First of all, thank you for taking the time to respond in detail. Let me clarify that I was not asking for nor expecting any changes to be made as a result of my feedback; I've honestly decided that the world wonders in base VP are in a good, solid place as they are and don't feel the need to add any more.
There are many ways to restrict the overall number of World Wonders per game
I was aware of these, actually. Disabling individual wonders while trying to maintain some balance is something I don't feel confident in my ability to do well.
I actually thought the MaxEraRestriction WAS on by default, so maybe that would have made a difference.
In v0.13 I will try to add option to disable/enable ALL requirements for WWs. We will see how it performs when it is released.
The Gate of the Sun bug should not happen, but without any feedback in that matter, I cannot help you nor resolve the issue if it exists.
To be clear, I think the requirements themselves are actually a good thing. I like how they make wonder-building a bit more egalitarian; almost everyone will have SOME ability to build a wonder or two, and nobody will be able to hoard ALL of them.
For my part, the problem is that they are often
too specific and restrictive. I think limiting wonders to
one requirement,
maybe two for a
small handful would go a long way. The most important thing about this, in my opinion, is what someone else pointed out in a different post: it really punishes tall play. A wide player can just go settle another city if there's a specific wonder they want; a tall player just has to write it off as a loss.
The other main problem is the lack of communication when a wonder is unavailable. I know that base VP makes it so a wonder simply doesn't appear if it can't be built, and that's completely fine when so few VP wonders have specific requirements. With
every single wonder having some kind of requirement, I
personally would vastly prefer if they showed up in my list even if they can't be built, with messages telling me what I'm missing. I realize that's difficult or maybe even impossible to implement, but that's my thought on it.
(With regards to Gate of the Sun: Nobody had built it yet, I had a city with a bunch of nearby mountains, one mountain tile in its borders and one lake tile in its borders. As I recall, that's all the listed requirements, but no Gate in my list.)
I don't think AI have better opportunity to build them after recent balance changes in VP?
Is this true? I hadn't played for a year or so until recently, so I'm not 100% up to date on all the changes.
And again, thank you for taking the time to respond. I hope my feedback has been useful and not
too mean.
