[POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
In case you didn't know: The FAQ in the OP of this thread shows how you can disable any of the world wonders.

Thank you, actually! I had scanned over it looking for that but missed the tiny little blurb that contained what I was looking for. Very much appreciated!
 
In case you didn't know: The FAQ in the OP of this thread shows how you can disable any of the world wonders.
Some of us use (abuse for me) to hack and tweak VP and modmods. For a larger public, things must be as simple as possible.
In fact, most Civ players don't even dare to use Mods ...
 
Some of us use (abuse for me) to hack and tweak VP and modmods. For a larger public, things must be as simple as possible.
In fact, most Civ players don't even dare to use Mods ...
I imagine that one guy in antarctica playing civ 1 won't have mods, obviously
Once you make a mod, you'll either have to look after it or delete it, because VP keeps changing (updating) itself
 
Qalhat seems a little dull, under-powered, may be take +100% range away, because it weakens trade routes, give 1 TR more (2 total) or 1 culture more per TR (3 total)?
 
Qalhat seems a little dull, under-powered, may be take +100% range away, because it weakens trade routes, give 1 TR more (2 total) or 1 culture more per TR (3 total)?
I don't understand why it weakens the WW, when you can make trade routes with more distant partners.
 
Just wondering, are AIs designed to build certain wws in priority? Cuz some wonders get built early always and some are just left off for a long time
 
I don't understand why it weakens the WW, when you can make trade routes with more distant partners.

In my games I have no problems with length of TR, usually it's enough and it's get extended by various means but when I get 100% extension somehow the yields for the same available TR get decreased
 
Just wondering, are AIs designed to build certain wws in priority? Cuz some wonders get built early always and some are just left off for a long time
I cannot program the AI, because it's DLL thing. What I can do is to give some sort of flavour for each wonder, and if AI is interested in that flavour, then it will try to build it. There also may be a problem with Mountainous WWs, because AI is not buying mountain tiles too often.

In my games I have no problems with length of TR, usually it's enough and it's get extended by various means but when I get 100% extension somehow the yields for the same available TR get decreased
When I look at other WW of same era, Itsukushima or Ahu Tongariki and others, Qalhat seems weaker
Ok? Then maybe Itsukushima and Ahu are too strong? I will try to substitute TR Range on Qalhat either way.

Hi @adan_eslavo . Any chance of being able to enjoy version 13 now that we have a new version 8-12 of VP? thanks in advance
No. I have currently small break from modding. Summer vacations, busy times at work etc. I cannot promise any deadline.

I was reading over the repository and thought I should point out that in a few spots you made a typo referring to "enlightenment" as "enlightment" @adan_eslavo
Thanks. I will try to fix that. Anything else?

You wanna hear something cursed? Check out red fort - it says "you will become unquestionnable lider of the world" :cringe::(
"Lider" is just polish translation of "leader". And unnecessary double "n" may show up sometimes. It is common error caused by rush. If you have anything else, just list the typos instead of making fun of it. I'm not native english speaker, and it's not easy for me to write down all the texts correctly. I will really appreciate any help in that matter and correct it as soon as possible, but try to be polite.
 
@m0nk3yst1ck Can you point out the places where I did those typos? I just CTRL-F and didn't find anything.
 
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I want to try this mod, sounds great. Is it supposed to work with the latest VP beta?
 
Dunno. Probably yes.
 
I want to try this mod, sounds great. Is it supposed to work with the latest VP beta?
Dunno. Probably yes.
I'm testing MW v0.13 pre 3 and EE v4 with VP 8-12 (hotfix 2) and everything seems to be working fine, including natural wonders and the changes to production, policy, and tile requirements for world wonders added by MW and EE. I did disable the six newest wonders though because some of them don't have tile requirements yet.
 
Thanks. I will try to fix that. Anything else?
There are quite a few minor grammar and spelling errors of the sort @Bruhmoment mentioned in WorldWondersTexts.sql that I would volunteer to help fix myself if I knew how to use Git.

By the way, what is the total number of unique natural wonders I should expect to spawn in a huge map? Since I started using the files you suggested here to fix the spawning frequencies it seems to me like there are more natural wonders in my maps overall, though I may be mistaken.
 
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There are quite a few minor grammar and spelling errors of the sort @Bruhmoment mentioned in WorldWondersTexts.sql that I would volunteer to help fix myself if I knew how to use Git.

By the way, what is the total number of unique natural wonders I should expect to spawn in a huge map? Since I started using the files you suggested here to fix the spawning frequencies it seems to me like there are more natural wonders in my maps overall, though I may be mistaken.
You could try to fix it but there are several grammar errors in some wonders, you can try to fix the noticable ones, but good luck trying to look through all the wonders.
I also realized, there's more natural wonders than usual, there didn't used to be the maximum amount. Could be because of this
 
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