v0.10. I will release it in its current state, but be aware it may contain some hidden bugs.

Changelog:
promotionmorewondersicons-png.582638

  • 14th and 15th icon are used for one promotion - Kamikaze, but indicate if it is active or not; I had to use some workaround via lua, so it was possible, unlike for promotions using dll stuff (picture below was made before the update);
upload_2020-11-14_14-47-48-png.575396
upload_2020-11-14_14-47-28-png.575395

  • added missing requirements for new World Wonders;
upload_2021-1-25_11-13-21.png

  • slightly reworked code for specialist type requirement allowing better variety;

Main post is of course updated with new stuff and list of bugs is finally cleaned out a bit with help from @HungryForFood and other VP guys.
Download link.


What's the plan for the next update? Hmm, that's tough question:
  • add Interstate Highway System and Autobahn transportation WWs, that will share same mutually exclusive group like Trans-Siberian Railway and Darjeeling Himalayan Railway;
  • I have no icons for other wonders, so if @hokath does not respond, I will have to draw something by myself... arghh... If there's any artist eager to help me with the icons, do not hesitate;
  • I must create some plans for next wonders;
  • I will try to add some persistent info about Natural Wonders bonuses to civilopedia, so players could see them any time, not only after discovery;
  • I must think of Statue of Zeus requirement fix...
  • maybe new quote sounds from @pineappledan?
  • for now no new Natural Wonders or fixes for their models, because I'm stuck in that matter. Maybe in some not so distant future @pineappledan will help me a bit? :) Anyways, this is delayed for now;
  • remind me about anything important that was mentioned in latest months and I didn't list it here, please.

Have fun!
 

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First look at new Transportation WWs:
upload_2021-1-25_22-3-16.png
 
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